Age4/Areas: Difference between revisions

From zoywiki.com
Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
'''Merinel (2N 5E)'''
'''Merinel 2N 5E'''
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">


<!-- The Great Durjam’s Mystical Emporium -->
<!-- The Great Durjam’s Mystical Emporium -->
<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
'''The Great Durjam’s Mystical Emporium 5N 1E (Facing W)'''
'''The Great Durjam’s Mystical Emporium 5N 1E facing W X: -666 Y: 7289 Z: 5870 W: 886'''
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">


Line 11: Line 11:
'''Consumables'''
'''Consumables'''
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
* '''Jeeva''' 20gp – Max stack: 20   
* '''Jeeva''' - Item Price: 20gp – Max stack 20   
   A thick black fluid brewed by Lady Nevlinn in Merinel City. Used to relieve ailments.
   This flask contains a thick black fluid brewed by Lady Nevlinn in Merinel City. Jeeva is a common ailment-reliever she gives her customers seeking healing.


* '''Restora''' 50gp – Max stack: 20   
* '''Restora''' - Item Price: 50gp – Max stack 20   
   Red liquid that restores your life force.
   The red liquid inside the Restora Flask looks to be refreshing. Restora restores your life force.


* '''Lixier''' 80gp – Max stack: 25   
* '''Lixier''' - Item Price: 80gp – Max stack 25   
   Restores both life force and mystical energies.
   The healing power in the vial of Lixier is so strong it will even bring back your life force and your mystical energies.
</div>
</div>
</div>
</div>


<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
'''Equipment'''
'''Equipment: Usable by all races and classes'''
<div class="mw-collapsible-content">
<div class="mw-collapsible-content">
* '''Finely-Woven Sleeves of Icey''' – Item Price: 22000gp   
* '''Finely-Woven Sleeves of Icey''' - Item Price: 22000gp   
   Slot: Arms — AC: 50 MR: 50
   Arms: Finely-Woven Sleeves of Icey (AC: 50 MR: 50)[Str: +25 Int: +20 Wis: +20 Dex: +15 Con: +20 Cha: +30] HP: +60 MP: +60   
  [Str: +25 Int: +20 Wis: +20 Dex: +15 Con: +20 Cha: +30]
  HP: +60 MP: +60   
   These inticately woven silk sleeves are imbued with the power of the ancient god Icey. Only the acient Friezlanders could have crafted such magnificent armor.
   These inticately woven silk sleeves are imbued with the power of the ancient god Icey. Only the acient Friezlanders could have crafted such magnificent armor.


* '''Dexterous Ring''' Item Price: 5000gp   
* '''Dexterous Ring''' - Item Price: 5000gp   
   Slot: Ring — AC: 0 MR: 0
   Ring: Dexterous (AC: 0 MR: 0)[Str: 0 Int: 0 Wis: 0 Dex: +5 Con: 0 Cha: 0] HP: 0 MP: 0   
  [Str: 0 Int: 0 Wis: 0 Dex: +5 Con: 0 Cha: 0]
  HP: 0 MP: 0   
   This Magical ring crafted by the Great Durjam gives the wearer +5 to dexterity.
   This Magical ring crafted by the Great Durjam gives the wearer +5 to dexterity.


* '''Diamond-Opal Choker''' – Item Price: 25000gp   
* '''Diamond-Opal Choker''' - Item Price: 25000gp   
   Slot: Amulet — MR: 40 
   Diamond-Opal Choker: (amulet) Race: All Class: All Str:35 Int:35 Wis: 35 Dex:50 Con:35 Cha:75 HP:100 MP:100 MR:40
  [Str: 35 Int: 35 Wis: 35 Dex: 50 Con: 35 Cha: 75
  HP: 100 MP: 100
 
</div>
</div>
 
<!-- Kolbran’s Metal Works -->
<div class="mw-collapsible mw-collapsed">
'''Kolbran’s Metal Works — 5N 5E (Facing N)'''
<div class="mw-collapsible-content">
 
