Age4/Areas: Difference between revisions
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* '''Flame''' – 400gp – Level 1/1 | * '''Flame''' – 400gp – Level 1/1 | ||
This is a spell scroll for magic users to learn the spell Flame. | |||
* '''Fireball''' – 1200gp – Level 10/2 | * '''Fireball''' – 1200gp – Level 10/2 | ||
This Magic User spell does fire-based damage to the target. | |||
* '''Flamewave''' – 2300gp – Level 30/3 | * '''Flamewave''' – 2300gp – Level 30/3 | ||
* '''Firestorm''' – 5500gp – Level 45/4 | This Magic User spell does fire-based damage to the target. | ||
* '''Firestorm''' – 5500gp – Level 45/4 | |||
This Magic User spell does fire-based damage to the target. | |||
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* '''Breeze''' – 100gp – Level 1/1 | * '''Breeze''' – 100gp – Level 1/1 | ||
This Magic User spell does wind-based damage to the target. | |||
* '''Gust''' – 1000gp – Level 5/2 | * '''Gust''' – 1000gp – Level 5/2 | ||
This Magic User spell does wind-based damage to the target. | |||
* '''Cyclone''' – 2500gp – Level 20/3 | * '''Cyclone''' – 2500gp – Level 20/3 | ||
* '''Tornado''' – 4500gp – Level 35/4 | This Magic User spell does wind-based damage to the target. | ||
* '''Tornado''' – 4500gp – Level 35/4 | |||
This Magic User spell does wind-based damage to the target. | |||
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* '''Rain''' – 300gp – Level 1/1 | * '''Rain''' – 300gp – Level 1/1 | ||
This Magic User spell does water-based damage to the target. | |||
* '''Hail''' – 1500gp – Level 15/2 | * '''Hail''' – 1500gp – Level 15/2 | ||
This Magic User spell does water-based damage to the target. | |||
* '''Ice''' – 2700gp – Level 35/3 | * '''Ice''' – 2700gp – Level 35/3 | ||
* '''Tsunami''' – 6000gp – Level 50/4 | This Magic User spell does water-based damage to the target. | ||
* '''Tsunami''' – 6000gp – Level 50/4 | |||
This Magic User spell does water-based damage to the target. | |||
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* '''Pebble''' – 350gp – Level 1/1 | * '''Pebble''' – 350gp – Level 1/1 | ||
This Magic User spell does earth-based damage to the target. | |||
* '''Rock''' – 1150gp – Level 10/2 | * '''Rock''' – 1150gp – Level 10/2 | ||
This Magic User spell does earth-based damage to the target. | |||
* '''Boulder''' – 2350gp – Level 30/3 | * '''Boulder''' – 2350gp – Level 30/3 | ||
* '''Rockslide''' – 5400gp – Level 40/4 | This Magic User spell does earth-based damage to the target. | ||
* '''Rockslide''' – 5400gp – Level 40/4 | |||
This Magic User spell does earth-based damage to the target. | |||
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* Restore HP – 0gp | * Restore HP – 0gp | ||
Fully restores your health points. | |||
* Restore MP – 0gp | * Restore MP – 0gp | ||
* Recall Point – 75gp | Fully restores your mana points. | ||
* Recall Point – 75gp | |||
Changes your recall location to the Priest Guild. | |||
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* Lawful – 25,000gp | * Lawful – 25,000gp | ||
* Chaotic – 75,000gp | * Chaotic – 75,000gp | ||
* Lawful-Good – 90,000gp | * Lawful-Good – 90,000gp | ||
Adjusts your character's alignment. Each tier costs more and may unlock different gameplay outcomes. | |||
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* '''Minor Heal''' – 250gp – Level 1/1 | * '''Minor Heal''' – 250gp – Level 1/1 | ||
This is a spell scroll for priests to learn the spell Minor Heal. | |||
* '''Heal''' – 750gp – Level 20/2 | * '''Heal''' – 750gp – Level 20/2 | ||
This Priest spell heals more efficiently than Minor Heal. | |||
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* '''Merinel Brew''' – 0gp – Max stack: 6 | * '''Merinel Brew''' – 0gp – Max stack: 6 | ||
A fine stout | A fine stout of Merinel Brew that Barkeep Bronn gives to new customers. Once you enter the building and interact with him, a Merinel Brew will appear on the counter. | ||
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'''Trainable Skills''' | '''Trainable Skills''' | ||
