Template:LoA/Item: Difference between revisions
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{| style="width: | {| style="width:295px; color:white; background:#000000; border:5px solid #2F4F4F; vertical-align:top; padding:0px;" | | ||
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|style="text-align:center; vertical-align:top; padding-left:3px;"| <span style="font-size: 130%; color:{{LoA/Color{{{color}}}}};"> '''{{#if: {{{name|}}}|{{{name}}}|{{#explode: {{PAGENAME}}|/|-1}}}}''' </span> | |style="text-align:center; vertical-align:top; padding-left:3px;"| <span style="font-size: 130%; color:{{LoA/Color{{{color}}}}};"> '''{{#if: {{{name|}}}|{{{name}}}|{{#explode: {{PAGENAME}}|/|-1}}}}''' </span> | ||
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}} | }} | ||
{{#if: {{{equip_DR_level|}}}| | {{#if: {{{equip_DR_level|}}}| | ||
{{!}}style="text-align:left; vertical-align:top; padding-left:3px;"{{!}}Equip Divine Realm Lvl.: {{{equip_DR_level}}} | {{!}}colspan="2" style="text-align:left; vertical-align:top; padding-left:3px;"{{!}}}Equip Divine Realm Lvl.: {{{equip_DR_level}}} | ||
{{!-}} | {{!-}} | ||
}} | }} |
Revision as of 05:00, 3 February 2018
Item | ||
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Price: {{{price}}} | ||
Limit: {{{limit}}} |
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Required variables: name - (optional override) name of item color - color of item, Emerald, Opal, Garnet, Topaz, Ruby, Gold image - (optional override) name of image (default is "LoA name.png"). image should not include LoA in its name. desc - item description obtained - obtained text price - item price limit - limit text Level variables: equip_level - level for equipment equip_DR_level - level for divine realm equipment req_level - level requirement for non-equipment Equipment specific variables: max_enhance - maximum level item can be enhanced max_gems - maximum number of gems fuse_gems - maximum number of upgradable sockets set_name - name of the Set e.g. Peerless Stats variables: hp - item base hp value agi - item base agility value patk - item base patk value pdef - item base pdef value matk - item base matk value mdef - item base mdef value hit - item base Hit rating crit - item base Crit rating block - item base Block rating dodge - item base Dodge rating end - item base END value ice_dmg - item base Ice DMG value ice_resist - item base Ice RES value fire_dmg - item base Fire DMG value fire_resist - item base Fire RES value electro_dmg - item base Electro DMG value electro_resist - item base Electro RES value increase_atk_by_in_battles - player ATK increase value while in battle