TRH/WalkThrough/Level 9: Difference between revisions

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(Created page with "* Encounter Zone ** Min Level: 50 Summary: # Similar to Level 4, you start off in the safe room, and can tackle the 5 stages in any order you wish. # In the basement, there i...")
 
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# Similar to Level 4, you start off in the safe room, and can tackle the 5 stages in any order you wish.
# Similar to Level 4, you start off in the safe room, and can tackle the 5 stages in any order you wish.
# In the basement, there is a room with 5 puzzle pillars. Each pillar corresponds to a stage in this level
# In the basement, there is a room with 5 puzzle pillars. Each pillar corresponds to a stage in this level
## e.g. The pillar with the dwemer pipe behind it corresponds to the stage with the dwarven enemies. The pillar with the Imperial column behind it corresponds to the stage in the imperial tower
## e.g. The pillar with the dwemer pipe behind it corresponds to the stage with the dwarven enemies. The pillar with the Imperial column behind it corresponds to the stage in the Imperial Fort
# After you defeat all the enemies in a stage, it will give you the answer to the puzzle pillar for that stage.
# After you defeat all the enemies in a stage, it will give you the answer to the puzzle pillar for that stage.
# You cannot leave level 9 until you set all the puzzle pillars to the correct symbol, and then pull the switch
# You cannot leave level 9 until you set all the puzzle pillars to the correct symbol, and then pull the switch
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* [[TRH/Characters#The_Big_Guy | The Big Guy]]
* [[TRH/Characters#The_Big_Guy | The Big Guy]]


{{###EXPANDALL###}}
{{Collapsed
|If you are a dirty, impatient cheat, click 'show' to see the correct puzzle pillar combination
|The Combination is:
# Green Cave = Snake
# Nordic Ruin = Dolphin
# Imperial Fort = Dolphin
# Dwarven Ruin = Eagle
# Ice Cave = Snake
}}
 
 
{{Collapsed
{{Collapsed
|Stage 1
|Stage 1

Revision as of 02:27, 6 April 2013

  • Encounter Zone
    • Min Level: 50

Summary:

  1. Similar to Level 4, you start off in the safe room, and can tackle the 5 stages in any order you wish.
  2. In the basement, there is a room with 5 puzzle pillars. Each pillar corresponds to a stage in this level
    1. e.g. The pillar with the dwemer pipe behind it corresponds to the stage with the dwarven enemies. The pillar with the Imperial column behind it corresponds to the stage in the Imperial Fort
  3. After you defeat all the enemies in a stage, it will give you the answer to the puzzle pillar for that stage.
  4. You cannot leave level 9 until you set all the puzzle pillars to the correct symbol, and then pull the switch

Characters:


Exiting the Level:

  1. Go back to the 'Hub' room, (lower level of the safe room)
  2. Opposite the 4 doors, there is a normal-looking imperial door, go out through this one
  3. There are 4 doors in a row you will have to unlock with all the keys you got
  4. To unlock the Puzzle Door, you need to use the Rabbit Hole Glass Claw you picked up in Stage 2