User:Plujan
Hi, I'm plujan. I first started playing LoH for the badges, but I found it to be fun enough that I've continued playing long afterwards. I discovered zoywiki not long after starting, and have found it a very useful resource, but gradually it became clear that it wasn't always keeping up with the new content, so I've added in as much data as I can collect on the new issues, brawls, and Megabrawls.
Now that LoH is closing down, I'm trying to finish up all the content in the wiki, so it can serve as a complete resource after the end of the game.
Current status
Here's how things are going with the quests:
Issue | Storyline | Normal decks | Crisis decks | Sealed Normal decks | Sealed Crisis decks |
---|---|---|---|---|---|
Issue 1 | Complete | Complete | Complete | ||
Issue 2 | Complete | Complete | Complete | ||
Issue 3 | Complete | Complete | Complete | ||
Issue 4 | Complete | Complete | Complete | ||
Issue 5 | Complete | Complete | Complete | ||
Issue 6 | Complete | Complete | Complete | ||
Issue 7 | Complete | Complete | Complete | ||
Issue 8 | Complete | Complete | Complete | ||
Issue 9 (Zeroth) |
Complete | Complete | Complete | ||
Issue 9 (Abs. Zeroth) |
Complete | Complete | Complete | ||
Issue 9.1 | Complete | Complete | Complete | ||
Issue 10 | Complete | Complete | Complete | ||
Issue 11 | Complete | Complete | Complete | ||
Issue 12 | Complete | Complete | Complete | ||
Issue 12.1 | Complete | Complete | Complete | ||
Issue 13 | Complete | Complete | Complete | Complete* | Complete* |
Issue 14 | Complete | Complete | Complete | Complete* | Complete* |
Issue S1 | Complete | Complete | Complete | Complete* | Complete* |
Issue 15 | Complete | Complete | Complete | Complete* | Complete* |
Note: * denotes that the sealed shop & badges are also verified. Now all complete!
How to reconstruct a deck
I find the opponent decks one of the more useful features in zoywiki, but unfortunately this information has to be collected by hand. This is pretty simple for most mission opponents, but for bosses or brawl opponents it can get quite tricky, so here's a few tips I've got for making the process easier.
- Note how many cards are in the opponent's deck at the beginning of the fight.
- Win the fight.
- Look at the banish pile (it can sometimes be difficult to find the place to click -- the "hot spot" is about at the top of the deck when there's 20 cards or so). Sort the cards by name, and then note the quantities of each. Do the same for the depletion pile, and then add the two together.
- Hopefully you will get the same number as when you started. For easier enemies, this shouldn't be much a of a problem (unless maybe you added in a Sleeper Agent or two, but those are easy to account for), but in the later game you have harder enemies which add in a lot of cards to their deck (often by depletion effects, which are very difficult to track). So you'll need a different solution...
If the enemy has added a lot of cards to their deck, click on the Battle Log, click "Click for full log" at the top, and then copy and paste the whole thing into your word processor of choice. Lines where an enemy adds a card to their deck appear like "Afterimage adds Afterimage Token to their deck", so you can just search for "Afterimage adds" and find all of them. Count up all of the cards that are added, and then subtract from the total. Hopefully now your total agrees. This doesn't always work -- some enemies, like The Three Harmonies brawl, add a very large number of cards to their deck, and in this case the battle log seems to not follow everything, so if that happens you may just have to try again. Generally, though, things should agree -- if they don't, then you probably miscounted somewhere.
Fire From Within
Fire from Within can cause problems in the above because it doesn't appear in the log like other cards...instead, it'll say something like "The Accelerant sends Fire from Within to <player>'s deck", so it's easy to miss. You probably won't be using it (although perhaps someone else might use it in a brawl), but a few enemies do carry this card, so watch out!
Cards being cut off
In enemies with large decks, sometimes the bottom cards are cut off (even if you scroll all the way down, you won't be able to see them). In this case, pretty much the only way to fix it is to try a different sort order and hope they show up. Fortunately since opponent decks tend to contain a lot of copies of the same card, you'll probably be able to figure out what you're missing, but it's still easy to miss a card like The Road to Hell or Up and at 'em, so pay close attention to the totals in this case.
Cards with multiple versions
There are many cards which come with multiple versions.
- The first two are Mighty Blow and Splash Damage, which were originally NPC cards, but which had playable versions released in the first Megabrawl. The NPC versions have no rarity, while the player versions are Epic rarity, and numbered in the Genesis set. The NPC version of Mighty Blow also has a Mastermind badge, while the player version doesn't. In the wiki, these are differentiated by their internal numbers: the NPC versions are Mighty Blow (222) and Splash Damage (236), respectively, while the player versions are Mighty Blow (262) and Splash Damage (263). You need to specify the number in order for the card to link properly, although you can prevent it from being displayed by including the name as a third argument to the template, like so:
{{LoH/DeckRow|Splash Damage (236)|5|Splash Damage}}
In general, NPCs use the NPC versions of the card, although for Splash Damage (where the difference between the two is purely cosmetic), it seems to be pretty random which version they use.
- Young Zeroth's original version is a common version (2/2, all badges, no abilities), but he can be forged into an uncommon version (3/3, all badges, Recover 3) with the same name. (In turn, these can be forged into even more powerful cards, but at least these have different names.) As the common version came first, it is just Young Zeroth, while the uncommon version is Young Zeroth (538).
- The Villain set introduced a number of playable versions of villain cards, some of which even include the Mastermind and/or Marksman badges. Most of these are the same as their NPC variants, but not always (conspicious exceptions include Ix-Nay: oundFay (Villain) vs. Ix-Nay: oundFay (NPC) and Haymaker (Villain) vs. Haymaker (NPC)). The original NPC versions do not need a number, while the playable Villain versions have numbers given in the table below. Note: because remembering all of these is a pain, I've also created a template. Use {{subst:LoH/VillainCard|Swat}} to generate the appropriate number.
- The Tribunal set has two different versions of Big Bad Susie: Worldbeater. The playable version, Big Bad Susie: Worldbeater (778) is 2/2 and gains +2/+2 for each SMASH counter, while the NPC version, Big Bad Susie: Worldbeater (794) is 1/1 and gains +4/+4 for each SMASH counter.
Card | Villain version ID |
---|---|
The 8-Bits | 721 |
Sunderlings | 722 |
Pillar of Strength | 724 |
What We Need Is a Distraction | 725 |
Firestarter | 726 |
Haymaker | 728 |
Scientific Method | 729 |
Wild in the Streets | 731 |
Pole Vault | 732 |
I Want Candy | 733 |
Three-Headed Giant | 734 |
Ix-Nay: oundFay | 735 |
Monkeyshines | 736 |
Swat | 738 |
Swing State | 739 |
Wiggle Room | 740 |
Hard Headed | 743 |
Pointed Response | 744 |
Ix-Nay: ostLay | 748 |
Catch! | 749 |
Issue 14 also introduces a very confusing card, Fire-Worshipping Barbarian, a rare Rift card not to be confused with Fire-Worshipping Barbarians, an NPC-only card first appearing in issue 13 (and also present in i14).