LoH/issues/Absolute Reckoning: Difference between revisions

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This issue features two different paths: after the first node, you will have the choice to follow Zeroth or Absolute Zeroth. Each one takes a different path, although you will end up converging in the same point at the end.
This issue features two different paths: after the first node, you will have the choice to follow Zeroth or Absolute Zeroth. Each one takes a different path, although you will end up converging at the same point (Absolution) at the end.


{{LoH/MissionBegin|issue=Absolute Reckoning|name=A Tale of Two Zeroths}}
{{LoH/MissionBegin|issue=Absolute Reckoning|name=A Tale of Two Zeroths}}
Line 35: Line 35:
{{LoH/MissionEnd}}
{{LoH/MissionEnd}}


...more...
{{LoH/MissionBegin|issue=Absolute Reckoning|name=For Whom the Bell Tolls}}
{{LoH/MissionFight|LoH/issues/Absolute Reckoning/missions/For Whom the Bell Tolls/The Beacon: The Whom (1)}}
{{LoH/MissionFight|LoH/issues/Absolute Reckoning/missions/For Whom the Bell Tolls/The Accelerant: The Whom (2)}}
{{LoH/MissionFight|LoH/issues/Absolute Reckoning/missions/For Whom the Bell Tolls/Bookworm: The Whom (3)}}
{{LoH/MissionFight|LoH/issues/Absolute Reckoning/missions/For Whom the Bell Tolls/Bantam: The Whom (4)}}
{{LoH/MissionEnd}}
 
{{LoH/MissionBegin|issue=Absolute Reckoning|name=The Band Back Together}}
{{LoH/MissionFight|LoH/issues/Absolute Reckoning/missions/The Band Back Together/Shimmerstorm (1)}}
{{LoH/MissionFight|LoH/issues/Absolute Reckoning/missions/The Band Back Together/The Crime Blotter (2)}}
{{LoH/MissionFight|LoH/issues/Absolute Reckoning/missions/The Band Back Together/The Southside Sentry (3)}}
{{LoH/MissionFight|LoH/issues/Absolute Reckoning/missions/The Band Back Together/Devastatrix (4)}}
{{LoH/MissionEnd}}
 
{{LoH/MissionBegin|issue=Absolute Reckoning|name=Absolution}}
{{LoH/MissionFight|LoH/issues/Absolute Reckoning/missions/Absolution/Dr. Tessera: Devolved (1)}}
{{LoH/MissionFight|LoH/issues/Absolute Reckoning/missions/Absolution/Absolute Zeroth (2)}}
{{LoH/MissionEnd}}


On the Absolute Zeroth path:
On the Absolute Zeroth path:
Line 45: Line 62:
{{LoH/MissionEnd}}
{{LoH/MissionEnd}}


...more...
{{LoH/MissionBegin|issue=Absolute Reckoning|name=Zeroth Fan Club}}
{{LoH/MissionFight|LoH/issues/Absolute Reckoning/missions/Zeroth Fan Club/Quickhit (1)}}
{{LoH/MissionFight|LoH/issues/Absolute Reckoning/missions/Zeroth Fan Club/Makeshift (2)}}
{{LoH/MissionFight|LoH/issues/Absolute Reckoning/missions/Zeroth Fan Club/Z03MG (3)}}
{{LoH/MissionFight|LoH/issues/Absolute Reckoning/missions/Zeroth Fan Club/Maser (4)}}
{{LoH/MissionEnd}}
 
{{LoH/MissionBegin|issue=Absolute Reckoning|name=Professors and Pain}}
{{LoH/MissionFight|LoH/issues/Absolute Reckoning/missions/Professors and Pain/Billy Stopless (1)}}
{{LoH/MissionFight|LoH/issues/Absolute Reckoning/missions/Professors and Pain/The Abyss (2)}}
{{LoH/MissionFight|LoH/issues/Absolute Reckoning/missions/Professors and Pain/Moxie (3)}}
{{LoH/MissionFight|LoH/issues/Absolute Reckoning/missions/Professors and Pain/Helios (4)}}
{{LoH/MissionEnd}}
 
{{LoH/MissionBegin|issue=Absolute Reckoning|name=Zero Sum Game}}
{{LoH/MissionFight|LoH/issues/Absolute Reckoning/missions/Zero Sum Game/Zeroth (1)}}
{{LoH/MissionEnd}}
 
Then the path converges to Absolution, as above.

