Age4/Areas: Difference between revisions

From zoywiki.com
Jump to navigation Jump to search
No edit summary
No edit summary
Line 24: Line 24:
   Amulet [Str: 35 Int: 35 Wis: 35 Dex: 50 Con: 35 Cha: 75] HP: 100 MP: 100 MR: 40
   Amulet [Str: 35 Int: 35 Wis: 35 Dex: 50 Con: 35 Cha: 75] HP: 100 MP: 100 MR: 40


</div>
<div class="mw-collapsible mw-collapsed">
</div>
'''Kolbran’s Metal Works (5N 5E, facing N)'''
<div class="mw-collapsible-content">
'''Coordinates''': X: -4854 Y: 6979 Z: 5515 W: 3579
 
'''Weapons (Usable by all races, skill/class dependent):'''
* '''Short Sword''' – 50gp 
  Slash(0), AC: 0, MR: 0, [Str: +5] HP: +10 
  A swift, basic slashing weapon usable by all.
* '''Longsword''' – 150gp 
  Slash(0), AC: 0, MR: 0, [Str: +15] HP: +20 
  Sharp, 3ft long, moderate to serious damage.
* '''Bastardsword''' – 450gp 
  Slash(2), AC: 0, MR: 0, [Str: +40] HP: +30 
  Heavier than a longsword; slashing level 2 required.
* '''Knife''' – 35gp 
  Pierce(0), AC: 10, MR: 0, [Dex: +10] 
  Slightly stronger than a club; pierce required.
* '''Dagger''' – 115gp 
  Pierce(0), AC: 30, MR: 0, [Dex: +30] 
  Short, deadly; requires pierce.
* '''Rapier''' – 425gp 
  Pierce(0), AC: 50, MR: 0, [Dex: +50] 
  Narrow and sharp; shines with fencing.
* '''Club''' – 25gp 
  Bludgeon(0), AC: 5, MR: 5, [Wis: +5, Con: +5] HP: +5 MP: +5 
  Simple plank with a nail; bludgeon level 1 required.
* '''Lightmace''' – 75gp 
  Bludgeon(0), AC: 25, MR: 25, [Wis: +25, Con: +25] HP: +25 MP: +25 
  Wooden shaft with a metal ball; bludgeon required.
* '''Heavymace''' – 300gp 
  Bludgeon(0), AC: 50, MR: 50, [Wis: +50, Con: +50] HP: +50 MP: +50 
  Fully metal; extremely deadly.
 
'''Equipment (Usable by all races and classes):'''
* '''Small Shield''' – 500gp 
  Block(1), AC: 10, HP: +25 
  Crafted by Kolbran to help defend in combat.
* '''The Shield of Merinel''' – 99999gp 
  Protect(3), AC: 95, MR: 65, HP: +250 
  Mythical shield for valiant fighters.
* '''Boots''' – 75gp 
  AC: 10, MR: 5, [Dex: +5] HP: +15 MP: +5 
  Minimal protection but useful for travel.
* '''Gauntlets''' – 100gp 
  AC: 5, [Str: +20] HP: +5 
  No protection, but boosts melee strength.
* '''Leggings''' – 150gp 
  AC: 15, MR: 5, [Dex: +10] HP: +10 MP: +10 
  Full metal; good protection.
* '''Bracers''' – 75gp 
  AC: 10, [Int: +10, Cha: +5] HP: +10 
  Comfortable wrist protection.
* '''Armguard''' – 125gp 
  AC: 15, MR: 5, [Str: +10, Dex: +10] 
  Matches the Breastplate; helps deflect blows.
* '''Breastplate''' – 200gp 
  AC: 30, MR: 30, HP: +30 MP: +30 
  Light armor for early journey use.


