LotS/Sabotage: Difference between revisions
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|class=Any | |class=Any | ||
|bonus=Intellect | |bonus=Intellect | ||
|ability=Systems Failure: Chance for bonus damage ( | |procRate=6 | ||
|procDmgMin=70000 | |||
|procDmgCap=142800 | |||
|ability=Systems Failure: Chance for bonus damage (6% @ 1,435,000 damage); Extra damage for each Officer in the ship (+57,400 damage each); Sabotage gains 3 Attack and Defense for each Robot crew owned; Increases Ship Power bonus by 15% | |||
|text=Unlike the AI systems of most sentient constructs, Sabotage wasn't designed to inhabit a single body. Sabotage was designed to spread like a virus, infesting systems and commandeering any robotic systems it comes across. | |text=Unlike the AI systems of most sentient constructs, Sabotage wasn't designed to inhabit a single body. Sabotage was designed to spread like a virus, infesting systems and commandeering any robotic systems it comes across. | ||
|obtained={{LotS/ItemLink2|Evolving Hero Vault (Level 2250)}} | |obtained={{LotS/ItemLink2|Evolving Hero Vault (Level 2250)}} | ||
}} | }} | ||
[[Category:LotS/Legendary]] | [[Category:LotS/Legendary]] |
Latest revision as of 03:26, 17 October 2015
Item Navigation |
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Main Hand | Off Hand | Helmet | Chest | Gloves | Pants | Boots | Trinkets | Utilities | Fusion |
Tactics | Consumables | Ships | Officers | Crew | Sidekicks | Engineering | Best Items | Home |
name::Sabotage | [[:Category:LotS/type::Officer|type::Officer]] |
Attack: attack::190 Defense: defense::190 race::Robot class::Any bonus::Intellect |
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Systems Failure: Chance for bonus damage (6% @ 1,435,000 damage); Extra damage for each Officer in the ship (+57,400 damage each); Sabotage gains 3 Attack and Defense for each Robot crew owned; Increases Ship Power bonus by 15% | |
Unlike the AI systems of most sentient constructs, Sabotage wasn't designed to inhabit a single body. Sabotage was designed to spread like a virus, infesting systems and commandeering any robotic systems it comes across. | |
Obtained from | |
Proc Rate | |
Proc Damage (minimum) | |
Proc Damage (cap) | |
{{#set:sp=456}}
{{#set:statdps=950 }}
{{#set:minprocdps=4200 }}
{{#set:maxprocdps=8568 }}
{{#set:totalminprocdps=5150 }}
{{#set:totalmaxprocdps=9518 }}
{{#set:stamina=0 }}
{{#set:energy=0 }}
{{#set:honor=0 }}
{{#set:pvp=0 }}
{{#set:pvpattack=0 }}
{{#set:pvpdefense=0 }}
{{#set:health=0 }}
{{#set:color=Red}} {{#set:ability=Systems Failure: Chance for bonus damage (6% @ 1,435,000 damage); Extra damage for each Officer in the ship (+57,400 damage each); Sabotage gains 3 Attack and Defense for each Robot crew owned; Increases Ship Power bonus by 15%}} {{#set:text=Unlike the AI systems of most sentient constructs, Sabotage wasn't designed to inhabit a single body. Sabotage was designed to spread like a virus, infesting systems and commandeering any robotic systems it comes across.}} {{#set:obtained=Evolving Hero Vault (Level 2250)}} {{#set:used=}} {{#set:notes=}} {{#set:unique=}}