TBL/items/chaseitems: Difference between revisions
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== Chase Gear == | == Chase Gear == | ||
These items drop in the group mission {{AbsLink|TBL/Zones/stratos|Fight Fire}}. | These items drop in the group mission {{AbsLink|TBL/Zones/stratos|Fight Fire}}. | ||
* {{Item|Torn Efreeti Boots|161501}} | * {{Item|Torn Efreeti Boots|161501}} | ||
Line 6: | Line 7: | ||
* {{Item|Djarns Tarnished Amethyst Ring|161527}} | * {{Item|Djarns Tarnished Amethyst Ring|161527}} | ||
You will want to acquire one or more of these and evolve them into their final forms so that you can utilize as many of the below augments as possible. The chase items may not look like much, but once they are fully evolved they are stronger than the best raid gear items and once full augmented over 10k HP/Mana/Endurance. | You will want to acquire one or more of these and evolve them into their final forms so that you can utilize as many of the below augments as possible. The chase items may not look like much, but once they are fully evolved they are stronger than the best raid gear items and once full augmented over 10k HP/Mana/Endurance. There are six levels for each item, with special achievement requirements to unlock levels 2 and 6. | ||
=== How to Evolve === | === How to Evolve === | ||
Per the game update notes from April 17, 2019: "Removed the race specific restrictions on evolving items obtained from The Burning Lands. These evolving items will now gain experience from any experience-giving NPCs slain in The Burning Lands zones and Gnome Memorial Mountain." The previous statement about elementals only giving XP is now out of date and incorrect (and thus removed). XP is gained so long as the mob is at least light blue to con. Per the February 20, | Per the game update notes from April 17, 2019: "Removed the race specific restrictions on evolving items obtained from The Burning Lands. These evolving items will now gain experience from any experience-giving NPCs slain in The Burning Lands zones and Gnome Memorial Mountain." The previous statement about elementals only giving XP is now out of date and incorrect (and thus removed). XP is gained so long as the mob is at least light blue to con. Per the February 20, 2019 update notes, wearing multiple items does not split XP between them - each gains full XP independently. | ||
Notes from Ngreth, designer of the items on XP gain: "As I said, the EXP is only affected by con of the mob and size of group. No setting on an individual NPC will change the amount of EXP an evolving item gets except the NPC level (which affects the con of the NPC :) ) But once it's "red" it doesn't matter how red. If it's 3 levels above you or 50 levels above, It's the same EXP." | Notes from Ngreth, designer of the items on XP gain: "As I said, the EXP is only affected by con of the mob and size of group. No setting on an individual NPC will change the amount of EXP an evolving item gets except the NPC level (which affects the con of the NPC :) ) But once it's "red" it doesn't matter how red. If it's 3 levels above you or 50 levels above, It's the same EXP." | ||
The following table outlines the "level 2 unlock" requirements only. Basically, you can gain XP through level 1 until maxed (100%) and the item will wait for you to convert it to the next level (a new item). If you do not meet the below requirement per item, you will get a message saying so. If you meet the requirement, a new item is created with increased stats. | The following table outlines the "level 2 unlock" requirements only. Basically, you can gain XP through level 1 until maxed (100%) and the item will wait for you to convert it to the next level (a new item). If you do not meet the below requirement per item, you will get a message saying so. If you meet the requirement, a new item is created with increased stats. Note you should remove any augments before claiming the new item. | ||
{| border="1" cellspacing="0" style="margin: 1em 1em 1em 0em; background: #f3f3f3; border: 1px #aaa solid; border-collapse: collapse; font-size: 95%"| | {| border="1" cellspacing="0" style="margin: 1em 1em 1em 0em; background: #f3f3f3; border: 1px #aaa solid; border-collapse: collapse; font-size: 95%"| | ||
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|- | |- | ||
|{{Item|Torn Efreeti Boots|161501}} | |{{Item|Torn Efreeti Boots|161501}} | ||
|Complete all non-optional Traveler achievements in the game up through | |Complete all non-optional Traveler achievements in the game up through Ring of Scale | ||
|- | |- | ||
|{{Item|Threadbare Weighted Tabard|161582}} | |{{Item|Threadbare Weighted Tabard|161582}} | ||
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|} | |} | ||
The sixth and final level is another achievement unlock, that being every TBL achievement, including raids. | |||
== Chase Augments == | == Chase Augments == | ||
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=== Group Rare Drops === | === Group Rare Drops === | ||
These are dropped by | These are dropped by mobs in [[TBL|The Burning Lands]] or found in chests. The May, 2019 patch added drops to trash mobs, and in June 2019 the drop rates were increased. Each is lore and not in a lore group. | ||
* {{Item|Weeping Heaven Baraea|161612}} | * {{Item|Weeping Heaven Baraea|161612}} |
Latest revision as of 02:07, 3 December 2019
Chase Gear[edit]
These items drop in the group mission Fight Fire.
