The entrance to the Rabbit Hole Dungeon can be found just north-east of Falkreath.
===Level 2===
[[Image: TRHLocation.jpg|thumb|none|The Rabbit Hole Dungeon on the Skyrim Map]]
* Encounter Zone:
** Min Level: 15
Summary: This level is filled with fire-based enemies. The fire shield offered in the previous safe room has a double edge: It offers resistance to fire, but weakness to frost
====Stage 1====
* 3 fire atronachs
====Stage 2====
* 3 forsworn fire mages
* 2 Hagravens
* 1 Hagraven Companion
* If you are lvl 30 or greater:
** 2 Hagravens
** 1 Forsworn Boss
NOTE: This stage contains the hallway that leads to the secret room. This is the fabled room that requires 10 secret keys to open. Before you can get to the secret doors, you must open the portcullis. It only opens when you flip the dwemer switch in Stage 4 of this level
====Stage 3====
* 6 Warlocks
====Stage 4====
* 3 Dwarven Spiders
* 1 Dwarven Sphere
* 1 Dwarven Centurion
====Stage 5====
* 1 Wisp Mother
** If you are above level 30, there will be 3 wisp mothers
* The second time you play this stage there will instead be:
Summary: This level is filled with fire-based enemies. The fire shield offered in the previous safe room has a double edge: It offers resistance to fire, but weakness to frost
{{###EXPANDALL###}}
Stage 1
Enemies to Kill: 3 fire atronachs
Stage 2
Enemies to Kill:
3 forsworn fire mages
2 Hagravens
1 Hagraven Companion
If you are lvl 30 or greater you will also fight:
2 Hagravens
1 Forsworn Boss
Stage 3
Enemies to Kill: 6 Warlocks
Stage 4
Enemies to Kill:
3 Dwarven Spiders
1 Dwarven Sphere
1 Dwarven Centurion
NOTE: If your character is a master of sneak, these enemies may not ambush you. Try shouting at the pipes to get them to pop out.
Stage 5
Enemies to Kill:
1 Wisp Mother
If you are above level 30, there will be 3 wisp mothers
Summary: This level is filled with undead enemies. Fire and silver weapons are effective. The safe room preceding this one has holy weapons, these have a chance of making your enemies flee
{{###EXPANDALL###}}
Stage 1
Enemies to Kill: 4 Werewolves
Stage 2
Enemies to Kill: 19 Draugr
Stage 3
Enemies to Kill:
4 Necromancers
These Necro's will try to summon some of the corpses lying around the place
There will be 3 High-level necro's if you are above level 40
Stage 4
Enemies to Kill: 4 Ghosts
Stage 5
Enemies to Kill: 5 Vampires
The Dwarven lever in this room will summon a fire warlock, use it to help you against the vampires if they are giving you trouble.
To go back to the safe room, stand on the wooden stump and jump. Followers may disappear when you go back, in this case save your game and reload.
Stage 2
Instructions:
Go to the altar and pick up the Rabbit Hole Glass Claw
Kill the 3 Draugr that wake up
On your way back, kill the two Necromancers that appear
Stage 3
Instructions:
This is a wing of the safe room. Make your way past the room with beds and climb the tower stairs
Kill the 3 bandits at the top of the tower
Take the key from the chest that appears
On your way back to the safe room you will have to kill 6 Bandits
Stage 4
Enemies to Kill:
3 spheres
2 Dwarven Centurions
Like the other levels, there is no 'door' that appears that takes you to the next level. Instead a chest with a key will appear. Take the key (near the dwarven lift) and jump down the lift, it will take you back to the entrance of this room, go through the large golden dwarven door to get back to the safe room.
