LotS/The Story/Legions of Steel/Command Center: Difference between revisions

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=='''Jungle'''==
<font size="3">'''Command Center'''</font><br>
Your eyes open to see Princess Illaria standing over your bunk. The worried expression on her face instantly dispels the lingering traces of sleep.
The five of you head towards the stairs leading up to the doorway. On the other side of the building, a fierce battle still rages between the two robot forces. But if you can carry out your mission within, it should soon be over.
 
<br><br>
“We’ve reached Capek,” she says. “But something’s wrong. We tried contacting the surface, and no one answered.
You ascend the stairs, and pick your way over the wreckage, through the smoke, to reach the entrance. Inside the building, you find yourself in a long, high-ceilinged lobby. The smoke outside the entrance obscures the daylight, and the only illumination in the chamber is a soft blue glow from the lights embedded in the walls and ceiling.
 
<br><br>
 
At the opposite end of the lobby is a door, which begins to slide open.
You sit up, your senses becoming alert. Her concern is justified. Capek isn’t a backwater planet with a minor colony on its surface, where someone might trip over a cable and disable the communications station. It’s a major production planet for TALOS, home to the most important factories in this part of their territory. There should be countless people ready to receive and respond to a communication from an incoming vessel.
<br><br>
 
<font size="3">'''Charge'''</font><br>
 
[[File:LotS_Quest_z2_a4_q1.jpg|none]]
You get to your feet, and follow her into the flight cabin. Talia’s sitting at the controls, Telemachus beside her. The planet dominates the view through the window.
Black and red robots pour through the doorway, spreading out into firing positions with mechanical efficiency. Red lasers flash towards you.
 
<br><br>
 
There’s no cover in the corridor, and little space to evade so much gunfire.
“Still nothing,” says Talia. “I can’t make contact with the surface. It’s like the entire communication network is down.
<br><br>
 
But Telemachus charges, and as he moves in front the body of his mech intercepts much of the fire. A moment later you’re all running after him, shooting from behind the cover he provides.
 
<br><br>
“Take her in slowly,” you say.
<font size="3">'''Hacking The System'''</font><br>
 
[[File:LotS_Quest_z2_a4_q2.jpg|none]]
 
Telemachus closes the distance, and his laser-edged chainsaw flashes as he carves his way through the remaining robots. Ragnar is only a moment behind him, cleaving another robot open with a swing from his axe. The lobby is yours. So far, so good.
Talia nods, and the ship moves towards the planet’s atmosphere. A moment later a pleasant-sounding voice comes over the communicator.
<br><br>
 
You go through the door, and find yourself in a smaller room, with corridors leading off in three directions. For the moment no enemies are in sight, but you can hear the thudding of robotic footsteps coming from nearby.
 
<br><br>
“Your presence here is unauthorized. Leave our atmosphere or be destroyed. Thank you.”
“It’s this way,” says the Princess, gesturing to the corridor on the left.
 
<br><br>
 
You run into that passage, cutting down the two robots at the far end with a hail of fire as you sprint. You reach the arched door they were guarding, a thick metal barrier which looks like it could withstand a great deal of punishment. Princess Illaria’s fingers dart across the keys of the security panel next to the door. The sounds of pursuit are close behind you, coming from just out of sight beyond the mouth of the corridor.
“This is Princess Illaria of the Sian Empire. I wish to-
<br><br>
 
“It’s not working!” she cries. “The code Wilex gave me isn’t working!
 
<br><br>
“Your presence here is unauthorized. Leave our atmosphere or-”
Robots appear at the far end of the corridor, and once again red laser fire flies at you.
 
<br><br>
 
“Keep them busy!” yells Ragnar. “I’ll open the door!”
“Automated message,” you say. “Take her up.
<br><br>
 
You’re dubious that a brute like Ragnar could circumvent a TALOS security system, but he seems insistent. So the rest of you form up around the door, and start blasting away at the robots.
 
<br><br>
Talia guides the ship upwards, allowing it to hold a geostationary position once it’s at a safe distance.
From behind you there’s a horrendous clanging noise. You steal a glance over your shoulder, and see that Ragnar is hacking the security panel… with his axe.
 
<br><br>
 
<font size="3">'''Manual Override'''</font><br>
“So,” she says, “what now?”
[[File:LotS_Quest_z2_a4_q3.jpg|none]]
 
“Bashing things always works,” Ragnar gloats, as the security door slides open. Then he turns round, and opens fire with his machinegun to help you finish off the last robots.
 
