TRH/WalkThrough: Difference between revisions

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==WalkThrough==
==WalkThrough==
===Level 4===
* Encounter Zone
** Min Level: 25
Summary:
# This level is not linear like the others. You start off in the safe room, and can tackle the 5 stages in any order you wish.
# Each stage gives you a single key.
# Only with all 5 keys can you unlock the doors to Level 5
# In the lower floor of the safe room you will find the follower [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheLancer The Lancer]
====Stage 1====
* 2 Spriggans
* 4 Spriggan Companions
NOTES:
# On your way back, the Sword of Plot Advancement will appear. This does +40 damage against dragons. 
# To go back to the safe room, stand on the wooden stump and jump. Followers may have disappear when you go back, in this case save your game and reload.
====Stage 2====
# Go to the altar and pick up the Rabbit Hole Glass Claw
# Kill the 3 Draugr that wake up
# On your way out, kill the two Necromancers that appear
====Stage 3====
# This is a wing of the safe room. Kill the 3 bandits at the top of the tower
# Take the key from the chest that appears
# On your way back to the safe room you will have to kill 6 Bandits
====Stage 4====
* 3 spheres
* 2 Dwarven Centurions
====Stage 5====
# Kill the 3 frost trolls
# Kill the 3 Ice Wraiths
# Grab the key from the chest
# Kill the Wisp mother on you way out


===Level 5===
===Level 5===

Revision as of 20:04, 5 April 2013


Level 1

Summary: This is the easiest level. Even a lvl 1 character should be able to defeat all the enemies.

{{###EXPANDALL###}}

Level 2

Summary: This level is filled with fire-based enemies. The fire shield offered in the previous safe room has a double edge: It offers resistance to fire, but weakness to frost

{{###EXPANDALL###}}

Level 3

  • Encounter Zone
    • Min Lvl 20
  • Characters:
    • The Chick - (she only appears during your second playthrough)
  • Secrets:

Summary: This level is filled with undead enemies. Fire and silver weapons are effective. The safe room preceding this one has holy weapons, these have a chance of making your enemies flee

{{###EXPANDALL###}}

Level 4

Summary:

  1. This level is not linear like the others. You start off in the safe room, and can tackle the 5 stages in any order you wish.
  2. Each stage gives you a single key.
  3. Only with all 5 keys can you unlock the doors to Level 5

{{###EXPANDALL###}}

Exiting the Level:

  1. Go back to the 'Hub' room, (lower level of the safe room)
  2. Opposite the 4 doors, there is a normal-looking imperial door, go out through this one
  3. There are 4 doors in a row you will have to unlock with all the keys you got
  4. To unlock the Puzzle Door, you need to use the Rabbit Hole Glass Claw you picked up in Stage 2

WalkThrough

Level 5

  • Encounter Zone:
    • Min Level: 30

Stage 1

  • 2 Giants
  • 1 Mammoth

Stage 2

  • 4 Spiders
  • 1 Hagraven
  • 2 Forsworn

Stage 3

  • 5 Atronachs

NOTE: After finishing this stage, go backwards, you will encounter the Giant Switch, this unlocks switches all over the dungeon

Stage 4

  • 3 Falmer Bosses
  • 2 Falmer Companions

Stage 5

  • 1 Frost Dragon Priest
  • 1 Ghost Dragon with Frost Spells

Level 6

Stage 1

Stage 2

Stage 3

Stage 4

Stage 5

Level 7

Stage 1

Stage 2

Stage 3

Stage 4

Stage 5

Level 8

Stage 1

Stage 2

Stage 3

Stage 4

Stage 5

Level 9

Stage 1

Stage 2

Stage 3

Stage 4

Stage 5

Level 10

Stage 1

Stage 2

Stage 3

Stage 4

Stage 5