NOTE: Like the other dwarven stages, if you are a master of sneak the enemies may not detect you and pop out. Try shouting around the place to get them to ambush you. Make sure you kill ALL the enemies listed for the chest to appear
The infinity -1 bow appears here
The creator didn't want the Archers to feel left out, since both one-handed and two-handed players get a 'sword of plot advancement' here
Summary: Like Level 3, this level is filled with undead enemies. The safe room preceding this one has holy weapons that are more powerful than the ones you got in level 3
{{###EXPANDALL###}}
Stage 1
Enemies to Kill: 4 Werewolves
Stage 2
Enemies to Kill: 19 Draugr
Stage 3
Enemies to Kill:
4 Necromancers
These Necro's will try to summon some of the corpses lying around the place
There will be 3 High-level necro's if you are above level 40
Stage 4
Enemies to Kill: 4 Ghosts
Stage 5
Enemies to Kill: 5 Vampires
The Dwarven lever in this room will summon a fire warlock, use it to help you against the vampires if they are giving you trouble.
Kill the 3 Atronachs on the table for the path forward to appear
Kill the 2 Forsworn on the map table
You can jump across to the circular table with magic potions, if you need them
Cross over to the Enchanting station
Kill the 4 Vampires that appear
Make your way across to the table with food.
Cross the bridge to the Weapons table
Take the stairs down to the exit
In this safe room, you will find that you have shrunken to a very small size. (or has the room grown to be huge?) You will have to navigate your way across the tabletops to get to the entrance to level 9.
You can still take the exit out to skyrim if you want to give up
Similar to Level 4, you start off in the safe room, and can tackle the 5 stages in any order you wish.
In the basement, there is a room with 5 puzzle pillars. Each pillar corresponds to a stage in this level
e.g. The pillar with the dwemer pipe behind it corresponds to the stage with the dwarven enemies.
The pillar with the Imperial column behind it corresponds to the stage in the Imperial Fort
After you defeat all the enemies in a stage, it will give you the answer to the puzzle pillar for that stage.
You cannot leave level 9 until you set all the puzzle pillars to the correct symbol, and then pull the lever
Stage 1
Enemies to Kill:
2 Spriggans
4 Spriggan Companions
NOTES:
To go back to the safe room, stand on the wooden stump and jump. Followers may have disappear when you go back, in this case save your game and reload.
Stage 2
Instructions:
Kill the two Necromancers in this room
Kill the 3 Draugr that appear after the necro's are dead
Observer the puzzle hint that appears on the Nordic Column in the middle of this room
Stage 3
Instructions:
This is a wing of the safe room. Make your way past the room with beds and climb the tower stairs
Kill the 3 bandits at the top of the tower
Observe the puzzle hint that appears on the wall
On your way back to the safe room you will have to kill 6 Bandits
Stage 4
Enemies to Kill:
3 spheres
2 Dwarven Centurions
After you kill all the enemies, the puzzle hint will appear on the wall above the exit to the dwarven lift. Jump down the lift, it will take you back to the entrance of this room, then turn around and go through the large golden dwarven door to get back to the safe room.
NOTE: Like the other dwarven stages, if you are a master of sneak the enemies may not detect you and pop out. Try shouting around the place to get them to ambush you. Make sure you kill ALL the enemies listed for the chest to appear
Stage 5
Instructions:
Kill the 3 frost trolls
Kill the 3 Ice Wraiths
The Puzzle hint will appear in the Column of Ice on the raised platform
Kill the Wisp mother on your way back to the safe room
Summary: This is it! The Final level, the real prison built by Sheogorath to imprison the nefarious Great Hare! Unlike the previous levels, which where just shattered versions of this prison in various dimensions, this level in contiguous and has no loading screens.
This room is similar to levels 4 and 9, but have no enemies, only lots and lots of Treasure
There is a single, unenchanted Infinity-1 weapon in each stage of this level.
There are many randomly generated weapons in this level. If you are lucky, you will get a random Infinity-1 weapon, or maybe even an Infinity+1 weapon!
Choose your treasure carefully! Once you leave there is no guarantee the treasure you see in this level will remain. It will most likely respawn by the time you return to the treasure room again!