<br><br>
“I know the planet’s administrator. He’ll be in Capek Major, the capital city,” says the Princess. “Can you get us down there safely? I have to see him, and find out what’s happening.”
You enter the room beyond, and press the button to seal the door behind you. No interruptions. Telemachus pops open the cover to his cockpit, and leaps down from his mech. He’ll need hands for what he’s about to do, not a cannon or chainsaw.
 
<br><br>
 
The middle of the room is dominated by a large chair. Displays and terminals cover the walls. Directly in front of the chair, a big screen shows a video feed from outside the building, looking down on the fighting taking place in front of it. The gold and silver robots are hard-pressed, taking heavy fire from the black and red robots arrayed before them, and from huge laser blasts that seem to come from the screen itself.
“That might not be wise,” you say.
<br><br>
 
Princess Illaria runs to one of the terminals. In her hand she brandishes a data stick Wilex gave her. She thrusts it into a slot in front of her. You hope it works better than his code did. Talia moves over to another terminal, and does the same.
 
<br><br>
“We’ve come here to ask for TALOS’ help,” she replies. “So we can hardly deny them help in return. If they’re experiencing problems on the surface, I wish to aid them.”
A yellow holographic grid appears to your right, high on the wall. Red lines and dots blink on its surface.
 
<br><br>
 
“There it is!” says Telemachus. He runs towards the grid, but it’s far beyond his reach. “Why would they put it so high?” he whines.
You glance at the scanner and map displays.
<br><br>
 
“I’ve got you,says Ragnar. He grabs the boy, lifts him up, and sits him on his shoulders.
 
<br><br>
“Yes…” You point at the planetary map which has appeared on one of the monitors. “This jungle, over here. We should be able to land far enough away from the capital city to avoid triggering its defenses, but close enough to get there on foot.
Telemachus’ little fingers dance across the display. You sit down in the large chair in the center of the room, and move your hands to the control panel in front of it. Red lights, like those on the yellow grid, blink there. But a moment later there’s a cry of joy from Telemachus, and they turn green.
 
<br><br>
 
The turrets at the front of the building are under manual control now. Your control. It’s time to even the odds out there…
“Do it,” the Princess says.
<br><br>
 
<font size="3">'''Metal Storm'''</font><br>
 
[[File:LotS_Quest_z2_a4_q4.jpg|none]]
==='''Welcome to the Jungle'''===
Laser blasts ravage the ranks of the black and red robots on the screen before you. The gold and silver robots surge forwards, destroying those that are left, making for the front entrance.
The jungle rises towards you. In the distance dawn is breaking, but for now this part of the planet is shrouded in shadows, and the ship descends into darkness. It touches down on an expanse of grass near the tree line.
<br><br>
 
“Well done,” says the Princess. “All of you.
 
<br><br>
“Stay on the ship,” Princess Illaria tells Telemachus.
“Now for the bitch who did all this,” grunts Ragnar, a look of grim anticipation on his face as he swings his axe to and fro in the air.
 
<br><br>
 
Telemachus is already scrambling into his mech and closing the cockpit, perhaps before you have a chance to grab him and force him to stay behind. But you’re not sure you would have tried to stop him anyway. He’s proven very useful, and you don’t have the luxury of stopping to ponder the ethics of taking a child into battle.
“But-” he begins. The rest of his words are lost, as the flight cabin door shuts behind you, the Princess, and Talia.
<br><br>
 
The door to the turret control room slides open. The five of you move back down the corridor, and into another passage. It’s unguarded. The other robots must have gone to the front entrance, to repel those who are now storming the building.
 
<br><br>
“This jungle is a nature reserve,” says the Princess. “I was here once before. There are predators, but they’re kept in enclosures – behind force-fields.
You ascend a staircase, and come out on a gallery overlooking the front lobby. A little further along it is the stairway leading up to the main control room. Below you a horde of black and red robots is trading fire with the gold and silver bots surging through the entrance.
 
<br><br>
 
You and your companions shoot down from your vantage point as the robots clash.
“The kind of force-fields that fail if the systems malfunction?” you ask.
<br><br>
 
<font size="3">'''Fabricatrix Vespaisa'''</font><br>
 
[[File:LotS_Quest_Boss_z2_a4.jpg|none]]
“Yes…” she replies.
The gold and silver robots pour in from below, now in complete control of the lobby. They fan out, moving to secure the rest of the building.
 
