TRH/WalkThrough/Level 9: Difference between revisions

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# Grab the key from the chest
# Grab the key from the chest
# Kill the Wisp mother on your way back to the safe room
# Kill the Wisp mother on your way back to the safe room
}}
{{Collapsed|The Puzzle Pillar Combination is|
# Green Cave -> Snake
# Nordic Ruin -> Dolphin
# Imperial Fort -> Dolphin
# Dwarven Ruin -> Eagle
# Ice Cave -> Snake
}}
}}

Revision as of 02:34, 6 April 2013

  • Encounter Zone
    • Min Level: 50

Summary:

  1. Similar to Level 4, you start off in the safe room, and can tackle the 5 stages in any order you wish.
  2. In the basement, there is a room with 5 puzzle pillars. Each pillar corresponds to a stage in this level
    1. e.g. The pillar with the dwemer pipe behind it corresponds to the stage with the dwarven enemies. The pillar with the Imperial column behind it corresponds to the stage in the Imperial Fort
  3. After you defeat all the enemies in a stage, it will give you the answer to the puzzle pillar for that stage.
  4. You cannot leave level 9 until you set all the puzzle pillars to the correct symbol, and then pull the switch

Characters: