LoH/cards/A Thousand Deaths: Difference between revisions
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|desc={{LoH/Psych|20}} Cards that would be {{LoH/Term|Deplete|depleted}} by {{LoH/CardLink|A Thousand Deaths}} are {{LoH/Term|Banish|banished}} instead. | |desc={{LoH/Psych|20}} Cards that would be {{LoH/Term|Deplete|depleted}} by {{LoH/CardLink|A Thousand Deaths}} are {{LoH/Term|Banish|banished}} instead. | ||
|short_desc={{LoH/Psych|20}} Cards that would be depleted by {{LoH/CardLink|A Thousand Deaths}} are banished instead. | |short_desc={{LoH/Psych|20}} Cards that would be depleted by {{LoH/CardLink|A Thousand Deaths}} are banished instead. | ||
|lore=Being dead is easy. You just need to lie around and decompose. But dying... There are all sorts of ways that might be unpleasant -- and Emergents with the right psychic powers can make sure you experience each of them in turn. | |lore=Being dead is easy. You just need to lie around and decompose. But dying... There are all sorts of ways that might be unpleasant -- and Emergents with the right psychic powers can make sure you experience each of them in turn. | ||
}} | }} |
Revision as of 21:46, 22 July 2012
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A Thousand Deaths
3 ATTACK
SHIELD 2
Genesis #122
Cards that would be depleted by A Thousand Deaths are banished instead.
Being dead is easy. You just need to lie around and decompose. But dying... There are all sorts of ways that might be unpleasant -- and Emergents with the right psychic powers can make sure you experience each of them in turn.
{{LoH/CardTypeTactical}}
<tabber> "Genesis"=
Genesis Cards |
All Genesis |
Common | Uncommon | Rare | Epic | Legendary |
Martial | Tactical | Ally | Memento | Event |
Power | Sculpting | Reflex | Psych | No Badge |
Sub Types | Special | No Rarity |
|-| "Tempus"=
Tempus Cards |
All Tempus |
Rare | Epic | Legendary |
Martial | Tactical | Ally | Memento | Event |
Power | Sculpting | Reflex | Psych | No Badge |
Sub Types | Special |
|-| "Vengeance"=
Vengeance Cards |
All Vengeance |
Uncommon | Rare | Epic | Legendary |
Martial | Tactical | Ally | Memento | Event |
Power | Sculpting | Reflex | Psych | No Badge |
Sub Types | Special |
|-| "Crisis"=
Crisis Cards |
All Crisis |
Common | Uncommon | Rare | Epic | Legendary |
Martial | Tactical | Ally | Memento | Event |
Power | Sculpting | Reflex | Psych | No Badge |
Sub Types |
|-| "Rift"=
Rift Cards |
All Rift |
Common | Uncommon | Rare | Epic | Legendary |
Martial | Tactical | Ally | Memento | Event |
Power | Sculpting | Reflex | Psych | No Badge |
Sub Types | Special |
|-| "Villain"=
Villain Cards |
All Villain |
Uncommon | Rare | Epic | Legendary |
Martial | Tactical | Ally | Memento | Event |
Power | Sculpting | Reflex | Psych | No Badge |
Sub Types |
|-| "Tribunal"=
Tribunal Cards |
All Tribunal |
Common | Uncommon | Rare | Epic | Legendary |
Martial | Tactical | Ally | Memento | Event |
Power | Sculpting | Reflex | Psych | No Badge |
Sub Types |
|-| "Promo"=
Promo |
All Promo |
Uncommon | Rare | Epic | Legendary |
Martial | Tactical | Ally | Memento | Event |
Power | Sculpting | Reflex | Psych | No Badge |
|-| "Mastermind (Enemy)"=
Mastermind (Genesis) |
All Mastermind (Genesis) |
Mastermind (Tempus) |
All Mastermind (Tempus) |
Mastermind (Vengeance) |
All Mastermind (Vengeance) |
Mastermind (Crisis) |
All Mastermind (Crisis) |
Mastermind (Rift) |
All Mastermind (Rift) |
Mastermind (Tribunal) |
All Mastermind (Tribunal) |
|-| "Other"=
Other Lists |
All Cards |
|-| </tabber>
|
[[Category:LoH Tactical]]