SNP2/items/Common Resource: Difference between revisions
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| width="40%" align="center"| Building | | width="40%" align="center"| Building | ||
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{{SNP2/resources/ResourceRow|Iron Ore|1| | {{SNP2/resources/ResourceRow|Iron Ore|1|Iron Mine}} | ||
{{SNP2/resources/ResourceRow|Wood|1|Sawmill}} | |||
{{SNP2/resources/ResourceRow|Wild Herbs|1|Garden}} | |||
{{SNP2/resources/ResourceRow|Raw Leather|1|Tannery}} | |||
{{SNP2/resources/ResourceRow|Fabric|1|Fabric Mill}} | |||
{{SNP2/resources/ResourceRow|Powder|2|Fissure}} | |||
{{SNP2/resources/ResourceRow|Dyes|2|Traders}} | |||
{{SNP2/resources/ResourceRow|Elfwood Sticks|2|Elfwood Grove}} | |||
{{SNP2/resources/ResourceRow|Glass|2|Glass Plant}} | |||
{{SNP2/resources/ResourceRow|Oil|3|Refinery}} | |||
{{SNP2/resources/ResourceRow|Ironwood|3|Ironwood Factory}} | |||
{{SNP2/resources/ResourceRow|Steel Rods|3|Steel Foundry}} | |||
{{SNP2/resources/ResourceRow|Crystal|4|Crystal Quarry}} | |||
{{SNP2/resources/ResourceRow|Gems|4|Volcano}} | |||
{{SNP2/resources/ResourceRow|Mithril Lumps|4|Mysterious Pillars}} | |||
|} | |} |
Revision as of 17:23, 14 July 2013
Resources regenerate over real time based on the level of buildings in your city, each resource is tied to a specific building which allows for it to be generated faster.
Resources are sorted into four tiers, which determine the costs and capacity caps of their respective bins.
Template:SNP2/resources/ResourceRowTemplate:SNP2/resources/ResourceRowTemplate:SNP2/resources/ResourceRowTemplate:SNP2/resources/ResourceRowTemplate:SNP2/resources/ResourceRowTemplate:SNP2/resources/ResourceRowTemplate:SNP2/resources/ResourceRowTemplate:SNP2/resources/ResourceRowTemplate:SNP2/resources/ResourceRowTemplate:SNP2/resources/ResourceRowTemplate:SNP2/resources/ResourceRowTemplate:SNP2/resources/ResourceRowTemplate:SNP2/resources/ResourceRowTemplate:SNP2/resources/ResourceRowTemplate:SNP2/resources/ResourceRowResource | Tier Level | Building |