TRH/WalkThrough/Level 4: Difference between revisions
< TRH | WalkThrough
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* Encounter Zone | * Encounter Zone | ||
** Min Level: 25 | ** Min Level: 25 | ||
*Characters: | |||
** [[TRH/Characters#The_Lancer | The Lancer]] | |||
Summary: | Summary: | ||
# This level is not linear like the others. You start off in the safe room, and can tackle the 5 stages in any order you wish. | # This level is not linear like the others. You start off in the safe room, and can tackle the 5 stages in any order you wish. | ||
# Each stage gives you a single key. | # Each stage gives you a single key. | ||
# Only with all 5 keys can you unlock the doors to Level 5 | # Only with all 5 keys can you unlock the doors to Level 5 | ||
{{###EXPANDALL###}} | {{###EXPANDALL###}} | ||
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* 4 Spriggan Companions | * 4 Spriggan Companions | ||
NOTES: | NOTES: | ||
# On your way back, the Sword of Plot Advancement will appear. This does +40 damage against dragons. | # On your way back, the [[TRH/Items#Swords_of_Plot_Advancement | Sword of Plot Advancement]] will appear. This does +40 damage against dragons. | ||
# To go back to the safe room, stand on the wooden stump and jump. Followers may | # To go back to the safe room, stand on the wooden stump and jump. Followers may disappear when you go back, in this case save your game and reload. | ||
}} | }} | ||
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# Kill the 3 Ice Wraiths | # Kill the 3 Ice Wraiths | ||
# Grab the key from the chest | # Grab the key from the chest | ||
# Take the [[TRH/Items#Swords_of_Plot_Advancement | GreatSword of Plot Advancement]] if you want | |||
# Kill the Wisp mother on your way back to the safe room | # Kill the Wisp mother on your way back to the safe room | ||
}} | }} |
Latest revision as of 05:44, 6 April 2013
- Encounter Zone
- Min Level: 25
- Characters:
Summary:
- This level is not linear like the others. You start off in the safe room, and can tackle the 5 stages in any order you wish.
- Each stage gives you a single key.
- Only with all 5 keys can you unlock the doors to Level 5
{{###EXPANDALL###}}
Stage 1 |
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Enemies to Kill:
NOTES:
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Stage 2 |
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Instructions:
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Stage 3 |
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Instructions:
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Stage 4 |
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Enemies to Kill:
Like the other levels, there is no 'door' that appears that takes you to the next level. Instead a chest with a key will appear. Take the key (near the dwarven lift) and jump down the lift, it will take you back to the entrance of this room, go through the large golden dwarven door to get back to the safe room.
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Stage 5 |
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Instructions:
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Exiting the Level:
- Go back to the 'Hub' room, (lower level of the safe room)
- Opposite the 4 doors, there is a normal-looking imperial door, go out through this one
- There are 4 doors in a row you will have to unlock with all the keys you got
- To unlock the Puzzle Door, you need to use the Rabbit Hole Glass Claw you picked up in Stage 2
The Puzzle Door Combination is |
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