SNP2/items/Common Resource
Jump to navigation
Jump to search
Resources regenerate over real time based on the level of buildings in your city, each resource is tied to a specific building which allows for it to be generated faster.
Resources are sorted into four tiers, which determine the costs and capacity caps of their respective bins.
Template:SNP2/resources/ResourceRowTemplate:SNP2/resources/ResourceRowTemplate:SNP2/resources/ResourceRowTemplate:SNP2/resources/ResourceRowTemplate:SNP2/resources/ResourceRowTemplate:SNP2/resources/ResourceRowTemplate:SNP2/resources/ResourceRowTemplate:SNP2/resources/ResourceRowTemplate:SNP2/resources/ResourceRowTemplate:SNP2/resources/ResourceRowTemplate:SNP2/resources/ResourceRowTemplate:SNP2/resources/ResourceRowTemplate:SNP2/resources/ResourceRowTemplate:SNP2/resources/ResourceRowTemplate:SNP2/resources/ResourceRowResource | Tier Level | Building |