LoH/cards/Zeroth: Difference between revisions
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{{LoH/Card | {{LoH/Card | ||
|id=203 | |id=203 | ||
|cardnum= | |cardnum= | ||
|name=Zeroth | |name=Zeroth | ||
|name_colored=<span style="font-weight: bold; color: #FEB0B0;">Zeroth</span> | |||
|image=203_zeroth.jpg | |image=203_zeroth.jpg | ||
|set=Genesis | |set=Genesis | ||
|rarity=Legendary | |rarity=Legendary | ||
|badges={{LoH/Power| | |rarity_colored=<span style="color: #FEB0B0;">Legendary</span> | ||
|type= | |badges={{LoH/Power|30}} {{LoH/Reflex|30}} {{LoH/Sculpting|30}} {{LoH/Psych|30}} | ||
|subtype= | |type=Ally | ||
|type_colored=<span style="color: #E6E6E6;">Ally</span> | |||
|subtype=Zeroth | |||
|costcredit=0 | |costcredit=0 | ||
|costgold=0 | |costgold=0 | ||
Line 16: | Line 19: | ||
|shieldperc=100 | |shieldperc=100 | ||
|willpower= | |willpower= | ||
|desc={{LoH/Power|20}} For the next 2 turns, | |desc={{LoH/Power|20}} For the next 2 turns, [[LoH/terms/Attack|<span style="font-weight: bold; color: #CAFD00">attacks</span>]] you play deal +2 damage.<br /> | ||
<br /> | |||
{{LoH/Reflex|20}} Play an additional attack this turn. | {{LoH/Reflex|20}} Play an additional attack this turn.<br /> | ||
<br /> | |||
{{LoH/Sculpting|20}} | {{LoH/Sculpting|20}} [[LoH/terms/Recover|<span style="font-weight: bold; color: #CAFD00">Recover</span>]] 4.<br /> | ||
<br /> | |||
{{LoH/Psych|20}} You have a 50% chance to deal +1 damage for each Willpower Counter. | {{LoH/Psych|20}} You have a 50% chance to deal +1 damage for each Willpower Counter. | ||
|short_desc={{LoH/Power|20}} For the next 2 turns, attacks you play deal +2 damage. | |short_desc={{LoH/Power|20}} For the next 2 turns, attacks you play deal +2 damage.<br /> | ||
{{LoH/Reflex|20}} Play an additional attack this turn. | {{LoH/Reflex|20}} Play an additional attack this turn.<br /> | ||
{{LoH/Sculpting|20}} Recover 4. | {{LoH/Sculpting|20}} Recover 4.<br /> | ||
{{LoH/Psych|20}} You have a 50% chance to deal +1 damage for each WC. | {{LoH/Psych|20}} You have a 50% chance to deal +1 damage for each WC. | ||
|lore=Aloysius Zeroth was a lynchpin of the United States' military industrial complex. He accumulated a vast fortune by designing and selling weapons to his government during the Cold War, along with sundry other technological innovations. However, profit was never his prime motivation. Zeroth was a patriot, a firm believer in American supremacy and the need to triumph over the Soviet Union. | |lore=Aloysius Zeroth was a lynchpin of the United States' military industrial complex. He accumulated a vast fortune by designing and selling weapons to his government during the Cold War, along with sundry other technological innovations. However, profit was never his prime motivation. Zeroth was a patriot, a firm believer in American supremacy and the need to triumph over the Soviet Union.<br /> | ||
<br /> | |||
It was in the name of ensuring American military dominance that he started building Zeus -- a satellite weapon capable of dropping titanium rods from orbit and annihilating a targeted area. But while working on Zeus he learned of an even greater threat than communism... | It was in the name of ensuring American military dominance that he started building Zeus -- a satellite weapon capable of dropping titanium rods from orbit and annihilating a targeted area. But while working on Zeus he learned of an even greater threat than communism...<br /> | ||
<br /> | |||
His sensors were being manipulated. Something was interfering with them, altering their readings as though to conceal an area of space from their electronic eyes. The interference was too perfect, too specific to be a coincidence. So Zeroth drew upon his Emergent ability to communicate with machines, the secret which had made him so successful as a military-industrialist, and searched for the source of the disturbance. | His sensors were being manipulated. Something was interfering with them, altering their readings as though to conceal an area of space from their electronic eyes. The interference was too perfect, too specific to be a coincidence. So Zeroth drew upon his Emergent ability to communicate with machines, the secret which had made him so successful as a military-industrialist, and searched for the source of the disturbance.<br /> | ||
<br /> | |||
That's how he learned of an impending alien attack on Earth. That's what promoted him to gather other powerful Emergents and form the Genesis Squadron. This team defended the planet from the extraterrestrial threat, and then went on to create the Phaeton Project -- where they help to nurture the next generation of costumed heroes. | That's how he learned of an impending alien attack on Earth. That's what promoted him to gather other powerful Emergents and form the Genesis Squadron. This team defended the planet from the extraterrestrial threat, and then went on to create the Phaeton Project -- where they help to nurture the next generation of costumed heroes. | ||
}} | }} |
Latest revision as of 18:27, 22 December 2012
Zeroth
1 ATTACK
SHIELD 1
Zeroth
For the next 2 turns, attacks you play deal +2 damage.
