LoH/cards/A Thousand Deaths: Difference between revisions
No edit summary |
No edit summary |
||
| Line 15: | Line 15: | ||
|shieldbase=2 | |shieldbase=2 | ||
|shieldperc=100 | |shieldperc=100 | ||
|willpower= | |||
|desc={{LoH/Psych|20}} Cards that would be {{LoH/Term|Deplete|depleted}} by {{LoH/CardLink|A Thousand Deaths}} are {{LoH/Term|Banish|banished}} instead. | |desc={{LoH/Psych|20}} Cards that would be {{LoH/Term|Deplete|depleted}} by {{LoH/CardLink|A Thousand Deaths}} are {{LoH/Term|Banish|banished}} instead. | ||
|short_desc={{LoH/Psych|20}} Cards that would be depleted by {{LoH/CardLink|A Thousand Deaths}} are banished instead. | |short_desc={{LoH/Psych|20}} Cards that would be depleted by {{LoH/CardLink|A Thousand Deaths}} are banished instead. | ||
|lore=Being dead is easy. You just need to lie around and decompose. But dying... There are all sorts of ways that might be unpleasant -- and Emergents with the right psychic powers can make sure you experience each of them in turn. | |lore=Being dead is easy. You just need to lie around and decompose. But dying... There are all sorts of ways that might be unpleasant -- and Emergents with the right psychic powers can make sure you experience each of them in turn. | ||
}} | }} | ||
Revision as of 21:46, 22 July 2012
<span name="colorborder" style="display: inline-block; width: 334px; margin: 0px; padding: 0px; border-radius: 23px; -moz-border-radius: 23px; border: 7px solid {{LoH/ColorTactical}};">
A Thousand Deaths
3 ATTACK
SHIELD 2
Genesis #122
Cards that would be depleted by A Thousand Deaths are banished instead.
Being dead is easy. You just need to lie around and decompose. But dying... There are all sorts of ways that might be unpleasant -- and Emergents with the right psychic powers can make sure you experience each of them in turn.
{{LoH/CardTypeTactical}}
<tabber> "Genesis"=
| Genesis Cards |
| All Genesis |
| Common | Uncommon | Rare | Epic | Legendary |
| Martial | Tactical | Ally | Memento | Event |
| Power | Sculpting | Reflex | Psych | No Badge |
| Sub Types | Special | No Rarity |
|-| "Tempus"=
| Tempus Cards |
| All Tempus |
| Rare | Epic | Legendary |
| Martial | Tactical | Ally | Memento | Event |
| Power | Sculpting | Reflex | Psych | No Badge |
| Sub Types | Special |
|-| "Vengeance"=
| Vengeance Cards |
| All Vengeance |
| Uncommon | Rare | Epic | Legendary |
| Martial | Tactical | Ally | Memento | Event |
| Power | Sculpting | Reflex | Psych | No Badge |
| Sub Types | Special |
|-| "Crisis"=
| Crisis Cards |
| All Crisis |
| Common | Uncommon | Rare | Epic | Legendary |
| Martial | Tactical | Ally | Memento | Event |
| Power | Sculpting | Reflex | Psych | No Badge |
| Sub Types |
|-| "Rift"=
| Rift Cards |
| All Rift |
| Common | Uncommon | Rare | Epic | Legendary |
| Martial | Tactical | Ally | Memento | Event |
| Power | Sculpting | Reflex | Psych | No Badge |
| Sub Types | Special |
|-| "Villain"=
| Villain Cards |
| All Villain |
| Uncommon | Rare | Epic | Legendary |
| Martial | Tactical | Ally | Memento | Event |
| Power | Sculpting | Reflex | Psych | No Badge |
| Sub Types |
|-| "Tribunal"=
| Tribunal Cards |
| All Tribunal |
| Common | Uncommon | Rare | Epic | Legendary |
| Martial | Tactical | Ally | Memento | Event |
| Power | Sculpting | Reflex | Psych | No Badge |
| Sub Types |
|-| "Promo"=
| Promo |
| All Promo |
| Uncommon | Rare | Epic | Legendary |
| Martial | Tactical | Ally | Memento | Event |
| Power | Sculpting | Reflex | Psych | No Badge |
|-| "Mastermind (Enemy)"=
| Mastermind (Genesis) |
| All Mastermind (Genesis) |
| Mastermind (Tempus) |
| All Mastermind (Tempus) |
| Mastermind (Vengeance) |
| All Mastermind (Vengeance) |
| Mastermind (Crisis) |
| All Mastermind (Crisis) |
| Mastermind (Rift) |
| All Mastermind (Rift) |
| Mastermind (Tribunal) |
| All Mastermind (Tribunal) |
|-| "Other"=
| Other Lists |
| All Cards |
|-| </tabber>
|
[[Category:LoH Tactical]]