</div>
</div>
 
<div class="mw-collapsible mw-collapsed">
'''Weapons'''
<div class="mw-collapsible-content">
* '''Short Sword''' – Item Price: 50gp 
  Slot: Weapon — Slash(0) — AC: 0 MR: 0 
  [Str: +5 Int: 0 Wis: 0 Dex: 0 Con: 0 Cha: 0] 
  HP: +10 MP: +0 
  The shortsword is a swift sharp blade. Basic sword, requires the slash skill. All races and classes may equip the shortsword.
 
* '''Longsword''' – Item Price: 150gp 
  Slot: Weapon — Slash(0) — AC: 0 MR:
  [Str: +15 Int: 0 Wis: 0 Dex: 0 Con: 0 Cha: 0] 
  HP: +20 MP: +0 
  The Longsword is approximately 3 feet long and very sharp. Longswords cause moderate to serious damage to your opponent. Slashing is required to wield a longsword. Anyone may use longswords.
 
* '''Bastardsword''' – Item Price: 450gp 
  Slot: Weapon — Slash(2) — AC: 0 MR: 0 
  [Str: +40 Int: 0 Wis: 0 Dex: 0 Con: 0 Cha: 0] 
  HP: +30 MP: +0 
  The Bastardsword is heavier than a Longsword and packs a much more powerful punch. Bastardswords are exotic weapons and require slashing to be at level 2 in order to wield effectively.
 
* '''Knife''' – Item Price: 35gp 
  Slot: Weapon — Pierce(0) — AC: 10 MR: 0 
  [Str: 0 Int: 0 Wis: 0 Dex: +10 Con: 0 Cha: 0] 
  HP: 0 MP: 0 
  A little more than your average kitchen knife. Slightly more damaging than a club, but wouldnt be as effective as a shortsword in combat. Pierce is required to wield a knife.
 
* '''Dagger''' – Item Price: 115gp 
  Slot: Weapon — Pierce(0) — AC: 30 MR: 0 
  [Str: 0 Int: 0 Wis: 0 Dex: +30 Con: 0 Cha: 0] 
  HP: 0 MP: 0 
  Longer than a knife, but just slightly shorter than a short sword. Daggers are sharp and deadly. Daggers require the pierce skill to wield.
 
* '''Rapier''' – Item Price: 425gp 
  Slot: Weapon — Pierce(0) — AC: 50 MR: 0 
  [Str: 0 Int: 0 Wis: 0 Dex: +50 Con: 0 Cha: 0] 
  HP: 0 MP: 0 
  The rapier is 2 and a half feet long, the blade is extremely narrow and sharpened on 4 edges to make a point at the end. Rapiers require pierce but really shine with the fencing skill.
 
* '''Club''' – Item Price: 25gp 
  Slot: Weapon — Bludgeon(0) — AC: 5 MR: 5 
  [Str: 0 Int: 0 Wis: +5 Dex: 0 Con: +5 Cha: 0] 
  HP: +5 MP: +5 
  The club is nothing more that a wooden plank with a nail sticking out one end. Bludgeon level 1 is required for club use.
 
* '''Lightmace''' – Item Price: 75gp 
  Slot: Weapon — Bludgeon(0) — AC: 25 MR: 25 
  [Str: 0 Int: 0 Wis: +25 Dex: 0 Con: +25 Cha: 0] 
  HP: +25 MP: +25 
  A smooth hard metal ball hangs on the end of a wooden shaft. The lightmace can really bruise your opponents. Bludgeon is required to wield a mace. Anyone may use a Lightmace.
 
