LoH/cards/Injury to Eye Panel: Difference between revisions

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|desc=<span class="plainlinks">[[LoH/terms/Discard|<span style="font-weight: bold; color: #CAFD00">Discard</span>]] you hand. The next Martial Attack you play deals +4 damage.<br />
|desc=<span class="plainlinks">[[LoH/terms/Discard|<span style="font-weight: bold; color: #CAFD00">Discard</span>]] you hand. The next Martial Attack you play deals +4 damage.<br />
<br />
<br />
If [{{fullurl:LoH/cards/Injury to Eye Panel}} <span style="font-weight: bold; color: #E0BEFE;">Injury to Eye Panel</span>] is [[LoH/terms/Discard|<span style="font-weight: bold; color: #CAFD00">discarded</span>]], the next Martial attack you play deals +4 damage.</span>
If [{{fullurl:LoH/cards/Injury to Eye Panel}} <span style="font-weight: bold; color: #E0BEFE;">Injury to Eye Panel</span>] is [[LoH/terms/Discard|<span style="font-weight: bold; color: #CAFD00">discarded</span>]], the next Martial Attack you play deals +4 damage.</span>
|short_desc=<span class="plainlinks">Discard you hand. The next Martial Attack you play deals +4 damage.<br />
|short_desc=<span class="plainlinks">Discard you hand. The next Martial Attack you play deals +4 damage.<br />
If [{{fullurl:LoH/cards/Injury to Eye Panel}} <span style="font-weight: bold; color: #E0BEFE;">Injury to Eye Panel</span>] is discarded, the next Martial attack you play deals +4 damage.</span>
If [{{fullurl:LoH/cards/Injury to Eye Panel}} <span style="font-weight: bold; color: #E0BEFE;">Injury to Eye Panel</span>] is discarded, the next Martial Attack you play deals +4 damage.</span>
|lore=Thousands of years after they were first invented, swords still get the job done. Of course, it helps when they're sculpted from searing flames.
|lore=Thousands of years after they were first invented, swords still get the job done. Of course, it helps when they're sculpted from searing flames.
}}
}}

Latest revision as of 18:27, 7 June 2013

​Injury to Eye Panel
3   ATTACK SHIELD   2
 Vengeance #91   Discard you hand. The next Martial Attack you play deals +4 damage.

If Injury to Eye Panel is discarded, the next Martial Attack you play deals +4 damage.

Thousands of years after they were first invented, swords still get the job done. Of course, it helps when they're sculpted from searing flames.
Tactical Attack

<tabber> "Genesis"=

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Common | Uncommon | Rare | Epic | Legendary
Martial | Tactical | Ally | Memento | Event
Power | Sculpting | Reflex | Psych | No Badge
Sub Types | Special | No Rarity

|-| "Tempus"=

Tempus Cards
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Rare | Epic | Legendary
Martial | Tactical | Ally | Memento | Event
Power | Sculpting | Reflex | Psych | No Badge
Sub Types | Special

|-| "Vengeance"=

Vengeance Cards
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Uncommon | Rare | Epic | Legendary
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Power | Sculpting | Reflex | Psych | No Badge
Sub Types | Special

|-| "Crisis"=

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Common | Uncommon | Rare | Epic | Legendary
Martial | Tactical | Ally | Memento | Event
Power | Sculpting | Reflex | Psych | No Badge
Sub Types

|-| "Rift"=

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Power | Sculpting | Reflex | Psych | No Badge
Sub Types | Special

|-| "Villain"=

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Power | Sculpting | Reflex | Psych | No Badge
Sub Types

|-| "Tribunal"=

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Power | Sculpting | Reflex | Psych | No Badge
Sub Types

|-| "Promo"=

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Power | Sculpting | Reflex | Psych | No Badge

|-| "Mastermind (Enemy)"=

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|-| "Other"=

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|-| </tabber>

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