LoH/cards/Adlib

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​Adlib
2   ATTACK SHIELD   2
 Vengeance #3   If your opponent has an Ally in their depletion pile, your next threat deals +3 damage.
Whether you're an actor preparing for a role or an Emergent who wants to make the best impression with witty banter and intimidating threats, it's important to learn your lines. However, the mark of a great thespian, or indeed a great crime-fighter, is the ability to improvise when the unexpected happens -- rather than either freezing or running around like a headless chicken until someone blasts you.
Martial Attack

<tabber> "Genesis"=

Genesis Cards
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Common | Uncommon | Rare | Epic | Legendary
Martial | Tactical | Ally | Memento | Event
Power | Sculpting | Reflex | Psych | No Badge
Sub Types | Special | No Rarity

|-| "Tempus"=

Tempus Cards
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Martial | Tactical | Ally | Memento | Event
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Sub Types | Special

|-| "Vengeance"=

Vengeance Cards
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Sub Types | Special

|-| "Crisis"=

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Power | Sculpting | Reflex | Psych | No Badge
Sub Types

|-| "Rift"=

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Power | Sculpting | Reflex | Psych | No Badge
Sub Types | Special

|-| "Villain"=

Villain Cards
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Power | Sculpting | Reflex | Psych | No Badge
Sub Types

|-| "Tribunal"=

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Power | Sculpting | Reflex | Psych | No Badge
Sub Types

|-| "Promo"=

Promo
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Power | Sculpting | Reflex | Psych | No Badge

|-| "Mastermind (Enemy)"=

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|-| "Other"=

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|-| </tabber>

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