* '''Heavymace''' – Item Price: 300gp 
  Slot: Weapon — Bludgeon(0) — AC: 50 MR: 50 
  [Str: 0 Int: 0 Wis: +50 Dex: 0 Con: +50 Cha: 0] 
  HP: +50 MP: +50 
  The heavy mace is made entirely from metal. The end opposite the handle on the shaft sits a large cube with pointed ends on all faces. The Heavymace is extremely deadly. Bludgeon required.
</div>
</div>
 
<div class="mw-collapsible mw-collapsed">
'''Equipment'''
<div class="mw-collapsible-content">
* '''Small Shield''' – Item Price: 500gp 
  Slot: Shield — AC: 10 MR: 0 
  [Str: 0 Int: 0 Wis: 0 Dex: 0 Con: 0 Cha: 0] 
  HP: +25 MP: +0 
  The blacksmith Kolbran crafted this mighty shield to help warriors defend themselves in combat. The block skill is required to use the Small Shield.
 
* '''The Shield of Merinel''' – Item Price: 99999gp 
  Slot: Shield — Protect(3) — AC: 95 MR: 65 
  [Str: 0 Int: 0 Wis: 0 Dex: 0 Con: 0 Cha: 0] 
  HP: +250 MP: +0 
  The mythical Shield of Merinel can be used by valiant fighters to defeat their enemies! Skill: protect AC: 65 MR: 35 HP: +150
 
* '''Boots''' – Item Price: 75gp 
  Slot: Feet — AC: 10 MR: 5 
  [Str: 0 Int: 0 Wis: 0 Dex: +5 Con: 0 Cha: 0] 
  HP: +15 MP: +5 
  No traveller should be without a good pair of boots, not much in the line of protection, but your feet wont get as sore.
 
* '''Gauntlets''' – Item Price: 100gp 
  Slot: Hands — AC: 5 MR: 0 
  [Str: +20 Int: 0 Wis: 0 Dex: 0 Con: 0 Cha: 0] 
  HP: +5 MP: +0 
  These Gauntlets provide no protection to your body, but they make you hit harder in melee combat.
 
* '''Leggings''' – Item Price: 150gp 
  Slot: Legs — AC: 15 MR: 5 
  [Str: 0 Int: 0 Wis: 0 Dex: +10 Con: 0 Cha: 0] 
  HP: +10 MP: +10 
  The Leggings are made entirely from metal. Careful when sitting down, but otherwise the Leggings provide great protection.
 
* '''Bracers''' – Item Price: 75gp 
  Slot: Wrist — AC: 10 MR: 0 
  [Str: 0 Int: +10 Wis: 0 Dex: 0 Con: 0 Cha: +5] 
  HP: +10 MP: +0 
  Anyone may equip this bracer. The bracer fits comfortably on your wrist. Great protection for newbies.
 
* '''Armguard''' – Item Price: 125gp 
  Slot: Arms — AC: 15 MR: 5 
  [Str: +10 Int: 0 Wis: 0 Dex: +10 Con: 0 Cha: 0] 
  HP: 0 MP: 0 
  This armguard matches the Breastplate sold at Kolbran's Metal Works. It fits snugly on your arm and helps fend off enemy blows you might not block.
 
* '''Breastplate''' – Item Price: 200gp 
  Slot: Chest — AC: 30 MR: 30 
  [Str: 0 Int: 0 Wis: 0 Dex: 0 Con: 0 Cha: 0] 
  HP: +30 MP: +30 
  A light finely worked metal suitable for all races and classes to begin their journey. Although this Breastplate provides little in the way of protection against real dangers it should suffice for a while.
</div>
</div>
 
<!-- Magic User’s Guild -->
<div class="mw-collapsible mw-collapsed">
'''Magic User’s Guild — 4N 10E (Facing E)'''
<div class="mw-collapsible-content">
 
<div class="mw-collapsible mw-collapsed">
'''Fire Elemental Spells'''
<div class="mw-collapsible-content">
* '''Flame''' – 400gp – Level 1/1 
  This is a spell scroll for magic users to learn the spell Flame. 
* '''Fireball''' – 1200gp – Level 10/2 
  This Magic User spell does fire-based damage to the target. 
* '''Flamewave''' – 2300gp – Level 30/3 
  This Magic User spell does fire-based damage to the target. 
* '''Firestorm''' – 5500gp – Level 45/4 
  This Magic User spell does fire-based damage to the target.
</div>
</div>
 
