LoH/cards/Collateral Damage: Difference between revisions
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|cardnum=165 | |cardnum=165 | ||
|name=Collateral Damage | |name=Collateral Damage | ||
|name_colored=<span style="font-weight: bold; color: #E0BEFE;">Collateral Damage</span> | |||
|image=165_collateral_damage.jpg | |image=165_collateral_damage.jpg | ||
|set=Genesis | |set=Genesis | ||
|rarity=Rare | |rarity=Rare | ||
|rarity_colored=<span style="color: #E0BEFE;">Rare</span> | |||
|badges= | |badges= | ||
|type= | |type=Event | ||
|type_colored=<span style="color: #60B02D;">Event</span> | |||
|subtype= | |subtype= | ||
|costcredit=0 | |costcredit=0 | ||
Line 16: | Line 19: | ||
|shieldperc=100 | |shieldperc=100 | ||
|willpower= | |willpower= | ||
|desc= | |desc=[[LoH/terms/On Deplete|<span style="font-weight: bold; color: #CAFD00">On deplete</span>]], your opponent [[LoH/terms/Deplete|<span style="font-weight: bold; color: #CAFD00">depletes</span>]] 2. | ||
|short_desc=On deplete, your opponent depletes 2. | |short_desc=On deplete, your opponent depletes 2. | ||
|lore=They say that every bullet has its billet. The same is equally true of hurled cars or sculpted energy blasts. | |lore=They say that every bullet has its billet. The same is equally true of hurled cars or sculpted energy blasts. | ||
}} | }} |
Latest revision as of 18:26, 22 December 2012
Collateral Damage
0 ATTACK
SHIELD 0
Genesis #165
On deplete, your opponent depletes 2.
They say that every bullet has its billet. The same is equally true of hurled cars or sculpted energy blasts.
Event
<tabber> "Genesis"=
Genesis Cards |
All Genesis |
Common | Uncommon | Rare | Epic | Legendary |
Martial | Tactical | Ally | Memento | Event |
Power | Sculpting | Reflex | Psych | No Badge |
Sub Types | Special | No Rarity |
|-| "Tempus"=
Tempus Cards |
All Tempus |
Rare | Epic | Legendary |
Martial | Tactical | Ally | Memento | Event |
Power | Sculpting | Reflex | Psych | No Badge |
Sub Types | Special |
|-| "Vengeance"=
Vengeance Cards |
All Vengeance |
Uncommon | Rare | Epic | Legendary |
Martial | Tactical | Ally | Memento | Event |
Power | Sculpting | Reflex | Psych | No Badge |
Sub Types | Special |
|-| "Crisis"=
Crisis Cards |
All Crisis |
Common | Uncommon | Rare | Epic | Legendary |
Martial | Tactical | Ally | Memento | Event |
Power | Sculpting | Reflex | Psych | No Badge |
Sub Types |
|-| "Rift"=
Rift Cards |
All Rift |
Common | Uncommon | Rare | Epic | Legendary |
Martial | Tactical | Ally | Memento | Event |
Power | Sculpting | Reflex | Psych | No Badge |
Sub Types | Special |
|-| "Villain"=
Villain Cards |
All Villain |
Uncommon | Rare | Epic | Legendary |
Martial | Tactical | Ally | Memento | Event |
Power | Sculpting | Reflex | Psych | No Badge |
Sub Types |
|-| "Tribunal"=
Tribunal Cards |
All Tribunal |
Common | Uncommon | Rare | Epic | Legendary |
Martial | Tactical | Ally | Memento | Event |
Power | Sculpting | Reflex | Psych | No Badge |
Sub Types |
|-| "Promo"=
Promo |
All Promo |
Uncommon | Rare | Epic | Legendary |
Martial | Tactical | Ally | Memento | Event |
Power | Sculpting | Reflex | Psych | No Badge |
|-| "Mastermind (Enemy)"=
Mastermind (Genesis) |
All Mastermind (Genesis) |
Mastermind (Tempus) |
All Mastermind (Tempus) |
Mastermind (Vengeance) |
All Mastermind (Vengeance) |
Mastermind (Crisis) |
All Mastermind (Crisis) |
Mastermind (Rift) |
All Mastermind (Rift) |
Mastermind (Tribunal) |
All Mastermind (Tribunal) |
|-| "Other"=
Other Lists |
All Cards |
|-| </tabber>
|