LoH/cards/Johnny Tinker: Difference between revisions
(Created page with "{{LoH/Card
|id=439
|cardnum=26
|name=Johnny Tinker
|image=439_johnny_tinker.jpg
|set=Vengeance
|rarity=Legendary
|badges={{LoH/Power|30}} {{LoH/Sculpting|30}}
|type=Al...") |
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|cardnum=26 | |cardnum=26 | ||
|name=Johnny Tinker | |name=Johnny Tinker | ||
|name_colored=<span style="font-weight: bold; color: #FEB0B0;">Johnny Tinker</span> | |||
|image=439_johnny_tinker.jpg | |image=439_johnny_tinker.jpg | ||
|set=Vengeance | |set=Vengeance | ||
|rarity=Legendary | |rarity=Legendary | ||
|rarity_colored=<span style="color: #FEB0B0;">Legendary</span> | |||
|badges={{LoH/Power|30}} {{LoH/Sculpting|30}} | |badges={{LoH/Power|30}} {{LoH/Sculpting|30}} | ||
|type=Ally | |type=Ally | ||
|type_colored=<span style="color: #E6E6E6;">Ally</span> | |||
|subtype=Homeschool | |subtype=Homeschool | ||
|costcredit=0 | |costcredit=0 | ||
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|shieldperc=100 | |shieldperc=100 | ||
|willpower= | |willpower= | ||
|desc= | |desc=<span class="plainlinks">[[LoH/terms/Discard|<span style="font-weight: bold; color: #CAFD00">Discard</span>]] your hand. If you [[LoH/terms/Discard|<span style="font-weight: bold; color: #CAFD00">discarded</span>]] 1 card, the next [[LoH/terms/Threat|<span style="font-weight: bold; color: #CAFD00">threat</span>]] played against you deals no more than 5 damage, and each opponent [[LoH/terms/Banish|<span style="font-weight: bold; color: #CAFD00">banishes</span>]] 3 cards. If you [[LoH/terms/Discard|<span style="font-weight: bold; color: #CAFD00">discarded</span>]] 2 cards, [[LoH/terms/Attack|<span style="font-weight: bold; color: #CAFD00">attacks</span>]] you play for the next 2 turns deal +4 damage.<br /> | ||
<br /> | <br /> | ||
If {{LoH/ | If [{{fullurl:LoH/cards/Johnny Tinker}} <span style="font-weight: bold; color: #FEB0B0;">Johnny Tinker</span>] would be [[LoH/terms/Deplete|<span style="font-weight: bold; color: #CAFD00">depleted</span>]], [[LoH/terms/Deplete|<span style="font-weight: bold; color: #CAFD00">deplete</span>]] another card instead.</span> | ||
|short_desc=Discard your hand. If you discarded 1 card, the next threat played against you deals no more than 5 damage, and each opponent banishes 3 cards. If you discarded 2 cards, attacks you play for the next 2 turns deal +4 damage.<br /> | |short_desc=<span class="plainlinks">Discard your hand. If you discarded 1 card, the next threat played against you deals no more than 5 damage, and each opponent banishes 3 cards. If you discarded 2 cards, attacks you play for the next 2 turns deal +4 damage.<br /> | ||
If {{LoH/ | If [{{fullurl:LoH/cards/Johnny Tinker}} <span style="font-weight: bold; color: #FEB0B0;">Johnny Tinker</span>] would be depleted, deplete another card instead.</span> | ||
|lore=Jonathon Turner's father was a mechanic, and Johnny spent a lot of time in his garage watching him ply his trade. So he learned how machinery worked from an early age, and was able to help out as soon as his boyish hands were strong enough. But repairing and reconstructing someone else's creations never really captivated him. He liked to mess around with bits and pieces to invent his own designs -- sometimes to his dad's dismay. For example, on one occasion Mr. Turner walked into the garage to discover that Johnny had turned a customer's motorcycle into a suit of mechanized armor.<br /> | |lore=Jonathon Turner's father was a mechanic, and Johnny spent a lot of time in his garage watching him ply his trade. So he learned how machinery worked from an early age, and was able to help out as soon as his boyish hands were strong enough. But repairing and reconstructing someone else's creations never really captivated him. He liked to mess around with bits and pieces to invent his own designs -- sometimes to his dad's dismay. For example, on one occasion Mr. Turner walked into the garage to discover that Johnny had turned a customer's motorcycle into a suit of mechanized armor.<br /> | ||
<br /> | <br /> | ||
Johnny's Emergent abilities are so perfectly in line with his predilections that they helped reignite the debate about the link between a person's mindset and the types of power they develop. He can manipulate machinery, and make it take on new forms. Hence his metallic costume can become a wide arsenal of tools and weapons. | Johnny's Emergent abilities are so perfectly in line with his predilections that they helped reignite the debate about the link between a person's mindset and the types of power they develop. He can manipulate machinery, and make it take on new forms. Hence his metallic costume can become a wide arsenal of tools and weapons. | ||
}} | }} |
Latest revision as of 18:33, 22 December 2012
Johnny Tinker
7 ATTACK
SHIELD 3
Vengeance #26
Homeschool
Discard your hand. If you discarded 1 card, the next threat played against you deals no more than 5 damage, and each opponent banishes 3 cards. If you discarded 2 cards, attacks you play for the next 2 turns deal +4 damage.