<br><br>
 
“We could let them deal with things from here,” you say. But the Princess is already moving towards the stairs to the main control room.
The three of you grab your weapons, and exit the ship. Outside the jungle is silent. But the silence seems ominous instead of tranquil. Shouldn’t there be animal sounds in a jungle? The foliage at the base of the trees begins to rustle. Something’s in there, watching you...
<br><br>
 
At the top of the stairs is another security door. Next to it is a control panel similar to the one which was outside the turret control room. Once again Ragnar puts his axe to work, and the door slides open. Seems like quite a significant design flaw…
 
<br><br>
Then there’s a clanging noise from the ship, loud and startling. You look over, and see Telemachus’ mech lumbering towards you.
The control room is a lofty round chamber, with blue display screens circling the walls. In the middle, at the foot of a circular platform, are more black and red robots, these ones somehow more menacing in appearance than the ones you fought before. Atop that platform stands a woman in black and red robes, a vicious sneer on her face. At first glance it looks as if she has tentacles, like some kind of alien creature. Then you realize that they’re cables, extending from her back into slots on the walls. Some kind of interface.
 
<br><br>
 
“That’s a Fabricatrix’s uniform?” asks Talia. “Seriously?”
“Where did that thing come from?asks Talia, her gaze still fastened on the tree line.
<br><br>
 
Her costume does indeed seem rather revealing for the uniform of a high-ranking official… Then the woman and her robots attack, and you have no more time to ponder the matter.
 
<br><br>
“I made the servants put it in the cargo hold when they loaded the ship,” he replies.
----
 
<br>
 
Fabricatrix Vespasia topples over, falling off her platform and tumbling to the floor below. She sprawls there in a rather inelegant fashion. Most of the cables attached to the device on her back are now detached from the sockets on the walls. They twitch and flail like dying serpents.
The mech comes to a halt alongside the Princess and Talia, its torso swiveling as Telemachus inspects his surroundings. You decide against trying to order the boy back onto the ship. It isn’t the time for an argument, and the mech’s armored form is somehow reassuring.
<br><br>
 
She gives an unintelligible curse, then flops over onto her back, and raises her weapon. One of Talia’s pistols flashes, and the weapon flies from Vespasia’s hand, along with two of her fingers. She gasps in pain, her lungs unable to muster a scream.
 
<br><br>
Now that the mech’s stopped moving, the rustling in the bushes is audible once more. As you listen, it intensifies. Then the foliage parts to reveal vicious, predatory mouths. All around you the air is filled with something between a growl and a hiss, and the creatures attack.
“What were you doing here?” asks the Princess, desperate to learn all she can before death claims the Fabricatrix. “Why did you seize the planet?”
 
<br><br>
 
Vespasia spits, and remains silent. Then Ragnar stomps down on her damaged hand. This time she does manage to shriek, and blood erupts from her mouth with the effort it costs her.
==='''Red in Tooth and Claw'''===
<br><br>
Each blast from your weapons claims another of the savage creatures, but more keep bounding through the trees. They hurl themselves at you, their snapping jaws chomping at your throats. Even Telemachus’ hulking mech doesn’t intimidate them – the creatures scramble over it, their mouths scratching at its metal as they try to find something they can sink their teeth into.
“The Centurians!” she screams, as Ragnar grinds his boot into her hand. “They promised me… promised… me…”
 
<br><br>
 
A final rasping breath comes from her throat, along with droplets of blood. Then her eyes glaze over and her head slumps to the floor.
One of the beasts leaps at Princess Illaria from behind, and you bring your weapon up to pick it off.
<br><br>
 
----
 
<br>
==='''The Brute'''===
With the communications system back under the Chief Assembler’s control, a message is sent out across TALOS space. Fleets soon converge on the planet, and a meeting of leading officials is called. As a result of her role in the liberation of Capek, Princess Illaria is permitted to join them in the council chamber, and no one raises an objection when you enter alongside her. In their eyes you’re not merely her bodyguard, but her advisor. And under the circumstances, you suppose that’s true.
“I hate nature,” Talia says, as she untangles a piece of charred flesh from her hair.
<br><br>
 
The news that Fabricatrix Vespasia was acting on behalf of the Centurian Collective shocks them. But the holographic recorders in the commander center’s control room captured her dying words, and upon viewing the images even the most incredulous official accepts the truth. It seems that the Centurians have greater designs than even the conquest of the Sian Empire. They wished to gain a foothold in TALOS space, and it would have been a powerful one given the many robot factories on Capek, which could have been used to turn out legions of the Fabricatrix’s bots.
 
