LoH/cards/Exit Strategy: Difference between revisions
< LoH
(Created page with "{{LoH/Card
|id=584
|cardnum=86
|name=Exit Strategy
|name_colored=<span style="font-weight: bold; color: #FEB0B0;">Exit Strategy</span>
|image=584_exit_strategy.jpg
|set=...") |
(removed recover 5 upon 9+) |
||
Line 23: | Line 23: | ||
If the next [[LoH/terms/Threat|<span style="font-weight: bold; color: #CAFD00">threat</span>]] your opponent plays deals you 5 or less, they deplete 10.<br /> | If the next [[LoH/terms/Threat|<span style="font-weight: bold; color: #CAFD00">threat</span>]] your opponent plays deals you 5 or less, they deplete 10.<br /> | ||
<br /> | <br /> | ||
If the next [[LoH/terms/Threat|<span style="font-weight: bold; color: #CAFD00">threat</span>]] your opponent plays would deal you 9 or more damage, prevent it | If the next [[LoH/terms/Threat|<span style="font-weight: bold; color: #CAFD00">threat</span>]] your opponent plays would deal you 9 or more damage, prevent it. | ||
|short_desc=Your opponent gains 1 Damage Counter.<br /> | |short_desc=Your opponent gains 1 Damage Counter.<br /> | ||
<br /> | <br /> |
Revision as of 12:38, 21 March 2013
Exit Strategy
4 ATTACK
SHIELD 6
Vengeance #86
Your opponent gains 1 Damage Counter.
If the next threat your opponent plays deals you 5 or less, they deplete 10.
If the next threat your opponent plays would deal you 9 or more damage, prevent it.
Martial Attack
<tabber> "Genesis"=
Genesis Cards |
All Genesis |
Common | Uncommon | Rare | Epic | Legendary |
Martial | Tactical | Ally | Memento | Event |
Power | Sculpting | Reflex | Psych | No Badge |
Sub Types | Special | No Rarity |
|-| "Tempus"=
Tempus Cards |
All Tempus |
Rare | Epic | Legendary |
Martial | Tactical | Ally | Memento | Event |
Power | Sculpting | Reflex | Psych | No Badge |
Sub Types | Special |
|-| "Vengeance"=
Vengeance Cards |
All Vengeance |
Uncommon | Rare | Epic | Legendary |
Martial | Tactical | Ally | Memento | Event |
Power | Sculpting | Reflex | Psych | No Badge |
Sub Types | Special |
|-| "Crisis"=
Crisis Cards |
All Crisis |
Common | Uncommon | Rare | Epic | Legendary |
Martial | Tactical | Ally | Memento | Event |
Power | Sculpting | Reflex | Psych | No Badge |
Sub Types |
|-| "Rift"=
Rift Cards |
All Rift |
Common | Uncommon | Rare | Epic | Legendary |
Martial | Tactical | Ally | Memento | Event |
Power | Sculpting | Reflex | Psych | No Badge |
Sub Types | Special |
|-| "Villain"=
Villain Cards |
All Villain |
Uncommon | Rare | Epic | Legendary |
Martial | Tactical | Ally | Memento | Event |
Power | Sculpting | Reflex | Psych | No Badge |
Sub Types |
|-| "Tribunal"=
Tribunal Cards |
All Tribunal |
Common | Uncommon | Rare | Epic | Legendary |
Martial | Tactical | Ally | Memento | Event |
Power | Sculpting | Reflex | Psych | No Badge |
Sub Types |
|-| "Promo"=
Promo |
All Promo |
Uncommon | Rare | Epic | Legendary |
Martial | Tactical | Ally | Memento | Event |
Power | Sculpting | Reflex | Psych | No Badge |
|-| "Mastermind (Enemy)"=
Mastermind (Genesis) |
All Mastermind (Genesis) |
Mastermind (Tempus) |
All Mastermind (Tempus) |
Mastermind (Vengeance) |
All Mastermind (Vengeance) |
Mastermind (Crisis) |
All Mastermind (Crisis) |
Mastermind (Rift) |
All Mastermind (Rift) |
Mastermind (Tribunal) |
All Mastermind (Tribunal) |
|-| "Other"=
Other Lists |
All Cards |
|-| </tabber>
|