Level 1
- Encounter Zone:
- Min Level: 0
- Max Level: 20
- Characters:
Summary: This is the easiest level. Even a lvl 1 character should be able to defeat all the enemies.
{{###EXPANDALL###}}
Stage 1
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Enemies to Kill: 6 Rabid Goats
NOTES:
- The Easter Bunny is located in this room. Take the small passage near the ramp to find him. Ask him where is eggs are and offer to find them
- To go back to Skyrim, stand on the wooden stump and jump.
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Stage 2
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Enemies to Kill: 21 Draugr
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Stage 3
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Enemies to Kill: 5 Bandits
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Stage 4
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Enemies to Kill:
- 4 Dwarven Spiders
- 1 Dwarven Sphere
NOTE: If your character is a master of sneak, these enemies may not ambush you. Try shouting at the pipes to get them to pop out.
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Stage 5
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Enemies to Kill: 3 ice wraiths
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Level 2
Summary: This level is filled with fire-based enemies. The fire shield offered in the previous safe room has a double edge: It offers resistance to fire, but weakness to frost
{{###EXPANDALL###}}
Stage 1
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Enemies to Kill: 3 fire atronachs
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Stage 2
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Enemies to Kill:
- 3 forsworn fire mages
- 2 Hagravens
- 1 Hagraven Companion
- If you are lvl 30 or greater you will also fight:
- 2 Hagravens
- 1 Forsworn Boss
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Stage 3
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Enemies to Kill: 6 Warlocks
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Stage 4
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Enemies to Kill:
- 3 Dwarven Spiders
- 1 Dwarven Sphere
- 1 Dwarven Centurion
NOTE: If your character is a master of sneak, these enemies may not ambush you. Try shouting at the pipes to get them to pop out.
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Stage 5
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Enemies to Kill:
- 1 Wisp Mother
- If you are above level 30, there will be 3 wisp mothers
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Level 3
- Encounter Zone
- Characters:
- The Chick - (she only appears during your second playthrough)
- Secrets:
Summary: This level is filled with undead enemies. Fire and silver weapons are effective. The safe room preceding this one has holy weapons, these have a chance of making your enemies flee
{{###EXPANDALL###}}
Stage 1
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Enemies to Kill: 4 Werewolves
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Stage 2
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Enemies to Kill: 19 Draugr
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Stage 3
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Enemies to Kill:
- 4 Necromancers
- These Necro's will try to summon some of the corpses lying around the place
- There will be 3 High-level necro's if you are above level 40
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Stage 4
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Enemies to Kill: 4 Ghosts
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Stage 5
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Enemies to Kill: 5 Vampires
The Dwarven lever in this room will summon a fire warlock, use it to help you against the vampires if they are giving you trouble.
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Level 4
- Encounter Zone
- Characters:
Summary:
- This level is not linear like the others. You start off in the safe room, and can tackle the 5 stages in any order you wish.
- Each stage gives you a single key.
- Only with all 5 keys can you unlock the doors to Level 5
{{###EXPANDALL###}}
Stage 1
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Enemies to Kill:
- 2 Spriggans
- 4 Spriggan Companions
NOTES:
- On your way back, the Sword of Plot Advancement will appear. This does +40 damage against dragons.
- To go back to the safe room, stand on the wooden stump and jump. Followers may disappear when you go back, in this case save your game and reload.
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Stage 2
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Instructions:
- Go to the altar and pick up the Rabbit Hole Glass Claw
- Kill the 3 Draugr that wake up
- On your way back, kill the two Necromancers that appear
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Stage 3
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Instructions:
- This is a wing of the safe room. Make your way past the room with beds and climb the tower stairs
- Kill the 3 bandits at the top of the tower
- Take the key from the chest that appears
- On your way back to the safe room you will have to kill 6 Bandits
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Stage 4
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Enemies to Kill:
- 3 spheres
- 2 Dwarven Centurions
Like the other levels, there is no 'door' that appears that takes you to the next level. Instead a chest with a key will appear. Take the key (near the dwarven lift) and jump down the lift, it will take you back to the entrance of this room, go through the large golden dwarven door to get back to the safe room.
- NOTE: Like the other dwarven stages, if you are a master of sneak the enemies may not detect you and pop out. Try shouting around the place to get them to ambush you. Make sure you kill ALL the enemies listed for the chest to appear
- The infinity -1 bow appears here
- The creator didn't want the Archers to feel left out, since both one-handed and two-handed players get a 'sword of plot advancement' here
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Stage 5
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Instructions:
- Kill the 3 frost trolls
- Kill the 3 Ice Wraiths
- Grab the key from the chest
- Take the GreatSword of Plot Advancement if you want
- Kill the Wisp mother on your way back to the safe room
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Exiting the Level:
- Go back to the 'Hub' room, (lower level of the safe room)
- Opposite the 4 doors, there is a normal-looking imperial door, go out through this one
- There are 4 doors in a row you will have to unlock with all the keys you got
- To unlock the Puzzle Door, you need to use the Rabbit Hole Glass Claw you picked up in Stage 2
The Puzzle Door Combination is
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- fox
- owl
- snake
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WalkThrough
Level 5
Stage 1
Stage 2
- 4 Spiders
- 1 Hagraven
- 2 Forsworn
Stage 3
NOTE: After finishing this stage, go backwards, you will encounter the Giant Switch, this unlocks switches all over the dungeon
Stage 4
- 3 Falmer Bosses
- 2 Falmer Companions
Stage 5
- 1 Frost Dragon Priest
- 1 Ghost Dragon with Frost Spells
Level 6
Stage 1
Stage 2
Stage 3
Stage 4
Stage 5
Level 7
Stage 1
Stage 2
Stage 3
Stage 4
Stage 5
Level 8
Stage 1
Stage 2
Stage 3
Stage 4
Stage 5
Level 9
Stage 1
Stage 2
Stage 3
Stage 4
Stage 5
Level 10
Stage 1
Stage 2
Stage 3
Stage 4
Stage 5