LotS/Sabotage: Difference between revisions

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(Created page with "{{LotS Item |name=Sabotage |color=Red |attack=190 |defense=190 |type=Officer |race=Robot |class=Any |bonus=Intellect |ability=Systems Failure: Chance for bonus damage; Extra d...")
 
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Revision as of 21:22, 5 August 2015

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name::Sabotage [[:Category:LotS/type::Officer|type::Officer]]
Attack: attack::190
Defense: defense::190
Race race::Robot
Role class::Any
Attribute bonus::Intellect

Sabotage
Systems Failure: Chance for bonus damage; Extra damage for each Officer in the ship; Sabotage gains 3 Attack and Defense for each Robot crew owned; Increases Ship Power bonus by 15%
Unlike the AI systems of most sentient constructs, Sabotage wasn't designed to inhabit a single body. Sabotage was designed to spread like a virus, infesting systems and commandeering any robotic systems it comes across.

{{#set:sp=456}}


{{#set:statdps=950 }} {{#set:minprocdps=0 }} {{#set:maxprocdps=0 }} {{#set:totalminprocdps=950 }} {{#set:totalmaxprocdps=950 }} {{#set:stamina=0 }} {{#set:energy=0 }} {{#set:honor=0 }} {{#set:pvp=0 }} {{#set:pvpattack=0 }} {{#set:pvpdefense=0 }} {{#set:health=0 }}

{{#set:color=Red}} {{#set:ability=Systems Failure: Chance for bonus damage; Extra damage for each Officer in the ship; Sabotage gains 3 Attack and Defense for each Robot crew owned; Increases Ship Power bonus by 15%}} {{#set:text=Unlike the AI systems of most sentient constructs, Sabotage wasn't designed to inhabit a single body. Sabotage was designed to spread like a virus, infesting systems and commandeering any robotic systems it comes across.}} {{#set:obtained=}} {{#set:used=}} {{#set:notes=}} {{#set:unique=}}