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* '''Counter''' – 1gp – Level 1/1 | * '''Counter''' – 1gp – Level 1/1 | ||
* '''Block''' – 700gp – Level 1/1 | Basic riposte skill that allows you to counter incoming enemy attacks. All classes may learn this. | ||
* '''Slash''' – 1000gp – Level 1/1 | (Note: This skill does not work/level) | ||
* '''Pierce''' – Level 1/1 | |||
* '''Bludgeon''' – Level 1/1 | * '''Block''' – 700gp – Level 1/1 | ||
* '''Thrust''' – Level 25/1 | Basic defensive skill allowing you to block attacks with a shield. Usable by all classes. | ||
* '''Dodge''' – Level 1/2 | |||
* '''Evade''' – Level 25/3 | * '''Slash''' – 1000gp – Level 1/1 | ||
Allows the use of swords and slashing weapons. | |||
Fighters, Rogues, and Magic Users may train in this. | |||
* '''Pierce''' – Level 1/1 | |||
Enables use of piercing weapons. | |||
Usable by Fighters and Rogues. | |||
* '''Bludgeon''' – Level 1/1 | |||
Enables use of blunt weapons. | |||
Usable by Fighters and Priests. | |||
* '''Thrust''' – Level 25/1 | |||
An advanced sword technique causing serious damage. | |||
Requires Slash. Only Fighters may learn this. | |||
* '''Dodge''' – Level 1/2 | |||
Allows you to avoid enemy attacks. | |||
Requires Block level 2. | |||
* '''Evade''' – Level 25/3 | |||
Advanced version of Dodge with better evasion rate. | |||
Requires Dodge (and therefore Block 3). Fighters only. | |||
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* '''Double Attack''' – Level 20/3 | * '''Double Attack''' – Level 20/3 | ||
Grants a chance to attack twice in one round against a monster. | |||
Requires Pierce level 3. | |||
Rogue only | Rogue only. | ||
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Revision as of 22:32, 30 May 2025
Merinel (2N 5E)
The Great Durjam’s Mystical Emporium — 5N 1E (Facing W)
Consumables
- Jeeva – 20gp – Max stack: 20
A thick black fluid brewed by Lady Nevlinn in Merinel City. Used to relieve ailments.
- Restora – 50gp – Max stack: 20
Red liquid that restores your life force.
- Lixier – 80gp – Max stack: 25
Restores both life force and mystical energies.
Equipment
- Finely-Woven Sleeves of Icey – 22,000gp
Slot: Arms — AC: 50 MR: 50 [Str: +25 Int: +20 Wis: +20 Dex: +15 Con: +20 Cha: +30] HP: +60 MP: +60
- Dexterous Ring – 5,000gp
Slot: Ring — AC: 0 MR: 0 [Dex: +5] HP: 0 MP: 0
- Diamond-Opal Choker – 25,000gp
Slot: Amulet — AC: 0 MR: 40 [Str: +35 Int: +35 Wis: +35 Dex: +50 Con: +35 Cha: +75] HP: +100 MP: +100
Kolbran’s Metal Works — 5N 5E (Facing N)
Weapons
- Short Sword – 50gp — Slash(0) — AC: 0 MR: 0 [Str: +5] HP: +10 MP: +0
- Longsword – 150gp — Slash(0) — AC: 0 MR: 0 [Str: +15] HP: +20 MP: +0
- Bastardsword – 450gp — Slash(2) — AC: 0 MR: 0 [Str: +40] HP: +30 MP: +0
- Knife – 35gp — Pierce(0) — AC: 10 MR: 0 [Dex: +10] HP: 0 MP: 0
- Dagger – 115gp — Pierce(0) — AC: 30 MR: 0 [Dex: +30] HP: 0 MP: 0
- Rapier – 425gp — Pierce(0) — AC: 50 MR: 0 [Dex: +50] HP: 0 MP: 0
- Club – 25gp — Bludgeon(0) — AC: 5 MR: 5 [Wis: +5 Con: +5] HP: +5 MP: +5
- Lightmace – 75gp — Bludgeon(0) — AC: 25 MR: 25 [Wis: +25 Con: +25] HP: +25 MP: +25
- Heavymace – 300gp — Bludgeon(0) — AC: 50 MR: 50 [Wis: +50 Con: +50] HP: +50 MP: +50
Equipment
- Small Shield – 500gp
Slot: Shield — AC: 10 MR: 0 [HP: +25] Requires block(1)
- The Shield of Merinel – 99,999gp
Slot: Shield — AC: 95 MR: 65 [HP: +250] Requires protect(3)
- Boots – 75gp
Slot: Feet — AC: 10 MR: 5 [Dex: +5] HP: +15 MP: +5
- Gauntlets – 100gp
Slot: Hands — AC: 5 MR: 0 [Str: +20] HP: +5 MP: 0
- Leggings – 150gp
Slot: Legs — AC: 15 MR: 5 [Dex: +10] HP: +10 MP: +10
- Bracers – 75gp
Slot: Wrist — AC: 10 MR: 0 [Int: +10 Cha: +5] HP: +10 MP: 0
- Armguard – 125gp
Slot: Arms — AC: 15 MR: 5 [Str: +10 Dex: +10] HP: 0 MP: 0
- Breastplate – 200gp
Slot: Chest — AC: 30 MR: 30 [HP: +30 MP: +30]
Magic User’s Guild — 4N 10E (Facing E)
Fire Elemental Spells
- Flame – 400gp – Level 1/1
This is a spell scroll for magic users to learn the spell Flame.