If Johnny Tinker would be depleted, deplete another card instead.
Jonathon Turner's father was a mechanic, and Johnny spent a lot of time in his garage watching him ply his trade. So he learned how machinery worked from an early age, and was able to help out as soon as his boyish hands were strong enough. But repairing and reconstructing someone else's creations never really captivated him. He liked to mess around with bits and pieces to invent his own designs -- sometimes to his dad's dismay. For example, on one occasion Mr. Turner walked into the garage to discover that Johnny had turned a customer's motorcycle into a suit of mechanized armor.
Johnny's Emergent abilities are so perfectly in line with his predilections that they helped reignite the debate about the link between a person's mindset and the types of power they develop. He can manipulate machinery, and make it take on new forms. Hence his metallic costume can become a wide arsenal of tools and weapons.
Ally
<tabber> "Genesis"=
Genesis Cards |
All Genesis |
Common | Uncommon | Rare | Epic | Legendary |
Martial | Tactical | Ally | Memento | Event |
Power | Sculpting | Reflex | Psych | No Badge |
Sub Types | Special | No Rarity |
|-| "Tempus"=
Tempus Cards |
All Tempus |
Rare | Epic | Legendary |
Martial | Tactical | Ally | Memento | Event |
Power | Sculpting | Reflex | Psych | No Badge |
Sub Types | Special |
|-| "Vengeance"=
Vengeance Cards |
All Vengeance |
Uncommon | Rare | Epic | Legendary |
Martial | Tactical | Ally | Memento | Event |
Power | Sculpting | Reflex | Psych | No Badge |
Sub Types | Special |
|-| "Crisis"=
Crisis Cards |
All Crisis |
Common | Uncommon | Rare | Epic | Legendary |
Martial | Tactical | Ally | Memento | Event |
Power | Sculpting | Reflex | Psych | No Badge |
Sub Types |
|-| "Rift"=
Rift Cards |
All Rift |
Common | Uncommon | Rare | Epic | Legendary |
Martial | Tactical | Ally | Memento | Event |
Power | Sculpting | Reflex | Psych | No Badge |
Sub Types | Special |
|-| "Villain"=
Villain Cards |
All Villain |
Uncommon | Rare | Epic | Legendary |
Martial | Tactical | Ally | Memento | Event |
Power | Sculpting | Reflex | Psych | No Badge |
Sub Types |
|-| "Tribunal"=
Tribunal Cards |
All Tribunal |
Common | Uncommon | Rare | Epic | Legendary |
Martial | Tactical | Ally | Memento | Event |
Power | Sculpting | Reflex | Psych | No Badge |
Sub Types |
|-| "Promo"=
Promo |
All Promo |
Uncommon | Rare | Epic | Legendary |
Martial | Tactical | Ally | Memento | Event |
Power | Sculpting | Reflex | Psych | No Badge |
|-| "Mastermind (Enemy)"=
Mastermind (Genesis) |
All Mastermind (Genesis) |
Mastermind (Tempus) |
All Mastermind (Tempus) |
Mastermind (Vengeance) |
All Mastermind (Vengeance) |
Mastermind (Crisis) |
All Mastermind (Crisis) |
Mastermind (Rift) |
All Mastermind (Rift) |
Mastermind (Tribunal) |
All Mastermind (Tribunal) |
|-| "Other"=
Other Lists |
All Cards |
|-| </tabber>
|