Play an additional attack this turn.
Recover 4.
You have a 50% chance to deal +1 damage for each Willpower Counter.
Aloysius Zeroth was a lynchpin of the United States' military industrial complex. He accumulated a vast fortune by designing and selling weapons to his government during the Cold War, along with sundry other technological innovations. However, profit was never his prime motivation. Zeroth was a patriot, a firm believer in American supremacy and the need to triumph over the Soviet Union.
It was in the name of ensuring American military dominance that he started building Zeus -- a satellite weapon capable of dropping titanium rods from orbit and annihilating a targeted area. But while working on Zeus he learned of an even greater threat than communism...
His sensors were being manipulated. Something was interfering with them, altering their readings as though to conceal an area of space from their electronic eyes. The interference was too perfect, too specific to be a coincidence. So Zeroth drew upon his Emergent ability to communicate with machines, the secret which had made him so successful as a military-industrialist, and searched for the source of the disturbance.
That's how he learned of an impending alien attack on Earth. That's what promoted him to gather other powerful Emergents and form the Genesis Squadron. This team defended the planet from the extraterrestrial threat, and then went on to create the Phaeton Project -- where they help to nurture the next generation of costumed heroes.
Ally
<tabber> "Genesis"=
Genesis Cards |
All Genesis |
Common | Uncommon | Rare | Epic | Legendary |
Martial | Tactical | Ally | Memento | Event |
Power | Sculpting | Reflex | Psych | No Badge |
Sub Types | Special | No Rarity |
|-| "Tempus"=
Tempus Cards |
All Tempus |
Rare | Epic | Legendary |
Martial | Tactical | Ally | Memento | Event |
Power | Sculpting | Reflex | Psych | No Badge |
Sub Types | Special |
|-| "Vengeance"=
Vengeance Cards |
All Vengeance |
Uncommon | Rare | Epic | Legendary |
Martial | Tactical | Ally | Memento | Event |
Power | Sculpting | Reflex | Psych | No Badge |
Sub Types | Special |
|-| "Crisis"=
Crisis Cards |
All Crisis |
Common | Uncommon | Rare | Epic | Legendary |
Martial | Tactical | Ally | Memento | Event |
Power | Sculpting | Reflex | Psych | No Badge |
Sub Types |
|-| "Rift"=
Rift Cards |
All Rift |
Common | Uncommon | Rare | Epic | Legendary |
Martial | Tactical | Ally | Memento | Event |
Power | Sculpting | Reflex | Psych | No Badge |
Sub Types | Special |
|-| "Villain"=
Villain Cards |
All Villain |
Uncommon | Rare | Epic | Legendary |
Martial | Tactical | Ally | Memento | Event |
Power | Sculpting | Reflex | Psych | No Badge |
Sub Types |
|-| "Tribunal"=
Tribunal Cards |
All Tribunal |
Common | Uncommon | Rare | Epic | Legendary |
Martial | Tactical | Ally | Memento | Event |
Power | Sculpting | Reflex | Psych | No Badge |
Sub Types |
|-| "Promo"=
Promo |
All Promo |
Uncommon | Rare | Epic | Legendary |
Martial | Tactical | Ally | Memento | Event |
Power | Sculpting | Reflex | Psych | No Badge |
|-| "Mastermind (Enemy)"=
Mastermind (Genesis) |
All Mastermind (Genesis) |
Mastermind (Tempus) |
All Mastermind (Tempus) |
Mastermind (Vengeance) |
All Mastermind (Vengeance) |
Mastermind (Crisis) |
All Mastermind (Crisis) |
Mastermind (Rift) |
All Mastermind (Rift) |
Mastermind (Tribunal) |
All Mastermind (Tribunal) |
|-| "Other"=
Other Lists |
All Cards |
|-| </tabber>
|