LoH/cards/Focused Flame: Difference between revisions

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|shieldbase=2
|shieldbase=2
|shieldperc=100
|shieldperc=100
|willpower=
|desc=The next Tactical Attack you play deals +2 damage.
|desc=The next Tactical Attack you play deals +2 damage.
|short_desc=The next Tactical Attack you play deals +2 damage.
|short_desc=The next Tactical Attack you play deals +2 damage.
|lore=Raging infernos may look spectacular, but their usefulness can be somewhat limited. For example, burning down a tenement building to neutralize a single bad guy would probably be skirting the line between crime-fighter and psychopath. Hence control and finesse are very important, and the focus of much of a Firesculptor's training.
|lore=Raging infernos may look spectacular, but their usefulness can be somewhat limited. For example, burning down a tenement building to neutralize a single bad guy would probably be skirting the line between crime-fighter and psychopath. Hence control and finesse are very important, and the focus of much of a Firesculptor's training.
}}
}}

Revision as of 21:44, 22 July 2012

<span name="colorborder" style="display: inline-block; width: 334px; margin: 0px; padding: 0px; border-radius: 23px; -moz-border-radius: 23px; border: 7px solid {{LoH/ColorTactical}};"> ​Focused Flame
2   ATTACK SHIELD   2
 Genesis #100   The next Tactical Attack you play deals +2 damage.
Raging infernos may look spectacular, but their usefulness can be somewhat limited. For example, burning down a tenement building to neutralize a single bad guy would probably be skirting the line between crime-fighter and psychopath. Hence control and finesse are very important, and the focus of much of a Firesculptor's training.
{{LoH/CardTypeTactical}}

<tabber> "Genesis"=

Genesis Cards
All Genesis
Common | Uncommon | Rare | Epic | Legendary
Martial | Tactical | Ally | Memento | Event
Power | Sculpting | Reflex | Psych | No Badge
Sub Types | Special | No Rarity

|-| "Tempus"=

Tempus Cards
All Tempus
Rare | Epic | Legendary
Martial | Tactical | Ally | Memento | Event
Power | Sculpting | Reflex | Psych | No Badge
Sub Types | Special

|-| "Vengeance"=

Vengeance Cards
All Vengeance
Uncommon | Rare | Epic | Legendary
Martial | Tactical | Ally | Memento | Event
Power | Sculpting | Reflex | Psych | No Badge
Sub Types | Special

|-| "Crisis"=

Crisis Cards
All Crisis
Common | Uncommon | Rare | Epic | Legendary
Martial | Tactical | Ally | Memento | Event
Power | Sculpting | Reflex | Psych | No Badge
Sub Types

|-| "Rift"=

Rift Cards
All Rift
Common | Uncommon | Rare | Epic | Legendary
Martial | Tactical | Ally | Memento | Event
Power | Sculpting | Reflex | Psych | No Badge
Sub Types | Special

|-| "Villain"=

Villain Cards
All Villain
Uncommon | Rare | Epic | Legendary
Martial | Tactical | Ally | Memento | Event
Power | Sculpting | Reflex | Psych | No Badge
Sub Types

|-| "Tribunal"=

Tribunal Cards
All Tribunal
Common | Uncommon | Rare | Epic | Legendary
Martial | Tactical | Ally | Memento | Event
Power | Sculpting | Reflex | Psych | No Badge
Sub Types

|-| "Promo"=

Promo
All Promo
Uncommon | Rare | Epic | Legendary
Martial | Tactical | Ally | Memento | Event
Power | Sculpting | Reflex | Psych | No Badge

|-| "Mastermind (Enemy)"=

Mastermind (Genesis)
All Mastermind (Genesis)
Mastermind (Tempus)
All Mastermind (Tempus)
Mastermind (Vengeance)
All Mastermind (Vengeance)
Mastermind (Crisis)
All Mastermind (Crisis)
Mastermind (Rift)
All Mastermind (Rift)
Mastermind (Tribunal)
All Mastermind (Tribunal)

|-| "Other"=

Other Lists
All Cards

|-| </tabber>

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[[Category:LoH Tactical]]