</div>
</div>
</div>
</div>

Revision as of 21:53, 30 May 2025

Merinel 2N 5E

The Great Durjam’s Mystical Emporium (5N 1E, facing W)

Coordinates: X: -666 Y: 7289 Z: 5870 W: 886

Consumables:

  • Jeeva – 20gp (Max stack: 20)
 A thick black fluid brewed in Merinel City. Common ailment-reliever.
  • Restora – 50gp (Max stack: 20)
 Red liquid that restores your life force.
  • Lixier – 80gp (Max stack: 25)
 Strong healing that restores life and mystical energy.

Equipment (Usable by all races and classes):

  • Finely-Woven Sleeves of Icey – 22000gp
 Arms (AC: 50 MR: 50) [Str: +25 Int: +20 Wis: +20 Dex: +15 Con: +20 Cha: +30] HP: +60 MP: +60
  • Dexterous Ring – 5000gp
 Ring (AC: 0 MR: 0) [Dex: +5]
  • Diamond-Opal Choker – 25000gp
 Amulet [Str: 35 Int: 35 Wis: 35 Dex: 50 Con: 35 Cha: 75] HP: 100 MP: 100 MR: 40

Kolbran’s Metal Works (5N 5E, facing N)

Coordinates: X: -4854 Y: 6979 Z: 5515 W: 3579

Weapons (Usable by all races, skill/class dependent):

  • Short Sword – 50gp
 Slash(0), AC: 0, MR: 0, [Str: +5] HP: +10  
 A swift, basic slashing weapon usable by all.
  • Longsword – 150gp
 Slash(0), AC: 0, MR: 0, [Str: +15] HP: +20  
 Sharp, 3ft long, moderate to serious damage.
  • Bastardsword – 450gp
 Slash(2), AC: 0, MR: 0, [Str: +40] HP: +30  
 Heavier than a longsword; slashing level 2 required.
  • Knife – 35gp
 Pierce(0), AC: 10, MR: 0, [Dex: +10]  
 Slightly stronger than a club; pierce required.
  • Dagger – 115gp
 Pierce(0), AC: 30, MR: 0, [Dex: +30]  
 Short, deadly; requires pierce.
  • Rapier – 425gp
 Pierce(0), AC: 50, MR: 0, [Dex: +50]  
 Narrow and sharp; shines with fencing.
  • Club – 25gp
 Bludgeon(0), AC: 5, MR: 5, [Wis: +5, Con: +5] HP: +5 MP: +5  
 Simple plank with a nail; bludgeon level 1 required.
  • Lightmace – 75gp
 Bludgeon(0), AC: 25, MR: 25, [Wis: +25, Con: +25] HP: +25 MP: +25  
 Wooden shaft with a metal ball; bludgeon required.
  • Heavymace – 300gp
 Bludgeon(0), AC: 50, MR: 50, [Wis: +50, Con: +50] HP: +50 MP: +50  
 Fully metal; extremely deadly.

Equipment (Usable by all races and classes):

  • Small Shield – 500gp
 Block(1), AC: 10, HP: +25  
 Crafted by Kolbran to help defend in combat.
  • The Shield of Merinel – 99999gp
 Protect(3), AC: 95, MR: 65, HP: +250  
 Mythical shield for valiant fighters.
  • Boots – 75gp
 AC: 10, MR: 5, [Dex: +5] HP: +15 MP: +5  
 Minimal protection but useful for travel.
  • Gauntlets – 100gp
 AC: 5, [Str: +20] HP: +5  
 No protection, but boosts melee strength.
  • Leggings – 150gp
 AC: 15, MR: 5, [Dex: +10] HP: +10 MP: +10  
 Full metal; good protection.
  • Bracers – 75gp
 AC: 10, [Int: +10, Cha: +5] HP: +10  
 Comfortable wrist protection.
  • Armguard – 125gp
 AC: 15, MR: 5, [Str: +10, Dex: +10]  
 Matches the Breastplate; helps deflect blows.
  • Breastplate – 200gp
 AC: 30, MR: 30, HP: +30 MP: +30  
 Light armor for early journey use.