<br><br>
The ground is littered with corpses. Some of them are twitching, as if their dead jaws still yearn to bite into your flesh.
Around the table there are angry calls for war, for vengeance against the Centurians. Other voices suggest that the Centurians be denounced at the UHW Assembly instead, and sanctions proposed against them. The Princess listens to all this, and you see her sharpened political senses absorbing every word, every mannerism as she assesses each person in the room as surely as you would assess the movement of fighter ships in a space battle.
 
<br><br>
 
At last it’s her turn. She stands, all eyes upon her, and when she speaks it’s with all the skill of one born to lead. Eloquent words flow from her lips, and in their echo, in the determined, passionate expression on her beautiful face, you see the empress she’s destined to become. Heads nod around the table, and you sense the flow of her will enveloping every man and woman there. Some of them require no urging, already keen on a military response. And the others are caught up in the raging tide of her oratory, of the arguments she presents. Even before the decision is made, you know what the result will be. TALOS is going to war.
“Listen…” says the Princess.
<br><br>
 
Then Princess Illaria tells them of the strange technologies the Centurians possessed when they attacked the Child of Heaven, of the capabilities they demonstrated beyond those which should have been within their grasp.
 
<br><br>
She’s looking off into the trees. A second later you hear what alerted her. The sound of gunfire, faint in the distance, reaches your ears.
The leaders of TALOS are perturbed by this knowledge, at the thought that the Centurians might have secrets which could give them an edge in the coming conflict. They declare that the truth must be known, and the Princess nods her agreement. And then she poses her stratagem, which you believe was in her mind from the very start – all the discussions leading up to this one suggestion.
 
<br><br>
 
She calls for a surprise attack on a Centurian fleet, made without a declaration of war – a violation of the Union of Human Worlds’ laws. Her plan is to capture a Centurian leader, and extract the truth. Thus you will learn the source of their mysterious new technologies.
“Someone needs help,” she says. “Come on!”
 
 
You follow her into the trees, into whatever dangers lurk amongst the vines and branches. Talia moves beside you, her agile step darting over the entangling roots which threaten to trip you. Telemachus crashes through the undergrowth behind you, tearing through plants and splintering small trees.
 
 
The gunfire becomes louder and louder, the unmistakable rattle of a large, bullet-firing weapon. Bestial shrieks and a roaring human voice accompany it.
 
 
You reach the edge of a clearing, and gaze at the scene before you.
 
 
A man stands in the middle of the clearing, his bare chest rippling with muscles. In one hand he holds a machinegun, bullets spitting from its flaming muzzle and shells flying from its body. The man’s arm shakes with the recoil, but somehow keeps the weapon level. Scores of dead beasts are strewn around the clearing, and more are being torn apart by his gunfire. As you look on, he swings an axe in his other hand, dispatching another of the creatures.
 
 
The warrior is ferocious, and for a moment all four of you just stand there, watching him deal death with awed expressions on your faces. But more of the animals are moving towards him now, from all directions. No matter how well he fights, he’ll be overwhelmed soon.
 
 
You meet the Princess’ gaze, and she nods. You charge into the fray to support the brutish stranger.
 
 
==='''Rumble in the Jungle'''===
The man gives a satisfied grunt as you approach, perhaps by way of expressing his appreciation, and uses the momentary respite to stick a fresh clip in his weapon. Then he commences roaring and firing once more.
 
 
Talia moves to cover his right-hand side, the Princess beside her, and begins firing her pistols at everything that moves in that direction – picking creatures out of the air in mid-leap. Telemachus has no experience in battle tactics, and simply fires at whatever captures his attention in any direction. But the heavy firepower from his mech and the raw enthusiasm with which he brings it to bear make up for his lack of martial science.
 
 
You stand at the man’s other shoulder, and shoot at the creatures massing in that direction to flank your group.
 
