LoH/cards/Archery: Difference between revisions
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|cardnum=94 | |cardnum=94 | ||
|name=Archery | |name=Archery | ||
|name_colored=<span style="font-weight: bold; color: # | |name_colored=<span style="font-weight: bold; color: #E0BEFE;">Archery</span> | ||
|image=94_archery.jpg | |image=94_archery.jpg | ||
|set=Genesis | |set=Genesis | ||
|rarity= | |rarity=Rare | ||
|rarity_colored=<span style="color: # | |rarity_colored=<span style="color: #E0BEFE;">Rare</span> | ||
|badges={{LoH/Psych|30}} | |badges={{LoH/Psych|30}} | ||
|type=Tactical | |type=Tactical | ||
| Line 14: | Line 14: | ||
|costcredit=0 | |costcredit=0 | ||
|costgold=0 | |costgold=0 | ||
|damagebase= | |damagebase=3 | ||
|damageperc=100 | |damageperc=100 | ||
|shieldbase=2 | |shieldbase=2 | ||
|shieldperc=100 | |shieldperc=100 | ||
|willpower= | |willpower=1 | ||
|desc=<span class="plainlinks">For each copy of [{{fullurl:LoH/cards/Archery}} <span style="font-weight: bold; color: # | |desc=<span class="plainlinks">{{plus}}1 {{LoH/Term|Willpower Counter|Willpower Counters}}<br /> | ||
|short_desc=<span class="plainlinks">For each copy of [{{fullurl:LoH/cards/Archery}} <span style="font-weight: bold; color: # | <br /> | ||
For each copy of [{{fullurl:LoH/cards/Archery}} <span style="font-weight: bold; color: #E0BEFE;">Archery</span>] in your depletion pile, deal +1 damage and gain 1 [[LoH/terms/Willpower Counter|<span style="font-weight: bold; color: #CAFD00">Willpower Counter</span>]].</span> | |||
|short_desc=<span class="plainlinks">{{plus}}1 {{LoH/Term|Willpower Counter|WCs}}<br /> | |||
<br /> | |||
For each copy of [{{fullurl:LoH/cards/Archery}} <span style="font-weight: bold; color: #E0BEFE;">Archery</span>] in your depletion pile, deal +1 damage and gain 1 WC.</span> | |||
|lore=Bows and arrows may seem ridiculously archaic in the modern age, but there's something to be said for near-silent weapons that can carry interesting payloads. | |lore=Bows and arrows may seem ridiculously archaic in the modern age, but there's something to be said for near-silent weapons that can carry interesting payloads. | ||
}} | }} | ||
Latest revision as of 15:32, 18 May 2013
Archery
3 ATTACK
SHIELD 2
Genesis #94
+1 Willpower Counters
For each copy of Archery in your depletion pile, deal +1 damage and gain 1 Willpower Counter.
Bows and arrows may seem ridiculously archaic in the modern age, but there's something to be said for near-silent weapons that can carry interesting payloads.
Tactical Attack
<tabber> "Genesis"=
| Genesis Cards |
| All Genesis |
| Common | Uncommon | Rare | Epic | Legendary |
| Martial | Tactical | Ally | Memento | Event |
| Power | Sculpting | Reflex | Psych | No Badge |
| Sub Types | Special | No Rarity |
|-| "Tempus"=
| Tempus Cards |
| All Tempus |
| Rare | Epic | Legendary |
| Martial | Tactical | Ally | Memento | Event |
| Power | Sculpting | Reflex | Psych | No Badge |
| Sub Types | Special |
|-| "Vengeance"=
| Vengeance Cards |
| All Vengeance |
| Uncommon | Rare | Epic | Legendary |
| Martial | Tactical | Ally | Memento | Event |
| Power | Sculpting | Reflex | Psych | No Badge |
| Sub Types | Special |
|-| "Crisis"=
| Crisis Cards |
| All Crisis |
| Common | Uncommon | Rare | Epic | Legendary |
| Martial | Tactical | Ally | Memento | Event |
| Power | Sculpting | Reflex | Psych | No Badge |
| Sub Types |
|-| "Rift"=
| Rift Cards |
| All Rift |
| Common | Uncommon | Rare | Epic | Legendary |
| Martial | Tactical | Ally | Memento | Event |
| Power | Sculpting | Reflex | Psych | No Badge |
| Sub Types | Special |
|-| "Villain"=
| Villain Cards |
| All Villain |
| Uncommon | Rare | Epic | Legendary |
| Martial | Tactical | Ally | Memento | Event |
| Power | Sculpting | Reflex | Psych | No Badge |
| Sub Types |
|-| "Tribunal"=
| Tribunal Cards |
| All Tribunal |
| Common | Uncommon | Rare | Epic | Legendary |
| Martial | Tactical | Ally | Memento | Event |
| Power | Sculpting | Reflex | Psych | No Badge |
| Sub Types |
|-| "Promo"=
| Promo |
| All Promo |
| Uncommon | Rare | Epic | Legendary |
| Martial | Tactical | Ally | Memento | Event |
| Power | Sculpting | Reflex | Psych | No Badge |
|-| "Mastermind (Enemy)"=
| Mastermind (Genesis) |
| All Mastermind (Genesis) |
| Mastermind (Tempus) |
| All Mastermind (Tempus) |
| Mastermind (Vengeance) |
| All Mastermind (Vengeance) |
| Mastermind (Crisis) |
| All Mastermind (Crisis) |
| Mastermind (Rift) |
| All Mastermind (Rift) |
| Mastermind (Tribunal) |
| All Mastermind (Tribunal) |
|-| "Other"=
| Other Lists |
| All Cards |
|-| </tabber>
|