LotS/Triple Barrel Blaster: Difference between revisions
(Created page with "{{LotS Item |name=Triple Barrel Blaster |color=Blue |attack=16 |defense=11 |type=Off Hand |ability= |text=The addition of a third barrel to the original weapon design doesn't all...") |
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|name=Triple Barrel Blaster | |name=Triple Barrel Blaster | ||
|color=Blue | |color=Blue | ||
|attack= | |attack=70 | ||
|defense= | |defense=64 | ||
|type=Off Hand | |type=Off Hand | ||
|ability= | |ability= | ||
|text=The addition of a third barrel to the original weapon design doesn't alleviate the dispersal problem plasma armaments have, but it does mean that any enemies caught at close quarters will suffer even more catastrophic damage. | |text=The addition of a third barrel to the original weapon design doesn't alleviate the dispersal problem plasma armaments have, but it does mean that any enemies caught at close quarters will suffer even more catastrophic damage. | ||
|obtained={{LotS/ | |obtained={{LotS/Mission2b|theneurophage}}<br> | ||
{{LotS/Mission2b|thepirate}}<br> | |||
{{LotS/Mission2b|thepsychic}} | |||
|used= | |||
|required={{LotS/Item Hunt|dragoncycle}} | |||
}} | }} |
Latest revision as of 06:11, 8 July 2015
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name::Triple Barrel Blaster | [[:Category:LotS/type::Off Hand|type::Off Hand]] |
Attack: attack::70 Defense: defense::64 |
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The addition of a third barrel to the original weapon design doesn't alleviate the dispersal problem plasma armaments have, but it does mean that any enemies caught at close quarters will suffer even more catastrophic damage. | |
Obtained from Mission Boss: {{#varpull:LotS/missions/theneurophage|LotS/missionboss|name}} (Zone {{#varpull:LotS/missions/theneurophage|LotS/MissionHeader|zone}}) | |
Required In
Item Hunt: {{#varpull:LotS/experiment/dragoncycle|Experiment|firstreward}} | |
{{#set:statdps=344 }} {{#set:minprocdps=0 }} {{#set:maxprocdps=0 }} {{#set:totalminprocdps=344 }} {{#set:totalmaxprocdps=344 }} {{#set:stamina=0 }} {{#set:energy=0 }} {{#set:honor=0 }} {{#set:pvp=0 }} {{#set:pvpattack=0 }} {{#set:pvpdefense=0 }} {{#set:health=0 }}
{{#set:color=Blue}}
{{#set:ability=}}
{{#set:text=The addition of a third barrel to the original weapon design doesn't alleviate the dispersal problem plasma armaments have, but it does mean that any enemies caught at close quarters will suffer even more catastrophic damage.}}
{{#set:obtained=Mission Boss: {{#varpull:LotS/missions/theneurophage|LotS/missionboss|name}} (Zone {{#varpull:LotS/missions/theneurophage|LotS/MissionHeader|zone}})
Mission Boss: {{#varpull:LotS/missions/thepirate|LotS/missionboss|name}} (Zone {{#varpull:LotS/missions/thepirate|LotS/MissionHeader|zone}})
Mission Boss: {{#varpull:LotS/missions/thepsychic|LotS/missionboss|name}} (Zone {{#varpull:LotS/missions/thepsychic|LotS/MissionHeader|zone}})}}
{{#set:used=}}
{{#set:notes=}}
{{#set:unique=}}