 
==='''Garlax Ragebeasts'''===
The clearing has become a slaughterhouse. Corpses are piled high, where the creatures fell in droves – each one fearless, charging or leaping even as it saw those before it cut down. Their animal stench fills the air, and you see Princess Illaria’s nose wrinkling as it assaults her nostrils.
 
 
A few wounded survivors twist and turn on the ground, their wails and slowly flailing limbs pitiable despite their monstrous appearances. You and Talia begin to put them out of their misery, dispatching each one with a well placed laser shot.
 
 
The man grunts, grabs one of them by its neck before you can euthanize it, and yanks it up into the air. It makes a feeble effort to bite him as it dangles there, its jaws twitching and snapping, but it can’t break his powerful grip. Then he pulls it towards him, and sinks his teeth into its throat. The beast thrashes and screeches, before falling silent. The man hurls it aside, and turns to face you, part of the creature’s flesh still protruding from his mouth. He gulps, and it disappears down his throat, leaving blood and gore smeared around his lips to mark its passage. He brings a hand up to his face, and rubs it across his mouth – successfully transferring most of the mess.
 
 
The four of you stand and watch him in disgust. He grins as he sees the expressions on your faces, then pats his abdomen.
 
 
“Cybernetic guts,” he explains. “I could eat my gun if I wanted to. Except I need that for killing. Name’s Ragnar. Thanks for the help.”
 
 
“We… we were glad to be of assistance,” says Princess Illaria, her diplomatic skills allowing her to submerge her disgust. She’s used to dealing with foreigners and aliens, and being exposed to their dining habits.
 
 
Ragnar stares at her, his face first betraying curiosity, and then recognition.
 
 
“I know you,” he says, spitting out bloody saliva in his excitement. “You’re the Queen of the Sian Empire!”
 
 
“Princess,” she replies.
 
 
“Ha! One time I did a job for a Sian colony, and they paid me in hard credits. Systems screwed up or something. They had your face on it. Wow, a real live princess!”
 
 
Ragnar extends his hand to Princess Illaria. She grimaces as she gazes at the blood on it, but quickly disguises the emotion. She meets his gaze, and bows. This thankfully prompts him to withdraw his hand, and he makes a clumsy bow of his own instead.
 
 
“What are you doing here?” asks Talia.
 
 
“Did a job for TALOS,” Ragnar replies, turning to her. His gaze roams across her figure as he talks. “Came to Capek to collect my pay. They wouldn’t answer my hails, or let me land in the city. So I came down here.
 
 
“And you ran into those things?” Telemachus asks.
 
 
“Huh. Kid in a mech. In the fighting, thought you were some kind of robot.” Ragnar casts what appears to be an admiring glance at the mech. “Nice chainsaw… Nah, I ran into something else. I was running away from them when I crashed into a pack of these things, and had to start killing ‘em.”
 
 
A great monstrous roar bellows through the air, coming from beyond the trees.
 
 
“Is that the ‘something else’ you were running from?” you ask.
 
 
“Yeah…” Ragnar replies.
 
 
The ground rumbles, and you raise your weapon as you await whatever new danger is about to emerge.
 
 
..................
 
 
“Woah!” gasps Telemachus. “I can’t believe we killed those things!”
 
 
“Eh,” says Ragnar, with a shrug of his shoulders. “I’ve killed bigger. Just about everything dies if you shoot it enough times.”
 
 
“Which idiot thought it would be a good idea to put things like that in this nature reserve?” asks Talia.
 
 
“Damn fauna-huggers,” says Ragnar. “Some things need to be wiped out.”
 
 
“We should head towards the city,” you say. “Before we run into anything worse.”
 
 
“Yes,” agrees the Princess. “Capek Major is this way.”
 
 
With one final glance at the gigantic carcasses, the five of you head off into the trees.

Latest revision as of 10:08, 31 October 2012

Command Center
The five of you head towards the stairs leading up to the doorway. On the other side of the building, a fierce battle still rages between the two robot forces. But if you can carry out your mission within, it should soon be over.

You ascend the stairs, and pick your way over the wreckage, through the smoke, to reach the entrance. Inside the building, you find yourself in a long, high-ceilinged lobby. The smoke outside the entrance obscures the daylight, and the only illumination in the chamber is a soft blue glow from the lights embedded in the walls and ceiling.

At the opposite end of the lobby is a door, which begins to slide open.

