LotS/GHOST Cycle: Difference between revisions

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|attack=800
|attack=800
|defense=500
|defense=500
|procRate=
|procRate=9
|procDmgMin=
|procDmgMin=50000
|procDmgCap=
|procDmgCap=300000
|type=Utility
|type=Utility
|ability=Swept Under the Rug: Chance for bonus damage; Extra damage against Normal raids; Extra damage if the raid timer is below 75%
|ability=Swept Under the Rug: Chance for bonus damage(1,025,000); Extra damage against Normal raids(+4,100,000); Extra damage if the raid timer is below 75%(+1,025,000)
|text=9. "Two questions I have to ask, though. If sweepers are meant to kill without question, obey orders without fault, and are apparently the perfect invisible killing machines, like a bunch of folk on this website like to say... What would make a 'finely programmed' sweeper defect? And how many sweepers would it take to take down another sweeper? I wonder if GHOST is just always on the run from her peers." -- Excerpt from Bizarre Universe's chat board
|text=9. "Two questions I have to ask, though. If sweepers are meant to kill without question, obey orders without fault, and are apparently the perfect invisible killing machines, like a bunch of folk on this website like to say... What would make a 'finely programmed' sweeper defect? And how many sweepers would it take to take down another sweeper? I wonder if GHOST is just always on the run from her peers." -- Excerpt from Bizarre Universe's chat board
|obtained={{LotS/Cexp}}
|obtained={{LotS/Cexp}}

Latest revision as of 06:31, 9 March 2015

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name::GHOST Cycle [[:Category:LotS/type::Utility|type::Utility]]
Attack: attack::800
Defense: defense::500
GHOST Cycle
Swept Under the Rug: Chance for bonus damage(1,025,000); Extra damage against Normal raids(+4,100,000); Extra damage if the raid timer is below 75%(+1,025,000)
9. "Two questions I have to ask, though. If sweepers are meant to kill without question, obey orders without fault, and are apparently the perfect invisible killing machines, like a bunch of folk on this website like to say... What would make a 'finely programmed' sweeper defect? And how many sweepers would it take to take down another sweeper? I wonder if GHOST is just always on the run from her peers." -- Excerpt from Bizarre Universe's chat board
Obtained from

Expedition Pack (Current)

Proc Rate

procRate::9%

Proc Damage (minimum)

procDmgMin::50000

Proc Damage (cap)

procDmgCap::300000

{{#set:statdps=3700 }} {{#set:minprocdps=4500 }} {{#set:maxprocdps=27000 }} {{#set:totalminprocdps=8200 }} {{#set:totalmaxprocdps=30700 }} {{#set:stamina=0 }} {{#set:energy=0 }} {{#set:honor=0 }} {{#set:pvp=0 }} {{#set:pvpattack=0 }} {{#set:pvpdefense=0 }} {{#set:health=0 }}

{{#set:color=Orange}} {{#set:ability=Swept Under the Rug: Chance for bonus damage(1,025,000); Extra damage against Normal raids(+4,100,000); Extra damage if the raid timer is below 75%(+1,025,000)}} {{#set:text=9. "Two questions I have to ask, though. If sweepers are meant to kill without question, obey orders without fault, and are apparently the perfect invisible killing machines, like a bunch of folk on this website like to say... What would make a 'finely programmed' sweeper defect? And how many sweepers would it take to take down another sweeper? I wonder if GHOST is just always on the run from her peers." -- Excerpt from Bizarre Universe's chat board}} {{#set:obtained=Expedition Pack (Current)}} {{#set:used=}} {{#set:notes=}} {{#set:unique=}}