The entrance to the Rabbit Hole Dungeon can be found just north-east of Falkreath. Picture [http://s14.directupload.net/images/130404/usyiby4g.jpg HERE]
The entrance to the Rabbit Hole Dungeon can be found just north-east of Falkreath. Picture [http://s14.directupload.net/images/130404/usyiby4g.jpg HERE]
Summary: This level is filled with fire-based enemies. The fire shield offered in the previous safe room has a double edge: It offers resistance to fire, but weakness to frost
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Stage 1
Enemies to Kill: 3 fire atronachs
Stage 2
Enemies to Kill:
3 forsworn fire mages
2 Hagravens
1 Hagraven Companion
If you are lvl 30 or greater you will also fight:
2 Hagravens
1 Forsworn Boss
Stage 3
Enemies to Kill: 6 Warlocks
Stage 4
Enemies to Kill:
3 Dwarven Spiders
1 Dwarven Sphere
1 Dwarven Centurion
NOTE: If your character is a master of sneak, these enemies may not ambush you. Try shouting at the pipes to get them to pop out.
Stage 5
Enemies to Kill:
1 Wisp Mother
If you are above level 30, there will be 3 wisp mothers
Summary: This level is filled with undead enemies. Fire and silver weapons are effective. The safe room preceding this one has holy weapons, these have a chance of making your enemies flee
{{###EXPANDALL###}}
Stage 1
Enemies to Kill: 4 Werewolves
Stage 2
Enemies to Kill: 19 Draugr
Stage 3
Enemies to Kill:
4 Necromancers
These Necro's will try to summon some of the corpses lying around the place
There will be 3 High-level necro's if you are above level 40
Stage 4
Enemies to Kill: 4 Ghosts
Stage 5
Enemies to Kill: 5 Vampires
The Dwarven lever in this room will summon a fire warlock, use it to help you against the vampires if they are giving you trouble.
To go back to the safe room, stand on the wooden stump and jump. Followers may disappear when you go back, in this case save your game and reload.
Stage 2
Instructions:
Go to the altar and pick up the Rabbit Hole Glass Claw
Kill the 3 Draugr that wake up
On your way back, kill the two Necromancers that appear
Stage 3
Instructions:
This is a wing of the safe room. Make your way past the room with beds and climb the tower stairs
Kill the 3 bandits at the top of the tower
Take the key from the chest that appears
On your way back to the safe room you will have to kill 6 Bandits
Stage 4
Enemies to Kill:
3 spheres
2 Dwarven Centurions
Like the other levels, there is no 'door' that appears that takes you to the next level. Instead a chest with a key will appear. Take the key (near the dwarven lift) and jump down the lift, it will take you back to the entrance of this room, go through the large golden dwarven door to get back to the safe room.
NOTE: Like the other dwarven stages, if you are a master of sneak the enemies may not detect you and pop out. Try shouting around the place to get them to ambush you. Make sure you kill ALL the enemies listed for the chest to appear
The infinity -1 bow appears here
The creator didn't want the Archers to feel left out, since both one-handed and two-handed players get a 'sword of plot advancement' here