TRH/WalkThrough/Level 4
< TRH | WalkThrough
- Encounter Zone
- Min Level: 25
Summary:
- This level is not linear like the others. You start off in the safe room, and can tackle the 5 stages in any order you wish.
- Each stage gives you a single key.
- Only with all 5 keys can you unlock the doors to Level 5
- In the lower floor of the safe room you will find the follower The Lancer
Stage 1
- 2 Spriggans
- 4 Spriggan Companions
NOTES:
- On your way back, the Sword of Plot Advancement will appear. This does +40 damage against dragons.
- To go back to the safe room, stand on the wooden stump and jump. Followers may have disappear when you go back, in this case save your game and reload.
Stage 2
- Go to the altar and pick up the Rabbit Hole Glass Claw
- Kill the 3 Draugr that wake up
- On your way out, kill the two Necromancers that appear
Stage 3
- This is a wing of the safe room. Kill the 3 bandits at the top of the tower
- Take the key from the chest that appears
- On your way back to the safe room you will have to kill 6 Bandits
Stage 4
- 3 spheres
- 2 Dwarven Centurions
Stage 5
- Kill the 3 frost trolls
- Kill the 3 Ice Wraiths
- Grab the key from the chest
- Kill the Wisp mother on you way out