LoH/cards/Cold Case: Difference between revisions

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(Created page with "{{LoH/Card |id=155 |cardnum=155 |name=Cold Case |image=155_cold_case.jpg |set=Genesis |rarity=Epic |type={{Memento}} |subtype= |costcredit=0 |costgold=0 |damagebase=0 ...")
 
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|cardnum=155
|cardnum=155
|name=Cold Case
|name=Cold Case
|name_colored=<span style="font-weight: bold; color: #FED676;">Cold Case</span>
|image=155_cold_case.jpg
|image=155_cold_case.jpg
|set=Genesis
|set=Genesis
|rarity=Epic
|rarity=Epic
|type={{Memento}}
|rarity_colored=<span style="color: #FED676;">Epic</span>
|badges=
|type=Memento
|type_colored=<span style="color: #5CB1CE;">Memento</span>
|subtype=
|subtype=
|costcredit=0
|costcredit=0
Line 14: Line 18:
|shieldbase=0
|shieldbase=0
|shieldperc=100
|shieldperc=100
|desc=While in deck, whenever an Ally card is put into a player's depletion pile, you have a 50% chance to gain 1 Willpower Counter.
|willpower=
|short_desc=While in deck, whenever an Ally card is put into a player's depletion pile, you have a 50% chance to gain 1 WC.
|desc=Whenever you play an Ally, gain +2 Willpower Counters.<br />
<br />
[[LoH/terms/Ongoing|<span style="font-weight: bold; color: #CAFD00">Ongoing</span>]]: Whenever you play an Ally or an opponent plays an Ally against you, gain +3 Willpower Counters.
|short_desc=Whenever you play an Ally or an opponent plays an Ally against you, gain +3 WC.
|lore=Unsolved cases niggle away at a detective's mind like ancient wounds. They leave shards of misery in the hearts of the victims' friends and family. Only documentary makers relish their existence.
|lore=Unsolved cases niggle away at a detective's mind like ancient wounds. They leave shards of misery in the hearts of the victims' friends and family. Only documentary makers relish their existence.
}}
}}

Latest revision as of 21:03, 6 October 2013

​Cold Case
0   ATTACK SHIELD   0
 Genesis #155   Whenever you play an Ally, gain +2 Willpower Counters.

Ongoing: Whenever you play an Ally or an opponent plays an Ally against you, gain +3 Willpower Counters.

Unsolved cases niggle away at a detective's mind like ancient wounds. They leave shards of misery in the hearts of the victims' friends and family. Only documentary makers relish their existence.
  Memento

<tabber> "Genesis"=

Genesis Cards
All Genesis
Common | Uncommon | Rare | Epic | Legendary
Martial | Tactical | Ally | Memento | Event
Power | Sculpting | Reflex | Psych | No Badge
Sub Types | Special | No Rarity

|-| "Tempus"=

Tempus Cards
All Tempus
Rare | Epic | Legendary
Martial | Tactical | Ally | Memento | Event
Power | Sculpting | Reflex | Psych | No Badge
Sub Types | Special

|-| "Vengeance"=

Vengeance Cards
All Vengeance
Uncommon | Rare | Epic | Legendary
Martial | Tactical | Ally | Memento | Event
Power | Sculpting | Reflex | Psych | No Badge
Sub Types | Special

|-| "Crisis"=

Crisis Cards
All Crisis
Common | Uncommon | Rare | Epic | Legendary
Martial | Tactical | Ally | Memento | Event
Power | Sculpting | Reflex | Psych | No Badge
Sub Types

|-| "Rift"=

Rift Cards
All Rift
Common | Uncommon | Rare | Epic | Legendary
Martial | Tactical | Ally | Memento | Event
Power | Sculpting | Reflex | Psych | No Badge
Sub Types | Special

|-| "Villain"=

Villain Cards
All Villain
Uncommon | Rare | Epic | Legendary
Martial | Tactical | Ally | Memento | Event
Power | Sculpting | Reflex | Psych | No Badge
Sub Types

|-| "Tribunal"=

Tribunal Cards
All Tribunal
Common | Uncommon | Rare | Epic | Legendary
Martial | Tactical | Ally | Memento | Event
Power | Sculpting | Reflex | Psych | No Badge
Sub Types

|-| "Promo"=

Promo
All Promo
Uncommon | Rare | Epic | Legendary
Martial | Tactical | Ally | Memento | Event
Power | Sculpting | Reflex | Psych | No Badge

|-| "Mastermind (Enemy)"=

Mastermind (Genesis)
All Mastermind (Genesis)
Mastermind (Tempus)
All Mastermind (Tempus)
Mastermind (Vengeance)
All Mastermind (Vengeance)
Mastermind (Crisis)
All Mastermind (Crisis)
Mastermind (Rift)
All Mastermind (Rift)
Mastermind (Tribunal)
All Mastermind (Tribunal)

|-| "Other"=

Other Lists
All Cards

|-| </tabber>

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