- Torn Efreeti Boots
- Threadbare Weighted Tabard
- Tattered White Satin Gloves
- Djarns Tarnished Amethyst Ring
You will want to acquire one or more of these and evolve them into their final forms so that you can utilize as many of the below augments as possible. The chase items may not look like much, but once they are fully evolved they are stronger than the best raid gear items and once full augmented over 10k HP/Mana/Endurance. There are six levels for each item, with special achievement requirements to unlock levels 2 and 6.
How to Evolve[edit]
Per the game update notes from April 17, 2019: "Removed the race specific restrictions on evolving items obtained from The Burning Lands. These evolving items will now gain experience from any experience-giving NPCs slain in The Burning Lands zones and Gnome Memorial Mountain." The previous statement about elementals only giving XP is now out of date and incorrect (and thus removed). XP is gained so long as the mob is at least light blue to con. Per the February 20, 2019 update notes, wearing multiple items does not split XP between them - each gains full XP independently.
Notes from Ngreth, designer of the items on XP gain: "As I said, the EXP is only affected by con of the mob and size of group. No setting on an individual NPC will change the amount of EXP an evolving item gets except the NPC level (which affects the con of the NPC :) ) But once it's "red" it doesn't matter how red. If it's 3 levels above you or 50 levels above, It's the same EXP."
The following table outlines the "level 2 unlock" requirements only. Basically, you can gain XP through level 1 until maxed (100%) and the item will wait for you to convert it to the next level (a new item). If you do not meet the below requirement per item, you will get a message saying so. If you meet the requirement, a new item is created with increased stats. Note you should remove any augments before claiming the new item.
How to Max Evolve each Chase Item | |
Item | How to evolve |
Torn Efreeti Boots | Complete all non-optional Traveler achievements in the game up through Ring of Scale |
Threadbare Weighted Tabard | All Collector achievements from CotF to RoS ONLY (not RoF or TBL!) |
Tattered White Satin Gloves | All Hunter achievements for PoP, EoK and RoS ONLY |
Djarns Tarnished Amethyst Ring | Champion achievements for EoK and RoS ONLY (all mercenary and partisan quests) |
The sixth and final level is another achievement unlock, that being every TBL achievement, including raids.
Chase Augments[edit]
Raid Rare Drops[edit]
These are dropped by trash in raid instances for The Plane of Smoke, Esianti: Palace of the Winds, or Doomfire, the Burning Lands (TBL)
Slot 22 (Luck Slot)[edit]
This item is the luck aug. It maxes out at 10 fuses. You always get a luck 1 version and have to fuse it up.
Slot 19 Only[edit]
This item does not have a lore group:
Item Name | AC | HP | Mana | End | hStr | hSta | hAgi | hDex | hWis | hInt | hCha | Effect |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Blazing Euphoria Enhancement | 25 | 700 | 700 | 700 | 21 | 21 | 21 | 21 | 21 | 21 | 21 | so meni stats! |
Note: All augs below have a Lore Group, meaning you can only have one equipped at a time.
Item Name | AC | HP | Mana | End | hStr | hSta | hAgi | hDex | hWis | hInt | hCha | Effect |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Blazing Euphoria Casting Fire | 21 | 205 | 205 | 205 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | Add proc on fire spells 4800 fire damage |
Blazing Euphoria Casting Magic | 21 | 205 | 205 | 205 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | Add proc on magic spells 4800 magic damage |
Blazing Euphoria Protecting Fire | 21 | 205 | 205 | 205 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 7% chance to resist fire based spells |
Blazing Euphoria Protecting Magic | 21 | 205 | 205 | 205 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 7% chance to resist magic based spells |
Item Name | AC | HP | Mana | End | hStr | hSta | hAgi | hDex | hWis | hInt | hCha | Effect |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Blazing Euphoria Attacker | 21 | 205 | 205 | 205 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | Increase Accuracy by 7.14% |
Blazing Euphoria Defender | 21 | 205 | 205 | 205 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | Increase AC soft cap by 7% |
Item Name | AC | HP | Mana | End | hStr | hSta | hAgi | hDex | hWis | hInt | hCha | Effect |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Blazing Euphoria Dorsal Defense | 21 | 205 | 205 | 205 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | Additional Damage mitigated by 1% from behind |
Blazing Euphoria Ventral Defense | 21 | 205 | 205 | 205 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | Additional Damage mitigated by 1% from the front |
