Age4/Areas: Difference between revisions

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'''Merinel 2N 5E'''
'''Merinel (2N 5E)'''
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'''Coordinates''': X: -666 Y: 7289 Z: 5870 W: 886
'''Coordinates''': X: -666 Y: 7289 Z: 5870 W: 886


'''Consumables:'''
'''Consumables'''
* '''Jeeva''' – 20gp (Max stack: 20)   
* '''Jeeva''' – 20gp (Max stack: 20)   
   A thick black fluid brewed in Merinel City. Common ailment-reliever.
   A thick black fluid used for healing.
* '''Restora''' – 50gp (Max stack: 20)   
* '''Restora''' – 50gp (Max stack: 20)   
   Red liquid that restores your life force.
   Restores life force.
* '''Lixier''' – 80gp (Max stack: 25)   
* '''Lixier''' – 80gp (Max stack: 25)   
   Strong healing that restores life and mystical energy.
   Restores both HP and MP.


'''Equipment (Usable by all races and classes):'''
'''Equipment (All races/classes)'''
* '''Finely-Woven Sleeves of Icey''' – 22000gp  
* '''Finely-Woven Sleeves of Icey''' – 22,000gp  
   Arms (AC: 50 MR: 50) [Str: +25 Int: +20 Wis: +20 Dex: +15 Con: +20 Cha: +30] HP: +60 MP: +60
   Arms, AC: 50 MR: 50 [Str: +25 Int: +20 Wis: +20 Dex: +15 Con: +20 Cha: +30] HP: +60 MP: +60
* '''Dexterous Ring''' – 5000gp  
  Woven by ancient Friezlanders, blessed by Icey.
   Ring (AC: 0 MR: 0) [Dex: +5]
* '''Dexterous Ring''' – 5,000gp  
* '''Diamond-Opal Choker''' – 25000gp  
   Ring, [Dex: +5]
   Amulet [Str: 35 Int: 35 Wis: 35 Dex: 50 Con: 35 Cha: 75] HP: 100 MP: 100 MR: 40
* '''Diamond-Opal Choker''' – 25,000gp  
   Amulet, [Str: 35 Int: 35 Wis: 35 Dex: 50 Con: 35 Cha: 75] HP: 100 MP: 100 MR: 40
 
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'''Coordinates''': X: -4854 Y: 6979 Z: 5515 W: 3579
'''Coordinates''': X: -4854 Y: 6979 Z: 5515 W: 3579


'''Weapons (Usable by all races, skill/class dependent):'''
'''Weapons (All races, skill/class dependent)'''
* '''Short Sword''' – 50gp   
* '''Short Sword''' – 50gp   
   Slash(0), AC: 0, MR: 0, [Str: +5] HP: +10
   Slash(0), [Str: +5] HP: +10
  A swift, basic slashing weapon usable by all.
* '''Longsword''' – 150gp   
* '''Longsword''' – 150gp   
   Slash(0), AC: 0, MR: 0, [Str: +15] HP: +20
   Slash(0), [Str: +15] HP: +20
  Sharp, 3ft long, moderate to serious damage.
* ... (and so on)
* '''Bastardsword''' – 450gp 
  Slash(2), AC: 0, MR: 0, [Str: +40] HP: +30 
  Heavier than a longsword; slashing level 2 required.
* '''Knife''' – 35gp 
  Pierce(0), AC: 10, MR: 0, [Dex: +10] 
  Slightly stronger than a club; pierce required.
* '''Dagger''' – 115gp 
  Pierce(0), AC: 30, MR: 0, [Dex: +30] 
  Short, deadly; requires pierce.
* '''Rapier''' – 425gp 
  Pierce(0), AC: 50, MR: 0, [Dex: +50] 
  Narrow and sharp; shines with fencing.
* '''Club''' – 25gp 
  Bludgeon(0), AC: 5, MR: 5, [Wis: +5, Con: +5] HP: +5 MP: +5 
  Simple plank with a nail; bludgeon level 1 required.
* '''Lightmace''' – 75gp 
  Bludgeon(0), AC: 25, MR: 25, [Wis: +25, Con: +25] HP: +25 MP: +25 
  Wooden shaft with a metal ball; bludgeon required.
* '''Heavymace''' – 300gp 
  Bludgeon(0), AC: 50, MR: 50, [Wis: +50, Con: +50] HP: +50 MP: +50 
  Fully metal; extremely deadly.


'''Equipment (Usable by all races and classes):'''
'''Equipment (All races/classes)'''
* '''Small Shield''' – 500gp   
* '''Small Shield''' – 500gp   
   Block(1), AC: 10, HP: +25
   Block(1), AC: 10, HP: +25
  Crafted by Kolbran to help defend in combat.
* '''The Shield of Merinel''' – 99,999gp  
* '''The Shield of Merinel''' – 99999gp  
   Protect(3), AC: 95 MR: 65 HP: +250
   Protect(3), AC: 95, MR: 65, HP: +250
* ...
  Mythical shield for valiant fighters.
 
* '''Boots''' – 75gp 
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  AC: 10, MR: 5, [Dex: +5] HP: +15 MP: +5 
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  Minimal protection but useful for travel.
 
* '''Gauntlets''' – 100gp 
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  AC: 5, [Str: +20] HP: +5 
  No protection, but boosts melee strength.
* '''Leggings''' – 150gp 
  AC: 15, MR: 5, [Dex: +10] HP: +10 MP: +10 
  Full metal; good protection.
* '''Bracers''' – 75gp 
  AC: 10, [Int: +10, Cha: +5] HP: +10 
  Comfortable wrist protection.
* '''Armguard''' – 125gp 
  AC: 15, MR: 5, [Str: +10, Dex: +10] 
  Matches the Breastplate; helps deflect blows.
* '''Breastplate''' – 200gp 
  AC: 30, MR: 30, HP: +30 MP: +30 
  Light armor for early journey use.


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Revision as of 21:56, 30 May 2025

Merinel (2N 5E)

The Great Durjam’s Mystical Emporium (5N 1E, facing W)

Coordinates: X: -666 Y: 7289 Z: 5870 W: 886

Consumables

  • Jeeva – 20gp (Max stack: 20)
 A thick black fluid used for healing.
  • Restora – 50gp (Max stack: 20)
 Restores life force.
  • Lixier – 80gp (Max stack: 25)
 Restores both HP and MP.

Equipment (All races/classes)

  • Finely-Woven Sleeves of Icey – 22,000gp
 Arms, AC: 50 MR: 50 [Str: +25 Int: +20 Wis: +20 Dex: +15 Con: +20 Cha: +30] HP: +60 MP: +60  
 Woven by ancient Friezlanders, blessed by Icey.
  • Dexterous Ring – 5,000gp
 Ring, [Dex: +5]
  • Diamond-Opal Choker – 25,000gp
 Amulet, [Str: 35 Int: 35 Wis: 35 Dex: 50 Con: 35 Cha: 75] HP: 100 MP: 100 MR: 40

Kolbran’s Metal Works (5N 5E, facing N)

Coordinates: X: -4854 Y: 6979 Z: 5515 W: 3579

Weapons (All races, skill/class dependent)

  • Short Sword – 50gp
 Slash(0), [Str: +5] HP: +10
  • Longsword – 150gp
 Slash(0), [Str: +15] HP: +20
  • ... (and so on)

Equipment (All races/classes)

  • Small Shield – 500gp
 Block(1), AC: 10, HP: +25
  • The Shield of Merinel – 99,999gp
 Protect(3), AC: 95 MR: 65 HP: +250
  • ...