TRH/WalkThrough/Level 9: Difference between revisions
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* Encounter Zone | * Encounter Zone | ||
** Min Level: 50 | ** Min Level: 50 | ||
* Characters: | |||
** [[TRH/Characters#The_Big_Guy | The Big Guy]] | |||
Summary: | Summary: | ||
# Similar to Level 4, you start off in the safe room, and can tackle the 5 stages in any order you wish. | # Similar to Level 4, you start off in the safe room, and can tackle the 5 stages in any order you wish. | ||
# In the basement, there is a room with 5 puzzle pillars. Each pillar corresponds to a stage in this level | # In the basement, there is a room with 5 puzzle pillars. Each pillar corresponds to a stage in this level | ||
## e.g. The pillar with the dwemer pipe behind it corresponds to the stage with the dwarven enemies. The pillar with the Imperial column behind it corresponds to the stage in the Imperial Fort | ## e.g. The pillar with the dwemer pipe behind it corresponds to the stage with the dwarven enemies. | ||
## The pillar with the Imperial column behind it corresponds to the stage in the Imperial Fort | |||
# After you defeat all the enemies in a stage, it will give you the answer to the puzzle pillar for that stage. | # After you defeat all the enemies in a stage, it will give you the answer to the puzzle pillar for that stage. | ||
# You cannot leave level 9 until you set all the puzzle pillars to the correct symbol, and then pull the | # You cannot leave level 9 until you set all the puzzle pillars to the correct symbol, and then pull the lever | ||
{{Collapsed | {{Collapsed | ||
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* 4 Spriggan Companions | * 4 Spriggan Companions | ||
NOTES: | NOTES: | ||
# To go back to the safe room, stand on the wooden stump and jump. Followers may have disappear when you go back, in this case save your game and reload. | # To go back to the safe room, stand on the wooden stump and jump. Followers may have disappear when you go back, in this case save your game and reload. | ||
}} | }} | ||
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|Stage 2 | |Stage 2 | ||
|Instructions: | |Instructions: | ||
# | # Kill the two Necromancers in this room | ||
# Kill the 3 Draugr that | # Kill the 3 Draugr that appear after the necro's are dead | ||
# | # Observer the puzzle hint that appears on the Nordic Column in the middle of this room | ||
}} | }} | ||
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# This is a wing of the safe room. Make your way past the room with beds and climb the tower stairs | # This is a wing of the safe room. Make your way past the room with beds and climb the tower stairs | ||
# Kill the 3 bandits at the top of the tower | # Kill the 3 bandits at the top of the tower | ||
# | # Observe the puzzle hint that appears on the wall | ||
# On your way back to the safe room you will have to kill 6 Bandits | # On your way back to the safe room you will have to kill 6 Bandits | ||
}} | }} | ||
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* 3 spheres | * 3 spheres | ||
* 2 Dwarven Centurions | * 2 Dwarven Centurions | ||
After you kill all the enemies, the puzzle hint will appear on the wall above the exit to the dwarven lift. Jump down the lift, it will take you back to the entrance of this room, then turn around and go through the large golden dwarven door to get back to the safe room. | |||
* NOTE: Like the other dwarven stages, if you are a master of sneak the enemies may not detect you and pop out. Try shouting around the place to get them to ambush you. Make sure you kill ALL the enemies listed for the chest to appear | * NOTE: Like the other dwarven stages, if you are a master of sneak the enemies may not detect you and pop out. Try shouting around the place to get them to ambush you. Make sure you kill ALL the enemies listed for the chest to appear | ||
}} | }} | ||
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# Kill the 3 frost trolls | # Kill the 3 frost trolls | ||
# Kill the 3 Ice Wraiths | # Kill the 3 Ice Wraiths | ||
# | # The Puzzle hint will appear in the Column of Ice on the raised platform | ||
# Kill the Wisp mother on your way back to the safe room | # Kill the Wisp mother on your way back to the safe room | ||
}} | }} | ||
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# Ice Cave -> Snake | # Ice Cave -> Snake | ||
[[Image:Combo1.jpg|none]] | [[Image:Combo1.jpg|thumb|none|snake, dolphin, dolphin]][[Image:Combo2.jpg|thumb|none|eagle, snake]] | ||
}} | }} |
Latest revision as of 05:31, 6 April 2013
- Encounter Zone
- Min Level: 50
- Characters:
Summary:
- Similar to Level 4, you start off in the safe room, and can tackle the 5 stages in any order you wish.
- In the basement, there is a room with 5 puzzle pillars. Each pillar corresponds to a stage in this level
- e.g. The pillar with the dwemer pipe behind it corresponds to the stage with the dwarven enemies.
- The pillar with the Imperial column behind it corresponds to the stage in the Imperial Fort
- After you defeat all the enemies in a stage, it will give you the answer to the puzzle pillar for that stage.
- You cannot leave level 9 until you set all the puzzle pillars to the correct symbol, and then pull the lever
Stage 1 |
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Enemies to Kill:
NOTES:
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Stage 2 |
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Instructions:
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Stage 3 |
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Instructions:
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Stage 4 |
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Enemies to Kill:
After you kill all the enemies, the puzzle hint will appear on the wall above the exit to the dwarven lift. Jump down the lift, it will take you back to the entrance of this room, then turn around and go through the large golden dwarven door to get back to the safe room.
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Stage 5 |
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Instructions:
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The Puzzle Pillar Combination is |
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