LotS/The Mad Hatter II: Difference between revisions

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(Created page with "{{LotS Item |name=The Mad Hatter II |color=Orange |attack= |defense= |officers= 6 - 2 Agility 2 Intellect, 1 Melee, 1 Ranged |crew= 24 - 6 Discipline, 6 Special (Attribute), 6...")
 
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|crew= 24 - 6 Discipline, 6 Special (Attribute), 6 Melee, 6 Ranged
|crew= 24 - 6 Discipline, 6 Special (Attribute), 6 Melee, 6 Ranged
|type=Ship
|type=Ship
|powerbonus=20
|powerbonus=27
|ability=Malevolent Millinery: Chance for bonus damage against Psychic raids
|ability=Malevolent Millinery: Chance for bonus damage against Psychic raids
|text=A large proportion of new supervillains end up going bankrupt within the first few months. Their ill-gotten gains never seem to stretch far enough to pay for all the uniformed henchmen, custom weapons, fiendish secret lairs, and novelty vehicles that the profession mandates.
|text=A large proportion of new supervillains end up going bankrupt within the first few months. Their ill-gotten gains never seem to stretch far enough to pay for all the uniformed henchmen, custom weapons, fiendish secret lairs, and novelty vehicles that the profession mandates.

Revision as of 11:42, 20 December 2012

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name::The Mad Hatter II [[:Category:LotS/type::Ship|type::Ship]]
Officers: officers::6 - 2 Agility 2 Intellect, 1 Melee, 1 Ranged
Crew: crew::24 - 6 Discipline, 6 Special (Attribute), 6 Melee, 6 Ranged
The Mad Hatter II

Power Bonus: powerBonus::27

Malevolent Millinery: Chance for bonus damage against Psychic raids
A large proportion of new supervillains end up going bankrupt within the first few months. Their ill-gotten gains never seem to stretch far enough to pay for all the uniformed henchmen, custom weapons, fiendish secret lairs, and novelty vehicles that the profession mandates.
Obtained from

Lab: {{#varpull:LotS/experiment/themadhatterii|Experiment|firstreward}}

{{#set:stamina=0 }} {{#set:energy=0 }} {{#set:honor=0 }} {{#set:pvp=0 }} {{#set:pvpattack=0 }} {{#set:pvpdefense=0 }} {{#set:health=0 }}

{{#set:color=Orange}} {{#set:ability=Malevolent Millinery: Chance for bonus damage against Psychic raids}} {{#set:text=A large proportion of new supervillains end up going bankrupt within the first few months. Their ill-gotten gains never seem to stretch far enough to pay for all the uniformed henchmen, custom weapons, fiendish secret lairs, and novelty vehicles that the profession mandates.}} {{#set:obtained=Lab: {{#varpull:LotS/experiment/themadhatterii|Experiment|firstreward}}}} {{#set:used=}} {{#set:notes=}} {{#set:unique=}}