LoH/cards/Archery: Difference between revisions

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|cardnum=94
|cardnum=94
|name=Archery
|name=Archery
|name_colored=<span style="font-weight: bold; color: #B4EDBC;">Archery</span>
|name_colored=<span style="font-weight: bold; color: #E0BEFE;">Archery</span>
|image=94_archery.jpg
|image=94_archery.jpg
|set=Genesis
|set=Genesis
|rarity=Uncommon
|rarity=Rare
|rarity_colored=<span style="color: #B4EDBC;">Uncommon</span>
|rarity_colored=<span style="color: #E0BEFE;">Rare</span>
|badges={{LoH/Psych|30}}
|badges={{LoH/Psych|30}}
|type=Tactical
|type=Tactical
Line 14: Line 14:
|costcredit=0
|costcredit=0
|costgold=0
|costgold=0
|damagebase=2
|damagebase=3
|damageperc=100
|damageperc=100
|shieldbase=2
|shieldbase=2
|shieldperc=100
|shieldperc=100
|willpower=
|willpower=1
|desc=<span class="plainlinks">For each copy of [{{fullurl:LoH/cards/Archery}} <span style="font-weight: bold; color: #B4EDBC;">Archery</span>] in your depletion pile, deal +1 damage and gain 1 [[LoH/terms/Willpower Counter|<span style="font-weight: bold; color: #CAFD00">Willpower Counter</span>]].</span>
|desc=<span class="plainlinks">{{plus}}1 {{LoH/Term|Willpower Counter|Willpower Counters}}<br />
|short_desc=<span class="plainlinks">For each copy of [{{fullurl:LoH/cards/Archery}} <span style="font-weight: bold; color: #B4EDBC;">Archery</span>] in your depletion pile, deal +1 damage and gain 1 WC.</span>
<br />
For each copy of [{{fullurl:LoH/cards/Archery}} <span style="font-weight: bold; color: #E0BEFE;">Archery</span>] in your depletion pile, deal +1 damage and gain 1 [[LoH/terms/Willpower Counter|<span style="font-weight: bold; color: #CAFD00">Willpower Counter</span>]].</span>
|short_desc=<span class="plainlinks">{{plus}}1 {{LoH/Term|Willpower Counter|WCs}}<br />
<br />
For each copy of [{{fullurl:LoH/cards/Archery}} <span style="font-weight: bold; color: #E0BEFE;">Archery</span>] in your depletion pile, deal +1 damage and gain 1 WC.</span>
|lore=Bows and arrows may seem ridiculously archaic in the modern age, but there's something to be said for near-silent weapons that can carry interesting payloads.
|lore=Bows and arrows may seem ridiculously archaic in the modern age, but there's something to be said for near-silent weapons that can carry interesting payloads.
}}
}}

Latest revision as of 15:32, 18 May 2013

​Archery
3   ATTACK SHIELD   2
 Genesis #94   +1 Willpower Counters

For each copy of Archery in your depletion pile, deal +1 damage and gain 1 Willpower Counter.

Bows and arrows may seem ridiculously archaic in the modern age, but there's something to be said for near-silent weapons that can carry interesting payloads.
Tactical Attack

<tabber> "Genesis"=

Genesis Cards
All Genesis
Common | Uncommon | Rare | Epic | Legendary
Martial | Tactical | Ally | Memento | Event
Power | Sculpting | Reflex | Psych | No Badge
Sub Types | Special | No Rarity

|-| "Tempus"=

Tempus Cards
All Tempus
Rare | Epic | Legendary
Martial | Tactical | Ally | Memento | Event
Power | Sculpting | Reflex | Psych | No Badge
Sub Types | Special

|-| "Vengeance"=

Vengeance Cards
All Vengeance
Uncommon | Rare | Epic | Legendary
Martial | Tactical | Ally | Memento | Event
Power | Sculpting | Reflex | Psych | No Badge
Sub Types | Special

|-| "Crisis"=

Crisis Cards
All Crisis
Common | Uncommon | Rare | Epic | Legendary
Martial | Tactical | Ally | Memento | Event
Power | Sculpting | Reflex | Psych | No Badge
Sub Types

|-| "Rift"=

Rift Cards
All Rift
Common | Uncommon | Rare | Epic | Legendary
Martial | Tactical | Ally | Memento | Event
Power | Sculpting | Reflex | Psych | No Badge
Sub Types | Special

|-| "Villain"=

Villain Cards
All Villain
Uncommon | Rare | Epic | Legendary
Martial | Tactical | Ally | Memento | Event
Power | Sculpting | Reflex | Psych | No Badge
Sub Types

|-| "Tribunal"=

Tribunal Cards
All Tribunal
Common | Uncommon | Rare | Epic | Legendary
Martial | Tactical | Ally | Memento | Event
Power | Sculpting | Reflex | Psych | No Badge
Sub Types

|-| "Promo"=

Promo
All Promo
Uncommon | Rare | Epic | Legendary
Martial | Tactical | Ally | Memento | Event
Power | Sculpting | Reflex | Psych | No Badge

|-| "Mastermind (Enemy)"=

Mastermind (Genesis)
All Mastermind (Genesis)
Mastermind (Tempus)
All Mastermind (Tempus)
Mastermind (Vengeance)
All Mastermind (Vengeance)
Mastermind (Crisis)
All Mastermind (Crisis)
Mastermind (Rift)
All Mastermind (Rift)
Mastermind (Tribunal)
All Mastermind (Tribunal)

|-| "Other"=

Other Lists
All Cards

|-| </tabber>

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