SNP2/items/Common Resource: Difference between revisions
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(Created page with "Resources regenerate over real time based on the level of buildings in your city, each resource is tied to a specific building which allows for it to be generated faster. Res...") |
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Resources are sorted into four tiers, which determine the costs and capacity caps of their respective bins. | Resources are sorted into four tiers, which determine the costs and capacity caps of their respective bins. | ||
{| width="50%" cellpadding="2" cellspacing="5" style="vertical-align:top; background: #{{SNP2/TableInnerColor}};" | |||
| width="40%" align="center"| Resource | |||
| width="20%" align="center"| Tier Level | |||
| width="40%" align="center"| Building | |||
|- | |||
{{SNP2/resources/ResourceRow|Iron Ore|1|Building}} | |||
|} |
Revision as of 17:16, 14 July 2013
Resources regenerate over real time based on the level of buildings in your city, each resource is tied to a specific building which allows for it to be generated faster.
Resources are sorted into four tiers, which determine the costs and capacity caps of their respective bins.
Template:SNP2/resources/ResourceRowResource | Tier Level | Building |