Item Name | AC | HP | Mana | End | hStr | hSta | hAgi | hDex | hWis | hInt | hCha | Effect |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Blazing Euphoria Assaulting Fire | 21 | 205 | 205 | 205 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | Adds proc to melee weapons: 4800 fire damage |
Blazing Euphoria Assaulting Magic | 21 | 205 | 205 | 205 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | Adds proc to melee weapons: 4800 magic damage |
Blazing Euphoria Defending Fire | 21 | 205 | 205 | 205 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | Defensive skills can proc 4800 fire damage |
Blazing Euphoria Defending Magic | 21 | 205 | 205 | 205 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | Defensive skills can proc 4800 magic damage |
Item Name | AC | HP | Mana | End | hStr | hSta | hAgi | hDex | hWis | hInt | hCha | Effect |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Blazing Euphoria Soothing | 21 | 205 | 205 | 205 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | Increase Incoming healing by 3% |
Blazing Euphoria Warding Fire | 21 | 205 | 205 | 205 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | Decrease Fire DoT and spell damage taken by 1% to 7% |
Blazing Euphoria Warding Magic | 21 | 205 | 205 | 205 | 6 | 6 w | 6 | 6 | 6 | 6 | 6 | Decrease Magic DoT and spell damage taken by 1% to 7% |
Group Rare Drops[edit]
These are dropped by mobs in The Burning Lands or found in chests. The May, 2019 patch added drops to trash mobs, and in June 2019 the drop rates were increased. Each is lore and not in a lore group.
- Weeping Heaven Baraea
- Weeping Heaven Dire
- Weeping Heaven Hikma
- Weeping Heaven Qua
- Secret Dawn Baraea
- Secret Dawn Dire
- Secret Dawn Hikma
- Secret Dawn Qua
Slot 18 or 19[edit]
This item does not have a lore group:
Item Name | AC | HP | Mana | End | hStr | hSta | hAgi | hDex | hWis | hInt | hCha | Effect |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Whispering Midnight Enhancement | 20 | 500 | 500 | 500 | 20 | 20 | 20 | 20 | 20 | 20 | 20 | so meni stats! |
Note: These have Lore Groups
Item Name | AC | HP | Mana | End | hStr | hSta | hAgi | hDex | hWis | hInt | hCha | Effect |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Whispering Midnight Casting Fire | 20 | 180 | 180 | 180 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | Add proc on fire spells 3600 fire damage |
Whispering Midnight Casting Magic | 20 | 180 | 180 | 180 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | Add proc on magic spells 3600 fire magic |
Whispering Midnight Protecting Fire | 20 | 180 | 180 | 180 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5% chance to resist fire based spells |
Whispering Midnight Protecting Magic | 20 | 180 | 180 | 180 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5% chance to resist magic based spells |
Item Name | AC | HP | Mana | End | hStr | hSta | hAgi | hDex | hWis | hInt | hCha | Effect |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Whispering Midnight Attacker | 20 | 180 | 180 | 180 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | Increase Accuracy by 5% |
Whispering Midnight Defender | 20 | 180 | 180 | 180 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | Increase AC soft cap by 5% |
Item Name | AC | HP | Mana | End | hStr | hSta | hAgi | hDex | hWis | hInt | hCha | Effect |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Whispering Midnight Dorsal Defense | 20 | 180 | 180 | 180 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | Additional Damage mitigated by 0.7% from behind |
Whispering Midnight Ventral Defense | 20 | 180 | 180 | 180 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | Additional Damage mitigated by 0.7% from the front |
Item Name | AC | HP | Mana | End | hStr | hSta | hAgi | hDex | hWis | hInt | hCha | Effect |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Whispering Midnight Assaulting Fire | 20 | 180 | 180 | 180 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | Adds proc to melee weapons: 3600 fire damage |
Whispering Midnight Assaulting Magic | 20 | 180 | 180 | 180 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | Adds proc to melee weapons: 3600 magic damage |
Whispering Midnight Defending Fire | 20 | 180 | 180 | 180 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | Defensive skills can proc 3600 fire damage |
Whispering Midnight Defending Magic | 20 | 180 | 180 | 180 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | Defensive skills can proc 3600 magic damage |
Item Name | AC | HP | Mana | End | hStr | hSta | hAgi | hDex | hWis | hInt | hCha | Effect |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Whispering Midnight Soothing | 20 | 180 | 180 | 180 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | Increase Incoming healing by 2% |
Whispering Midnight Warding Fire | 20 | 180 | 180 | 180 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | Decrease Fire DoT and spell damage taken by 1% to 5% |
Whispering Midnight Warding Magic | 20 | 180 | 180 | 180 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | Decrease Magic DoT and spell damage taken by 1% to 5% |