LoH/cards/Iron Steed: Difference between revisions
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|desc=<span class="plainlinks">While [{{fullurl:LoH/cards/Iron Steed}} <span style="font-weight: bold; color: #FED676;">Iron Steed</span>] is in your deck, whenever you play an Animal you have a 50% chance to [[LoH/terms/Recover|<span style="font-weight: bold; color: #CAFD00">recover</span>]] 1.<br /> | |desc=<span class="plainlinks">While [{{fullurl:LoH/cards/Iron Steed}} <span style="font-weight: bold; color: #FED676;">Iron Steed</span>] is in your deck, whenever you play an Animal you have a 50% chance to [[LoH/terms/Recover|<span style="font-weight: bold; color: #CAFD00">recover</span>]] 1.<br /> | ||
<br /> | <br /> | ||
[[LoH/terms/Ongoing|<span style="font-weight: bold; color: #CAFD00">Ongoing</span>]]: at the beginning of your turn, you have an 80% chance to [[LoH/terms/Recover|<span style="font-weight: bold; color: #CAFD00">recover</span>]] an Animal | [[LoH/terms/Ongoing|<span style="font-weight: bold; color: #CAFD00">Ongoing</span>]]: at the beginning of your turn, you have an 80% chance to [[LoH/terms/Recover|<span style="font-weight: bold; color: #CAFD00">recover</span>]] an Animal Ally.<br /> | ||
<br /> | <br /> | ||
When [{{fullurl:LoH/cards/Iron Steed}} <span style="font-weight: bold; color: #FED676;">Iron Steed</span>] is [[LoH/terms/Deplete|<span style="font-weight: bold; color: #CAFD00">depleted</span>]], [[LoH/terms/Banish|<span style="font-weight: bold; color: #CAFD00">banish</span>]] all non-animal Allies in your deck. For each card [[LoH/terms/Banish|<span style="font-weight: bold; color: #CAFD00">banished</span>]] in this way, shuffle a copy of [{{fullurl:LoH/cards/Iron Steed}} <span style="font-weight: bold; color: #FED676;">Iron Steed</span>] into your deck.</span> | When [{{fullurl:LoH/cards/Iron Steed}} <span style="font-weight: bold; color: #FED676;">Iron Steed</span>] is [[LoH/terms/Deplete|<span style="font-weight: bold; color: #CAFD00">depleted</span>]], [[LoH/terms/Banish|<span style="font-weight: bold; color: #CAFD00">banish</span>]] all non-animal Allies in your deck. For each card [[LoH/terms/Banish|<span style="font-weight: bold; color: #CAFD00">banished</span>]] in this way, shuffle a copy of [{{fullurl:LoH/cards/Iron Steed}} <span style="font-weight: bold; color: #FED676;">Iron Steed</span>] into your deck.</span> | ||
|short_desc=<span class="plainlinks">While [{{fullurl:LoH/cards/Iron Steed}} <span style="font-weight: bold; color: #FED676;">Iron Steed</span>] is in your deck, whenever you play an Animal you have a 50% chance to recover 1.<br /> | |short_desc=<span class="plainlinks">While [{{fullurl:LoH/cards/Iron Steed}} <span style="font-weight: bold; color: #FED676;">Iron Steed</span>] is in your deck, whenever you play an Animal you have a 50% chance to recover 1.<br /> | ||
Ongoing: at the beginning of your turn, you have an 80% chance to recover an Animal | Ongoing: at the beginning of your turn, you have an 80% chance to recover an Animal Ally.<br /> | ||
When [{{fullurl:LoH/cards/Iron Steed}} <span style="font-weight: bold; color: #FED676;">Iron Steed</span>] is depleted, banish all non-animal Allies in your deck. For each card banished in this way, shuffle a copy of [{{fullurl:LoH/cards/Iron Steed}} <span style="font-weight: bold; color: #FED676;">Iron Steed</span>] into your deck.</span> | When [{{fullurl:LoH/cards/Iron Steed}} <span style="font-weight: bold; color: #FED676;">Iron Steed</span>] is depleted, banish all non-animal Allies in your deck. For each card banished in this way, shuffle a copy of [{{fullurl:LoH/cards/Iron Steed}} <span style="font-weight: bold; color: #FED676;">Iron Steed</span>] into your deck.</span> | ||
|lore="Do you even know how to ride a horse?" The Scarlet Tiger asked.<br /> | |lore="Do you even know how to ride a horse?" The Scarlet Tiger asked.<br /> |
Latest revision as of 18:27, 7 June 2013
Iron Steed
4 ATTACK
SHIELD 3
Crisis #33
Animal
While Iron Steed is in your deck, whenever you play an Animal you have a 50% chance to recover 1.