- Fireball – 1200gp – Level 10/2
This Magic User spell does fire-based damage to the target.
- Flamewave – 2300gp – Level 30/3
This Magic User spell does fire-based damage to the target.
- Firestorm – 5500gp – Level 45/4
This Magic User spell does fire-based damage to the target.
Air Elemental Spells
- Breeze – 100gp – Level 1/1
This Magic User spell does wind-based damage to the target.
- Gust – 1000gp – Level 5/2
This Magic User spell does wind-based damage to the target.
- Cyclone – 2500gp – Level 20/3
This Magic User spell does wind-based damage to the target.
- Tornado – 4500gp – Level 35/4
This Magic User spell does wind-based damage to the target.
Water Elemental Spells
- Rain – 300gp – Level 1/1
This Magic User spell does water-based damage to the target.
- Hail – 1500gp – Level 15/2
This Magic User spell does water-based damage to the target.
- Ice – 2700gp – Level 35/3
This Magic User spell does water-based damage to the target.
- Tsunami – 6000gp – Level 50/4
This Magic User spell does water-based damage to the target.
Earth Elemental Spells
- Pebble – 350gp – Level 1/1
This Magic User spell does earth-based damage to the target.
- Rock – 1150gp – Level 10/2
This Magic User spell does earth-based damage to the target.
- Boulder – 2350gp – Level 30/3
This Magic User spell does earth-based damage to the target.
- Rockslide – 5400gp – Level 40/4
This Magic User spell does earth-based damage to the target.
Priest Guild — 0N 7E (Facing E)
Services
- Restore HP – 0gp
Fully restores your health points.
- Restore MP – 0gp
Fully restores your mana points.
- Recall Point – 75gp
Changes your recall location to the Priest Guild.
Alignment Changes
- Neutral – 10,000gp
- Lawful – 25,000gp
- Chaotic – 75,000gp
- Lawful-Good – 90,000gp
Adjusts your character's alignment. Each tier costs more and may unlock different gameplay outcomes.
Spells
- Minor Heal – 250gp – Level 1/1
This is a spell scroll for priests to learn the spell Minor Heal.
- Heal – 750gp – Level 20/2
This Priest spell heals more efficiently than Minor Heal.
Merinel Tavern & Inn — 0N 5E (Facing S)
Drink
- Merinel Brew – 0gp – Max stack: 6
A fine stout of Merinel Brew that Barkeep Bronn gives to new customers. Once you enter the building and interact with him, a Merinel Brew will appear on the counter.
Fighters Guild & Training Center — 0N 3E (Facing S)
Trainable Skills
- Counter – 1gp – Level 1/1
Basic riposte skill that allows you to counter incoming enemy attacks. All classes may learn this. (Note: This skill does not work/level)
- Block – 700gp – Level 1/1
Basic defensive skill allowing you to block attacks with a shield. Usable by all classes.
- Slash – 1000gp – Level 1/1
Allows the use of swords and slashing weapons. Fighters, Rogues, and Magic Users may train in this.
- Pierce – Level 1/1
Enables use of piercing weapons. Usable by Fighters and Rogues.
- Bludgeon – Level 1/1
Enables use of blunt weapons. Usable by Fighters and Priests.
- Thrust – Level 25/1
An advanced sword technique causing serious damage. Requires Slash. Only Fighters may learn this.
- Dodge – Level 1/2
Allows you to avoid enemy attacks. Requires Block level 2.
- Evade – Level 25/3
Advanced version of Dodge with better evasion rate. Requires Dodge (and therefore Block 3). Fighters only.
Rogue Guild — 3S 4E (Facing E)
Skill
- Double Attack – Level 20/3
Grants a chance to attack twice in one round against a monster. Requires Pierce level 3. Rogue only.