Template:LoA/Item: Difference between revisions

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{{#if: {{{equip_DR_level|}}}|
{{#if: {{{equip_DR_level|}}}|
{{!}}style="text-align:left; vertical-align:top; padding-left:3px;"{{!}}Equip Divine Realm Lvl.: {{{equip_DR_level}}}
{{!}}style="text-align:left; vertical-align:top; padding-left:0px;"{{!}}Equip Divine Realm Lvl.: {{{equip_DR_level}}}
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{{!-}}
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Revision as of 04:46, 3 February 2018

Item
File:LoA Item.png
Type: {{{type}}}

Description
{{{desc}}}

Price: {{{price}}}
Limit: {{{limit}}}


- - - - -



Required variables:
name - (optional override) name of item
color - color of item, Emerald, Opal, Garnet, Topaz, Ruby, Gold
image - (optional override) name of image (default is "LoA name.png").  image should not include LoA in its name.
desc - item description
obtained - obtained text
price - item price
limit - limit text

Level variables:
equip_level - level for equipment
equip_DR_level - level for divine realm equipment 
req_level - level requirement for non-equipment

Equipment specific variables:
max_enhance - maximum level item can be enhanced
max_gems - maximum number of gems
fuse_gems - maximum number of upgradable sockets
set_name - name of the Set e.g. Peerless

Stats variables:
hp - item base hp value
agi - item base agility value
patk - item base patk value
pdef - item base pdef value
matk - item base matk value
mdef - item base mdef value
hit - item base Hit rating
crit - item base Crit rating
block - item base Block rating
dodge - item base Dodge rating
end - item base END value
ice_dmg - item base Ice DMG value
ice_resist - item base Ice RES value
fire_dmg - item base Fire DMG value
fire_resist - item base Fire RES value
electro_dmg - item base Electro DMG value
electro_resist - item base Electro RES value
increase_atk_by_in_battles - player ATK increase value while in battle