Revision as of 10:27, 7 November 2012

     
Issue #9 - Absolute Reckoning (Story)
You must complete issue 8 to unlock this issue.
[[Image:LoH_Issue_{{{issue_cover}}}|300px]]
Cooldown: {{{cooldown}}}
Issue Stats
Total areas: {{{total_areas}}} Total rounds of fighting: {{{total_fights}}}
Total encounters: {{{total_encounters}}} Total energy: {{{total_energy}}}




This issue features two different paths: after the first node, you will have the choice to follow Zeroth or Absolute Zeroth. Each one takes a different path, although you will end up converging at the same point (Absolution) at the end.

A Tale of Two Zeroths
Dimetrodrone
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 80 7 560 128 (+512) 800 Dimetrodrone Normal Deck
Crisis 80 9 720 128 (+512) 800 Dimetrodrone Crisis Deck
Zeroth
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 220 1 220 352 (+1408) 2200 Zeroth Normal Deck
Crisis 220 1 220 352 (+1408) 2200 Zeroth Crisis Deck
Dimetrodrone
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 80 7 560 128 (+512) 800 Dimetrodrone Normal Deck
Crisis 80 9 720 128 (+512) 800 Dimetrodrone Crisis Deck
Absolute Zeroth
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 220 1 220 352 (+1408) 2200 Absolute Zeroth Normal Deck
Crisis 220 1 220 352 (+1408) 2200 Absolute Zeroth Crisis Deck

There are two versions of the second node, Queen of the Chimerae, one for each path. However, both versions appear to be identical.

Queen of the Chimerae
The Undone
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 80 6 480 128 (+512) 800 The Undone Normal Deck
Crisis 80 8 640 128 (+512) 800 The Undone Crisis Deck
The T-Generates
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 80 6 480 128 (+512) 800 The T-Generates Normal Deck
Crisis 80 8 640 128 (+512) 800 The T-Generates Crisis Deck
Three Harmonies: Offkey
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 80 6 480 128 (+512) 800 Three Harmonies: Offkey Normal Deck
Crisis 80 8 640 128 (+512) 800 Three Harmonies: Offkey Crisis Deck
Dr. Tessera: Devolved
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 220 1 220 352 (+1408) 2200 Dr. Tessera: Devolved Normal Deck
Crisis 220 1 220 352 (+1408) 2200 Dr. Tessera: Devolved Crisis Deck

After Queen of the Chimerae, the two paths have different nodes. On the Zeroth path:

