LoH/cards/Space Station Zeroth: Difference between revisions
(added in revealed info from devs: http://www.lohgame.com/forum/showthread.php?3371-Space-Station-Zeroth-Revealed) |
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|shieldperc=100 | |shieldperc=100 | ||
|willpower= | |willpower= | ||
|desc=While in deck, attacks you play have a 25% | |desc=While in deck, attacks you play have a 25% to deal +1 damage and if you would gain {{LoH/Term|Shield|shield}}, you have a 35% to gain an additional 1 {{LoH/Term|Shield|shield}}.<br /> | ||
<br /> | <br /> | ||
If you would Deplete Space Station Zeroth, Deplete another card instead.<br /> | If you would {{LoH/Term|Deplete|deplete}} {{LoH/CardLink|Space Station Zeroth}}, {{LoH/Term|Deplete|deplete}} another card instead.<br /> | ||
<br /> | <br /> | ||
If you have at least 1 Zeroth Ally in your deck, your opponent {{LoH/Term|Deplete|depletes}} 4.<br /> | |||
<br /> | |||
If you have at least 1 Zeroth Ally in your depletion pile, {{LoH/Term|Recover|recover}} 4. | |||
|short_desc=While in deck, attacks you play have a 25% to deal +1 damage and if you would gain shield, you have a 35% to gain an additional 1 shield.<br /> | |||
If you would deplete {{LoH/CardLink|Space Station Zeroth}}, deplete another card instead.<br /> | |||
If you have at least 1 Zeroth Ally in your deck, your opponent depletes 4.<br /> | If you have at least 1 Zeroth Ally in your deck, your opponent depletes 4.<br /> | ||
If you have at least 1 Zeroth Ally in your depletion pile, recover 4. | |||
If you have at least 1 Zeroth Ally in your depletion pile, | |||
|lore=Some wealthy industrialists have fleets of vintage cars. Others have yachts. Or helicopters. Perhaps a private jet or two. But Aloysius Zeroth... Well, he thought bigger.<br /> | |lore=Some wealthy industrialists have fleets of vintage cars. Others have yachts. Or helicopters. Perhaps a private jet or two. But Aloysius Zeroth... Well, he thought bigger.<br /> | ||
<br /> | <br /> | ||
During the Cold War, he built a space station that he believed would help America triumph over the Soviet Union. Its construction would bring about a chain of events that helped shape mankind's destiny. | During the Cold War, he built a space station that he believed would help America triumph over the Soviet Union. Its construction would bring about a chain of events that helped shape mankind's destiny. | ||
}} | }} |
Revision as of 21:00, 8 November 2012
Space Station Zeroth
4 ATTACK
SHIELD 4
Tempus #97
While in deck, attacks you play have a 25% to deal +1 damage and if you would gain shield, you have a 35% to gain an additional 1 shield.
If you would deplete Space Station Zeroth, deplete another card instead.
If you have at least 1 Zeroth Ally in your deck, your opponent depletes 4.
If you have at least 1 Zeroth Ally in your depletion pile, recover 4.
Some wealthy industrialists have fleets of vintage cars. Others have yachts. Or helicopters. Perhaps a private jet or two. But Aloysius Zeroth... Well, he thought bigger.
During the Cold War, he built a space station that he believed would help America triumph over the Soviet Union. Its construction would bring about a chain of events that helped shape mankind's destiny.
Ally
<tabber> "Genesis"=
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All Genesis |
Common | Uncommon | Rare | Epic | Legendary |
Martial | Tactical | Ally | Memento | Event |
Power | Sculpting | Reflex | Psych | No Badge |
Sub Types | Special | No Rarity |
|-| "Tempus"=
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Martial | Tactical | Ally | Memento | Event |
Power | Sculpting | Reflex | Psych | No Badge |
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|-| "Vengeance"=
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Power | Sculpting | Reflex | Psych | No Badge |
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|-| "Crisis"=
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Common | Uncommon | Rare | Epic | Legendary |
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Power | Sculpting | Reflex | Psych | No Badge |
Sub Types |
|-| "Rift"=
Rift Cards |
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Power | Sculpting | Reflex | Psych | No Badge |
Sub Types | Special |
|-| "Villain"=
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Martial | Tactical | Ally | Memento | Event |
Power | Sculpting | Reflex | Psych | No Badge |
Sub Types |
|-| "Tribunal"=
Tribunal Cards |
All Tribunal |
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Martial | Tactical | Ally | Memento | Event |
Power | Sculpting | Reflex | Psych | No Badge |
Sub Types |
|-| "Promo"=
Promo |
All Promo |
Uncommon | Rare | Epic | Legendary |
Martial | Tactical | Ally | Memento | Event |
Power | Sculpting | Reflex | Psych | No Badge |
|-| "Mastermind (Enemy)"=
Mastermind (Genesis) |
All Mastermind (Genesis) |
Mastermind (Tempus) |
All Mastermind (Tempus) |
Mastermind (Vengeance) |
All Mastermind (Vengeance) |
Mastermind (Crisis) |
All Mastermind (Crisis) |
Mastermind (Rift) |
All Mastermind (Rift) |
Mastermind (Tribunal) |
All Mastermind (Tribunal) |
|-| "Other"=
Other Lists |
All Cards |
|-| </tabber>
|