LoH/cards/A Thousand Deaths: Difference between revisions
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|cardnum=122 | |cardnum=122 | ||
|name=A Thousand Deaths | |name=A Thousand Deaths | ||
|name_colored=<span style="font-weight: bold; color: #E0BEFE;">A Thousand Deaths</span> | |||
|image=122_a_thousand_deaths.jpg | |image=122_a_thousand_deaths.jpg | ||
|set=Genesis | |set=Genesis | ||
|rarity=Rare | |rarity=Rare | ||
|rarity_colored=<span style="color: #E0BEFE;">Rare</span> | |||
|badges={{LoH/Psych|30}} | |badges={{LoH/Psych|30}} | ||
|type=Tactical | |type=Tactical | ||
|type_colored=<span style="color: #DC3223;">Tactical</span> | |||
|subtype= | |subtype= | ||
|costcredit=0 | |costcredit=0 | ||
Line 16: | Line 19: | ||
|shieldperc=100 | |shieldperc=100 | ||
|willpower= | |willpower= | ||
|desc={{LoH/Psych|20}} | |desc={{LoH/Psych|20}} Banisher 4. | ||
|short_desc={{LoH/Psych|20}} | |short_desc={{LoH/Psych|20}} Banisher 4. | ||
|lore=Being dead is easy. You just need to lie around and decompose. But dying... There are all sorts of ways that might be unpleasant -- and Emergents with the right psychic powers can make sure you experience each of them in turn. | |lore=Being dead is easy. You just need to lie around and decompose. But dying... There are all sorts of ways that might be unpleasant -- and Emergents with the right psychic powers can make sure you experience each of them in turn. | ||
}} | }} |
Latest revision as of 21:03, 6 October 2013
A Thousand Deaths
3 ATTACK
SHIELD 2
Genesis #122
Banisher 4.
Being dead is easy. You just need to lie around and decompose. But dying... There are all sorts of ways that might be unpleasant -- and Emergents with the right psychic powers can make sure you experience each of them in turn.
Tactical Attack
<tabber> "Genesis"=
Genesis Cards |
All Genesis |
Common | Uncommon | Rare | Epic | Legendary |
Martial | Tactical | Ally | Memento | Event |
Power | Sculpting | Reflex | Psych | No Badge |
Sub Types | Special | No Rarity |
|-| "Tempus"=
Tempus Cards |
All Tempus |
Rare | Epic | Legendary |
Martial | Tactical | Ally | Memento | Event |
Power | Sculpting | Reflex | Psych | No Badge |
Sub Types | Special |
|-| "Vengeance"=
Vengeance Cards |
All Vengeance |
Uncommon | Rare | Epic | Legendary |
Martial | Tactical | Ally | Memento | Event |
Power | Sculpting | Reflex | Psych | No Badge |
Sub Types | Special |
|-| "Crisis"=
Crisis Cards |
All Crisis |
Common | Uncommon | Rare | Epic | Legendary |
Martial | Tactical | Ally | Memento | Event |
Power | Sculpting | Reflex | Psych | No Badge |
Sub Types |
|-| "Rift"=
Rift Cards |
All Rift |
Common | Uncommon | Rare | Epic | Legendary |
Martial | Tactical | Ally | Memento | Event |
Power | Sculpting | Reflex | Psych | No Badge |
Sub Types | Special |
|-| "Villain"=
Villain Cards |
All Villain |
Uncommon | Rare | Epic | Legendary |
Martial | Tactical | Ally | Memento | Event |
Power | Sculpting | Reflex | Psych | No Badge |
Sub Types |
|-| "Tribunal"=
Tribunal Cards |
All Tribunal |
Common | Uncommon | Rare | Epic | Legendary |
Martial | Tactical | Ally | Memento | Event |
Power | Sculpting | Reflex | Psych | No Badge |
Sub Types |
|-| "Promo"=
Promo |
All Promo |
Uncommon | Rare | Epic | Legendary |
Martial | Tactical | Ally | Memento | Event |
Power | Sculpting | Reflex | Psych | No Badge |
|-| "Mastermind (Enemy)"=
Mastermind (Genesis) |
All Mastermind (Genesis) |
Mastermind (Tempus) |
All Mastermind (Tempus) |
Mastermind (Vengeance) |
All Mastermind (Vengeance) |
Mastermind (Crisis) |
All Mastermind (Crisis) |
Mastermind (Rift) |
All Mastermind (Rift) |
Mastermind (Tribunal) |
All Mastermind (Tribunal) |
|-| "Other"=
Other Lists |
All Cards |
|-| </tabber>
|