Beauty and the Beasts
The Scarlet Tiger
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 85 6 510 136 (+544) 850 The Scarlet Tiger Normal Deck
Crisis 85 8 680 136 (+544) 850 The Scarlet Tiger Crisis Deck
The Conservator
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 85 6 510 136 (+544) 850 The Conservator Normal Deck
Crisis 85 8 680 136 (+544) 850 The Conservator Crisis Deck
Pesticide
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 85 6 510 136 (+544) 850 Pesticide Normal Deck
Crisis 85 8 680 136 (+544) 850 Pesticide Crisis Deck
For Whom the Bell Tolls
The Beacon: The Whom
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 85 6 510 136 (+544) 850 The Beacon: The Whom Normal Deck
Crisis 85 8 680 136 (+544) 850 The Beacon: The Whom Crisis Deck
The Accelerant: The Whom
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 85 6 510 136 (+544) 850 The Accelerant: The Whom Normal Deck
Crisis 85 8 680 136 (+544) 850 The Accelerant: The Whom Crisis Deck
Bookworm: The Whom
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 85 6 510 136 (+544) 850 Bookworm: The Whom Normal Deck
Crisis 85 8 680 136 (+544) 850 Bookworm: The Whom Crisis Deck
Bantam: The Whom
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 85 6 510 136 (+544) 850 Bantam: The Whom Normal Deck
Crisis 85 8 680 136 (+544) 850 Bantam: The Whom Crisis Deck
The Band Back Together
Shimmerstorm
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 90 6 540 144 (+576) 900 Shimmerstorm Normal Deck
Crisis 90 8 720 144 (+576) 900 Shimmerstorm Crisis Deck
The Crime Blotter
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 90 6 540 144 (+576) 900 The Crime Blotter Normal Deck
Crisis 90 8 720 144 (+576) 900 The Crime Blotter Crisis Deck
The Southside Sentry
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 90 6 540 144 (+576) 900 The Southside Sentry Normal Deck
Crisis 90 8 720 144 (+576) 900 The Southside Sentry Crisis Deck
Devastatrix
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 90 6 540 144 (+576) 900 Devastatrix Normal Deck
Crisis 90 8 720 144 (+576) 900 Devastatrix Crisis Deck
Absolution
Dr. Tessera: Devolved
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 85 8 680 136 (+544) 850 Dr. Tessera: Devolved Normal Deck
Crisis 85 10 850 136 (+544) 850 Dr. Tessera: Devolved Crisis Deck
Absolute Zeroth
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 300 1 300 480 (+1920) 3000 Absolute Zeroth Normal Deck
Crisis 300 1 300 480 (+1920) 3000 Absolute Zeroth Crisis Deck

On the Absolute Zeroth path:

Old School Tri
Cornerstone
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 85 6 510 136 (+544) 850 Cornerstone Normal Deck
Crisis 85 8 680 136 (+544) 850 Cornerstone Crisis Deck
Afterimage
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 85 6 510 136 (+544) 850 Afterimage Normal Deck
Crisis 85 8 680 136 (+544) 850 Afterimage Crisis Deck
Coax
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 85 6 510 136 (+544) 850 Coax Normal Deck
Crisis 85 8 680 136 (+544) 850 Coax Crisis Deck
Zeroth Fan Club
Quickhit
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 85 6 510 136 (+544) 850 Quickhit Normal Deck
Crisis 85 8 680 136 (+544) 850 Quickhit Crisis Deck
Makeshift
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 85 6 510 136 (+544) 850 Makeshift Normal Deck
Crisis 85 8 680 136 (+544) 850 Makeshift Crisis Deck
#Z03MG
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 85 6 510 136 (+544) 850 #Z03MG Normal Deck
Crisis 85 8 680 136 (+544) 850 #Z03MG Crisis Deck
Maser
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 85 6 510 136 (+544) 850 Maser Normal Deck
Crisis 85 8 680 136 (+544) 850 Maser Crisis Deck
Professors and Pain
Billy Stopless
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 90 6 540 144 (+576) 900 Billy Stopless Normal Deck
Crisis 90 8 720 144 (+576) 900 Billy Stopless Crisis Deck
The Abyss
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 90 6 540 144 (+576) 900 The Abyss Normal Deck
Crisis 90 8 720 144 (+576) 900 The Abyss Crisis Deck
Moxie
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 90 6 540 144 (+576) 900 Moxie Normal Deck
Crisis 90 8 720 144 (+576) 900 Moxie Crisis Deck
Helios
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 90 6 540 144 (+576) 900 Helios Normal Deck
Crisis 90 8 720 144 (+576) 900 Helios Crisis Deck
Zero Sum Game
Zeroth
Need Image Difficulty Energy Runs Total Energy Experience Bucks Deck
Normal 300 1 300 480 (+1920) 3000 Zeroth Normal Deck
Crisis 300 1 300 480 (+1920) 3000 Zeroth Crisis Deck

Then the path converges to Absolution, as above.