<div class="mw-collapsible mw-collapsed">
'''Air Elemental Spells'''
<div class="mw-collapsible-content">
* '''Breeze''' – 100gp – Level 1/1 
  This Magic User spell does wind-based damage to the target. 
* '''Gust''' – 1000gp – Level 5/2 
  This Magic User spell does wind-based damage to the target. 
* '''Cyclone''' – 2500gp – Level 20/3 
  This Magic User spell does wind-based damage to the target. 
* '''Tornado''' – 4500gp – Level 35/4 
  This Magic User spell does wind-based damage to the target.
</div>
</div>
 
<div class="mw-collapsible mw-collapsed">
'''Water Elemental Spells'''
<div class="mw-collapsible-content">
* '''Rain''' – 300gp – Level 1/1 
  This Magic User spell does water-based damage to the target. 
* '''Hail''' – 1500gp – Level 15/2 
  This Magic User spell does water-based damage to the target. 
* '''Ice''' – 2700gp – Level 35/3 
  This Magic User spell does water-based damage to the target. 
* '''Tsunami''' – 6000gp – Level 50/4 
  This Magic User spell does water-based damage to the target.
</div>
</div>
 
<div class="mw-collapsible mw-collapsed">
'''Earth Elemental Spells'''
<div class="mw-collapsible-content">
* '''Pebble''' – 350gp – Level 1/1 
  This Magic User spell does earth-based damage to the target. 
* '''Rock''' – 1150gp – Level 10/2 
  This Magic User spell does earth-based damage to the target. 
* '''Boulder''' – 2350gp – Level 30/3 
  This Magic User spell does earth-based damage to the target. 
* '''Rockslide''' – 5400gp – Level 40/4 
  This Magic User spell does earth-based damage to the target.
</div>
</div>
 
</div>
</div>
 
<!-- Priest Guild -->
<div class="mw-collapsible mw-collapsed">
'''Priest Guild — 0N 7E (Facing E)'''
<div class="mw-collapsible-content">
 
<div class="mw-collapsible mw-collapsed">
'''Services'''
<div class="mw-collapsible-content">
* Restore HP – 0gp 
  Fully restores your health points. 
* Restore MP – 0gp 
  Fully restores your mana points. 
* Recall Point – 75gp 
  Changes your recall location to the Priest Guild.
</div>
</div>
 
<div class="mw-collapsible mw-collapsed">
'''Alignment Changes'''
<div class="mw-collapsible-content">
* Neutral – 10,000gp 
* Lawful – 25,000gp 
* Chaotic – 75,000gp 
* Lawful-Good – 90,000gp 
  Adjusts your character's alignment. Each tier costs more and may unlock different gameplay outcomes.
</div>
</div>
 
<div class="mw-collapsible mw-collapsed">
'''Spells'''
<div class="mw-collapsible-content">
* '''Minor Heal''' – 250gp – Level 1/1 
  This is a spell scroll for priests to learn the spell Minor Heal. 
* '''Heal''' – 750gp – Level 20/2 
  This Priest spell heals more efficiently than Minor Heal.
</div>
</div>
 
</div>
</div>
 
<!-- Merinel Tavern & Inn -->
<div class="mw-collapsible mw-collapsed">
'''Merinel Tavern & Inn — 0N 5E (Facing S)'''
<div class="mw-collapsible-content">
 
<div class="mw-collapsible mw-collapsed">
'''Drink'''
<div class="mw-collapsible-content">
* '''Merinel Brew''' – 0gp – Max stack: 6 
  A fine stout of Merinel Brew that Barkeep Bronn gives to new customers. Once you enter the building and interact with him, a Merinel Brew will appear on the counter.
</div>
</div>
 