Charge

Black and red robots pour through the doorway, spreading out into firing positions with mechanical efficiency. Red lasers flash towards you.

There’s no cover in the corridor, and little space to evade so much gunfire.

But Telemachus charges, and as he moves in front the body of his mech intercepts much of the fire. A moment later you’re all running after him, shooting from behind the cover he provides.

Hacking The System

Telemachus closes the distance, and his laser-edged chainsaw flashes as he carves his way through the remaining robots. Ragnar is only a moment behind him, cleaving another robot open with a swing from his axe. The lobby is yours. So far, so good.

You go through the door, and find yourself in a smaller room, with corridors leading off in three directions. For the moment no enemies are in sight, but you can hear the thudding of robotic footsteps coming from nearby.

“It’s this way,” says the Princess, gesturing to the corridor on the left.

You run into that passage, cutting down the two robots at the far end with a hail of fire as you sprint. You reach the arched door they were guarding, a thick metal barrier which looks like it could withstand a great deal of punishment. Princess Illaria’s fingers dart across the keys of the security panel next to the door. The sounds of pursuit are close behind you, coming from just out of sight beyond the mouth of the corridor.

“It’s not working!” she cries. “The code Wilex gave me isn’t working!”

Robots appear at the far end of the corridor, and once again red laser fire flies at you.

“Keep them busy!” yells Ragnar. “I’ll open the door!”

You’re dubious that a brute like Ragnar could circumvent a TALOS security system, but he seems insistent. So the rest of you form up around the door, and start blasting away at the robots.

From behind you there’s a horrendous clanging noise. You steal a glance over your shoulder, and see that Ragnar is hacking the security panel… with his axe.

Manual Override

“Bashing things always works,” Ragnar gloats, as the security door slides open. Then he turns round, and opens fire with his machinegun to help you finish off the last robots.

You enter the room beyond, and press the button to seal the door behind you. No interruptions. Telemachus pops open the cover to his cockpit, and leaps down from his mech. He’ll need hands for what he’s about to do, not a cannon or chainsaw.

The middle of the room is dominated by a large chair. Displays and terminals cover the walls. Directly in front of the chair, a big screen shows a video feed from outside the building, looking down on the fighting taking place in front of it. The gold and silver robots are hard-pressed, taking heavy fire from the black and red robots arrayed before them, and from huge laser blasts that seem to come from the screen itself.

Princess Illaria runs to one of the terminals. In her hand she brandishes a data stick Wilex gave her. She thrusts it into a slot in front of her. You hope it works better than his code did. Talia moves over to another terminal, and does the same.

A yellow holographic grid appears to your right, high on the wall. Red lines and dots blink on its surface.

“There it is!” says Telemachus. He runs towards the grid, but it’s far beyond his reach. “Why would they put it so high?” he whines.

“I’ve got you,” says Ragnar. He grabs the boy, lifts him up, and sits him on his shoulders.

Telemachus’ little fingers dance across the display. You sit down in the large chair in the center of the room, and move your hands to the control panel in front of it. Red lights, like those on the yellow grid, blink there. But a moment later there’s a cry of joy from Telemachus, and they turn green.

The turrets at the front of the building are under manual control now. Your control. It’s time to even the odds out there…

Metal Storm

Laser blasts ravage the ranks of the black and red robots on the screen before you. The gold and silver robots surge forwards, destroying those that are left, making for the front entrance.

“Well done,” says the Princess. “All of you.”

“Now for the bitch who did all this,” grunts Ragnar, a look of grim anticipation on his face as he swings his axe to and fro in the air.

Telemachus is already scrambling into his mech and closing the cockpit, perhaps before you have a chance to grab him and force him to stay behind. But you’re not sure you would have tried to stop him anyway. He’s proven very useful, and you don’t have the luxury of stopping to ponder the ethics of taking a child into battle.

The door to the turret control room slides open. The five of you move back down the corridor, and into another passage. It’s unguarded. The other robots must have gone to the front entrance, to repel those who are now storming the building.

You ascend a staircase, and come out on a gallery overlooking the front lobby. A little further along it is the stairway leading up to the main control room. Below you a horde of black and red robots is trading fire with the gold and silver bots surging through the entrance.

You and your companions shoot down from your vantage point as the robots clash.