Ongoing: at the beginning of your turn, you have an 80% chance to recover an Animal Ally.
When Iron Steed is depleted, banish all non-animal Allies in your deck. For each card banished in this way, shuffle a copy of Iron Steed into your deck.
"Do you even know how to ride a horse?" The Scarlet Tiger asked.
"Sure... It's like riding a bike," Johnny Tinker said.
"That's not what that expression means..."
"I'll be fine!"
She bit her lip when he broke into a gallop. But she had to give him credit -- he was indeed handling it with the same effortless skill he rode his motorcycle.
Ally
<tabber> "Genesis"=
Genesis Cards |
All Genesis |
Common | Uncommon | Rare | Epic | Legendary |
Martial | Tactical | Ally | Memento | Event |
Power | Sculpting | Reflex | Psych | No Badge |
Sub Types | Special | No Rarity |
|-| "Tempus"=
Tempus Cards |
All Tempus |
Rare | Epic | Legendary |
Martial | Tactical | Ally | Memento | Event |
Power | Sculpting | Reflex | Psych | No Badge |
Sub Types | Special |
|-| "Vengeance"=
Vengeance Cards |
All Vengeance |
Uncommon | Rare | Epic | Legendary |
Martial | Tactical | Ally | Memento | Event |
Power | Sculpting | Reflex | Psych | No Badge |
Sub Types | Special |
|-| "Crisis"=
Crisis Cards |
All Crisis |
Common | Uncommon | Rare | Epic | Legendary |
Martial | Tactical | Ally | Memento | Event |
Power | Sculpting | Reflex | Psych | No Badge |
Sub Types |
|-| "Rift"=
Rift Cards |
All Rift |
Common | Uncommon | Rare | Epic | Legendary |
Martial | Tactical | Ally | Memento | Event |
Power | Sculpting | Reflex | Psych | No Badge |
Sub Types | Special |
|-| "Villain"=
Villain Cards |
All Villain |
Uncommon | Rare | Epic | Legendary |
Martial | Tactical | Ally | Memento | Event |
Power | Sculpting | Reflex | Psych | No Badge |
Sub Types |
|-| "Tribunal"=
Tribunal Cards |
All Tribunal |
Common | Uncommon | Rare | Epic | Legendary |
Martial | Tactical | Ally | Memento | Event |
Power | Sculpting | Reflex | Psych | No Badge |
Sub Types |
|-| "Promo"=
Promo |
All Promo |
Uncommon | Rare | Epic | Legendary |
Martial | Tactical | Ally | Memento | Event |
Power | Sculpting | Reflex | Psych | No Badge |
|-| "Mastermind (Enemy)"=
Mastermind (Genesis) |
All Mastermind (Genesis) |
Mastermind (Tempus) |
All Mastermind (Tempus) |
Mastermind (Vengeance) |
All Mastermind (Vengeance) |
Mastermind (Crisis) |
All Mastermind (Crisis) |
Mastermind (Rift) |
All Mastermind (Rift) |
Mastermind (Tribunal) |
All Mastermind (Tribunal) |
|-| "Other"=
Other Lists |
All Cards |
|-| </tabber>
|