</div>
</div>
 
<!-- Fighters Guild & Training Center -->
<div class="mw-collapsible mw-collapsed">
'''Fighters Guild & Training Center — 0N 3E (Facing S)'''
<div class="mw-collapsible-content">
 
<div class="mw-collapsible mw-collapsed">
'''Trainable Skills'''
<div class="mw-collapsible-content">
* '''Counter''' – 1gp – Level 1/1 
  Basic riposte skill that allows you to counter incoming enemy attacks. All classes may learn this. 
  (Note: This skill does not work/level)
 
* '''Block''' – 700gp – Level 1/1 
  Basic defensive skill allowing you to block attacks with a shield. Usable by all classes.
 
* '''Slash''' – 1000gp – Level 1/1 
  Allows the use of swords and slashing weapons. 
  Fighters, Rogues, and Magic Users may train in this.
 
* '''Pierce''' – Level 1/1 
  Enables use of piercing weapons. 
  Usable by Fighters and Rogues.
 
* '''Bludgeon''' – Level 1/1 
  Enables use of blunt weapons. 
  Usable by Fighters and Priests.
 
* '''Thrust''' – Level 25/1 
  An advanced sword technique causing serious damage. 
  Requires Slash. Only Fighters may learn this.
 
* '''Dodge''' – Level 1/2 
  Allows you to avoid enemy attacks. 
  Requires Block level 2.
 
* '''Evade''' – Level 25/3 
  Advanced version of Dodge with better evasion rate. 
  Requires Dodge (and therefore Block 3). Fighters only.
</div>
</div>
 
</div>
</div>
 
<!-- Rogue Guild -->
<div class="mw-collapsible mw-collapsed">
'''Rogue Guild — 3S 4E (Facing E)'''
<div class="mw-collapsible-content">
 
<div class="mw-collapsible mw-collapsed">
'''Skill'''
<div class="mw-collapsible-content">
* '''Double Attack''' – Level 20/3 
  Grants a chance to attack twice in one round against a monster. 
  Requires Pierce level 3. 
  Rogue only.
</div>
</div>
</div>
</div>

Revision as of 23:03, 30 May 2025

Merinel 2N 5E

The Great Durjam’s Mystical Emporium 5N 1E facing W X: -666 Y: 7289 Z: 5870 W: 886

Consumables

  • Jeeva - Item Price: 20gp – Max stack 20
 This flask contains a thick black fluid brewed by Lady Nevlinn in Merinel City. Jeeva is a common ailment-reliever she gives her customers seeking healing.
  • Restora - Item Price: 50gp – Max stack 20
 The red liquid inside the Restora Flask looks to be refreshing. Restora restores your life force.
  • Lixier - Item Price: 80gp – Max stack 25
 The healing power in the vial of Lixier is so strong it will even bring back your life force and your mystical energies.

Equipment: Usable by all races and classes

  • Finely-Woven Sleeves of Icey - Item Price: 22000gp
 Arms: Finely-Woven Sleeves of Icey (AC: 50 MR: 50)[Str: +25 Int: +20 Wis: +20 Dex: +15 Con: +20 Cha: +30] HP: +60 MP: +60  
 These inticately woven silk sleeves are imbued with the power of the ancient god Icey. Only the acient Friezlanders could have crafted such magnificent armor.
  • Dexterous Ring - Item Price: 5000gp
 Ring: Dexterous (AC: 0 MR: 0)[Str: 0 Int: 0 Wis: 0 Dex: +5 Con: 0 Cha: 0] HP: 0 MP: 0  
 This Magical ring crafted by the Great Durjam gives the wearer +5 to dexterity.
  • Diamond-Opal Choker - Item Price: 25000gp
 Diamond-Opal Choker: (amulet) Race: All Class: All Str:35 Int:35 Wis: 35 Dex:50 Con:35 Cha:75 HP:100 MP:100 MR:40