Fabricatrix Vespaisa

The gold and silver robots pour in from below, now in complete control of the lobby. They fan out, moving to secure the rest of the building.

“We could let them deal with things from here,” you say. But the Princess is already moving towards the stairs to the main control room.

At the top of the stairs is another security door. Next to it is a control panel similar to the one which was outside the turret control room. Once again Ragnar puts his axe to work, and the door slides open. Seems like quite a significant design flaw…

The control room is a lofty round chamber, with blue display screens circling the walls. In the middle, at the foot of a circular platform, are more black and red robots, these ones somehow more menacing in appearance than the ones you fought before. Atop that platform stands a woman in black and red robes, a vicious sneer on her face. At first glance it looks as if she has tentacles, like some kind of alien creature. Then you realize that they’re cables, extending from her back into slots on the walls. Some kind of interface.

“That’s a Fabricatrix’s uniform?” asks Talia. “Seriously?”

Her costume does indeed seem rather revealing for the uniform of a high-ranking official… Then the woman and her robots attack, and you have no more time to ponder the matter.



Fabricatrix Vespasia topples over, falling off her platform and tumbling to the floor below. She sprawls there in a rather inelegant fashion. Most of the cables attached to the device on her back are now detached from the sockets on the walls. They twitch and flail like dying serpents.

She gives an unintelligible curse, then flops over onto her back, and raises her weapon. One of Talia’s pistols flashes, and the weapon flies from Vespasia’s hand, along with two of her fingers. She gasps in pain, her lungs unable to muster a scream.

“What were you doing here?” asks the Princess, desperate to learn all she can before death claims the Fabricatrix. “Why did you seize the planet?”

Vespasia spits, and remains silent. Then Ragnar stomps down on her damaged hand. This time she does manage to shriek, and blood erupts from her mouth with the effort it costs her.

“The Centurians!” she screams, as Ragnar grinds his boot into her hand. “They promised me… promised… me…”

A final rasping breath comes from her throat, along with droplets of blood. Then her eyes glaze over and her head slumps to the floor.



With the communications system back under the Chief Assembler’s control, a message is sent out across TALOS space. Fleets soon converge on the planet, and a meeting of leading officials is called. As a result of her role in the liberation of Capek, Princess Illaria is permitted to join them in the council chamber, and no one raises an objection when you enter alongside her. In their eyes you’re not merely her bodyguard, but her advisor. And under the circumstances, you suppose that’s true.

The news that Fabricatrix Vespasia was acting on behalf of the Centurian Collective shocks them. But the holographic recorders in the commander center’s control room captured her dying words, and upon viewing the images even the most incredulous official accepts the truth. It seems that the Centurians have greater designs than even the conquest of the Sian Empire. They wished to gain a foothold in TALOS space, and it would have been a powerful one given the many robot factories on Capek, which could have been used to turn out legions of the Fabricatrix’s bots.

Around the table there are angry calls for war, for vengeance against the Centurians. Other voices suggest that the Centurians be denounced at the UHW Assembly instead, and sanctions proposed against them. The Princess listens to all this, and you see her sharpened political senses absorbing every word, every mannerism as she assesses each person in the room as surely as you would assess the movement of fighter ships in a space battle.

At last it’s her turn. She stands, all eyes upon her, and when she speaks it’s with all the skill of one born to lead. Eloquent words flow from her lips, and in their echo, in the determined, passionate expression on her beautiful face, you see the empress she’s destined to become. Heads nod around the table, and you sense the flow of her will enveloping every man and woman there. Some of them require no urging, already keen on a military response. And the others are caught up in the raging tide of her oratory, of the arguments she presents. Even before the decision is made, you know what the result will be. TALOS is going to war.

Then Princess Illaria tells them of the strange technologies the Centurians possessed when they attacked the Child of Heaven, of the capabilities they demonstrated beyond those which should have been within their grasp.

The leaders of TALOS are perturbed by this knowledge, at the thought that the Centurians might have secrets which could give them an edge in the coming conflict. They declare that the truth must be known, and the Princess nods her agreement. And then she poses her stratagem, which you believe was in her mind from the very start – all the discussions leading up to this one suggestion.

She calls for a surprise attack on a Centurian fleet, made without a declaration of war – a violation of the Union of Human Worlds’ laws. Her plan is to capture a Centurian leader, and extract the truth. Thus you will learn the source of their mysterious new technologies.