SNP2/buildings/base/Iron Mine: Difference between revisions

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{| border="1" class="wikitable"
{| border="1" class="wikitable"
|+ IRON MINE IMPROVEMENT
REQUIRE ARMORER PRODUCTION FOR LEVEL 3,5,7.
|+ IRON MINE IMPROVEMENT  
! IRON MINE
! IRON MINE
! IRON ORE
! COST
! COST
! TIME
! TIME
! UNLOCK
! UNLOCKS
|-
|-
! LEVEL 1
! LEVEL 1
| 15,000 || Cell 3 || IRON ORE LEVEL 2 (+10)
| 80 || 15,000 || 1 DAY || -
FISSURE
|-
|-
! Row heading A
! LEVEL 2
| Cell B || C || D
| 90 (+10) || 50,000 || 1 DAY || FISSURE
|-
! LEVEL 3
| 100 (+10) || 125 [[SNP2/items/Metal Cap|METAL CAP]] || 2 DAYS || -
|-
! LEVEL 4
| 110(+10) || 100,000 || 2 DAYS || STEEL FOUNDRY
|-
! LEVEL 5
| 120(+10) || 250 [[SNP2/items/Brass Helmet|BRASS HELMET]] || 3 DAYS || -
|-
! LEVEL 6
| 130(+10) || 500,000 || 3 DAYS || -
|-
! LEVEL 7
| 140(+10) || 500 [[SNP2/items/Fitting Top|FITTING TOP]] || 7 DAYS || -
|-
! LEVEL 8
| 155(+15) || 2,500,000 || 7 DAYS || -
|-
!LEVEL 9
| 180(+25) || MAX LEVEL || - || -
|}
|}

Latest revision as of 15:38, 22 August 2013

REQUIRE ARMORER PRODUCTION FOR LEVEL 3,5,7.
IRON MINE IMPROVEMENT
IRON MINE IRON ORE COST TIME UNLOCKS
LEVEL 1 80 15,000 1 DAY -
LEVEL 2 90 (+10) 50,000 1 DAY FISSURE
LEVEL 3 100 (+10) 125 METAL CAP 2 DAYS -
LEVEL 4 110(+10) 100,000 2 DAYS STEEL FOUNDRY
LEVEL 5 120(+10) 250 BRASS HELMET 3 DAYS -
LEVEL 6 130(+10) 500,000 3 DAYS -
LEVEL 7 140(+10) 500 FITTING TOP 7 DAYS -
LEVEL 8 155(+15) 2,500,000 7 DAYS -
LEVEL 9 180(+25) MAX LEVEL - -