LotS/The Mad Hatter II: Difference between revisions
< LotS
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|attack= | |attack= | ||
|defense= | |defense= | ||
|officers= 6 - 2 Agility | |officers=6 - 2 Intellect, 2 Agility, 1 Melee, 1 Ranged | ||
|crew= 24 - 6 Discipline, 6 Special (Attribute), 6 Melee, 6 Ranged | |crew=24 - 6 Discipline, 6 Special (Attribute), 6 Melee, 6 Ranged | ||
|engineering=5 - 1 AI, 2 Weapon, 2 Module | |||
|type=Ship | |type=Ship | ||
|powerbonus=27 | |powerbonus=27 |
Revision as of 21:18, 24 July 2013
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name::The Mad Hatter II | [[:Category:LotS/type::Ship|type::Ship]] |
Officers: officers::6 - 2 Intellect, 2 Agility, 1 Melee, 1 Ranged Crew: crew::24 - 6 Discipline, 6 Special (Attribute), 6 Melee, 6 Ranged Engineering: engineering::5 - 1 AI, 2 Weapon, 2 Module |
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Power Bonus: powerBonus::27 Malevolent Millinery: Chance for bonus damage against Psychic raids | |
A large proportion of new supervillains end up going bankrupt within the first few months. Their ill-gotten gains never seem to stretch far enough to pay for all the uniformed henchmen, custom weapons, fiendish secret lairs, and novelty vehicles that the profession mandates. | |
Obtained from Lab: {{#varpull:LotS/experiment/themadhatterii|Experiment|firstreward}} | |
{{#set:stamina=0 }} {{#set:energy=0 }} {{#set:honor=0 }} {{#set:pvp=0 }} {{#set:pvpattack=0 }} {{#set:pvpdefense=0 }} {{#set:health=0 }}
{{#set:color=Orange}} {{#set:ability=Malevolent Millinery: Chance for bonus damage against Psychic raids}} {{#set:text=A large proportion of new supervillains end up going bankrupt within the first few months. Their ill-gotten gains never seem to stretch far enough to pay for all the uniformed henchmen, custom weapons, fiendish secret lairs, and novelty vehicles that the profession mandates.}} {{#set:obtained=Lab: {{#varpull:LotS/experiment/themadhatterii|Experiment|firstreward}}}} {{#set:used=}} {{#set:notes=}} {{#set:unique=}}