LoH/cards/The Abyss: Difference between revisions

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|cardnum=202
|cardnum=202
|name=The Abyss
|name=The Abyss
|name_colored=<span style="font-weight: bold; color: #FEB0B0;">The Abyss</span>
|image=202_the_abyss.jpg
|image=202_the_abyss.jpg
|set=Genesis
|set=Genesis
|rarity=Legendary
|rarity=Legendary
|type={{Ally}}
|rarity_colored=<span style="color: #FEB0B0;">Legendary</span>
|badges={{LoH/Psych|30}}
|type=Ally
|type_colored=<span style="color: #E6E6E6;">Ally</span>
|subtype=Genesis
|subtype=Genesis
|costcredit=0
|costcredit=0
Line 14: Line 18:
|shieldbase=5
|shieldbase=5
|shieldperc=100
|shieldperc=100
|desc=While {{LoH/CardLink|The Abyss}} is in your deck, your opponent can't draw Allies.
|willpower=
 
|desc=<span class="plainlinks">While [{{fullurl:LoH/cards/The Abyss}} <span style="font-weight: bold; color: #FEB0B0;">The Abyss</span>] is in deck, Allies your opponent plays against you go to their depletion pile.<br />
When {{LoH/CardLink|The Abyss}} is {{LoH/Term|Deplete|depleted}}, {{LoH/Term|Banish|banish}} it and deal 1 damage to a random opponent for each Ally card in their deck.
<br />
|short_desc=While {{LoH/CardLink|The Abyss}} is in your deck, your opponent can't draw Allies.
Your opponent banishes an Ally and [[LoH/terms/Negate|<span style="font-weight: bold; color: #CAFD00">negate</span>]] the next Ally they deplete.<br />
When {{LoH/CardLink|The Abyss}} is depleted, banish it and deal 1 damage to a random opponent for each Ally card in their deck.
<br />
|lore=Very little is known about The Abyss, save for what he's chosen to share with students during their training. If anyone else is even aware of his real name, they haven't revealed that information.
On deplete, banish [{{fullurl:LoH/cards/The Abyss}} <span style="font-weight: bold; color: #FEB0B0;">The Abyss</span>], you [[LoH/terms/Recover|<span style="font-weight: bold; color: #CAFD00">recover</span>]] 1 for each Ally in your opponent's deck.</span>
 
|short_desc=<span class="plainlinks">While [{{fullurl:LoH/cards/The Abyss}} <span style="font-weight: bold; color: #FEB0B0;">The Abyss</span>] is in deck, Allies your opponent plays against you go to their depletion pile.<br />
He was a counterintelligence agent, a shadowy figure who adopted and discarded identities by the dozen in the course of his operations. Through a combination of specialist training and natural instinct, the man who became The Abyss could 'read' people simply by watching them speak -- discerning truth from falsehood in an instant. Obfuscating witnesses and dissembling enemy agents broke before his interrogations, revealing everything they knew.
Your opponent banishes an Ally and negate the next Ally they deplete.<br />
 
On deplete, banish [{{fullurl:LoH/cards/The Abyss}} <span style="font-weight: bold; color: #FEB0B0;">The Abyss</span>], you recover 1 for each Ally in your opponent's deck.</span>
His powers only served to make him even more intimidating upon their emergence. He gained the ability to shroud himself in pure shadow, concealing everything save for his glowing eyes. And he can disable a person, render their minds incapable of any rational thought, simply by looking at them.
|lore=Very little is known about The Abyss, save for what he's chosen to share with students during their training. If anyone else is even aware of his real name, they haven't revealed that information.<br />
 
<br />
The Abyss' costume appears at first glance to be a simple cloak and hood. But in reality it's a manifestation of his powers. Its shape and hue change in accordance with his whims, a great aura of shifting shadows with the inscrutable professor at their nexus. No matter how voluminous or encumbering it might seem, it never interferes when The Abyss -- a master of all forms of close combat -- decides to use violence to subdue his enemies in lieu of his gaze.
He was a counterintelligence agent, a shadowy figure who adopted and discarded identities by the dozen in the course of his operations. Through a combination of specialist training and natural instinct, the man who became The Abyss could 'read' people simply by watching them speak -- discerning truth from falsehood in an instant. Obfuscating witnesses and dissembling enemy agents broke before his interrogations, revealing everything they knew.<br />
 
<br />
His powers only served to make him even more intimidating upon their emergence. He gained the ability to shroud himself in pure shadow, concealing everything save for his glowing eyes. And he can disable a person, render their minds incapable of any rational thought, simply by looking at them.<br />
<br />
The Abyss' costume appears at first glance to be a simple cloak and hood. But in reality it's a manifestation of his powers. Its shape and hue change in accordance with his whims, a great aura of shifting shadows with the inscrutable professor at their nexus. No matter how voluminous or encumbering it might seem, it never interferes when The Abyss -- a master of all forms of close combat -- decides to use violence to subdue his enemies in lieu of his gaze.<br />
<br />
His students at the Phaeton Project are called the acolytes, a term that remains uncapitalized at his insistence. They live and train in Perdition, a curious place which seems to have no fixed location -- and fills the rare visitors there with a tremendous feeling of disorientation. There they take part in their professor's secretive curriculum, mastering the arts of physical combat and psychological warfare, learning to use both their bodies and their enemies' terror as weapons. It's said they also dabble in the occult, harnessing supernatural forces beyond the understanding of the school's other inhabitants.
His students at the Phaeton Project are called the acolytes, a term that remains uncapitalized at his insistence. They live and train in Perdition, a curious place which seems to have no fixed location -- and fills the rare visitors there with a tremendous feeling of disorientation. There they take part in their professor's secretive curriculum, mastering the arts of physical combat and psychological warfare, learning to use both their bodies and their enemies' terror as weapons. It's said they also dabble in the occult, harnessing supernatural forces beyond the understanding of the school's other inhabitants.
}}
}}

Latest revision as of 21:03, 6 October 2013

​The Abyss
4   ATTACK SHIELD   5
 Genesis #202 Genesis While The Abyss is in deck, Allies your opponent plays against you go to their depletion pile.

Your opponent banishes an Ally and negate the next Ally they deplete.

On deplete, banish The Abyss, you recover 1 for each Ally in your opponent's deck.

Very little is known about The Abyss, save for what he's chosen to share with students during their training. If anyone else is even aware of his real name, they haven't revealed that information.

He was a counterintelligence agent, a shadowy figure who adopted and discarded identities by the dozen in the course of his operations. Through a combination of specialist training and natural instinct, the man who became The Abyss could 'read' people simply by watching them speak -- discerning truth from falsehood in an instant. Obfuscating witnesses and dissembling enemy agents broke before his interrogations, revealing everything they knew.

His powers only served to make him even more intimidating upon their emergence. He gained the ability to shroud himself in pure shadow, concealing everything save for his glowing eyes. And he can disable a person, render their minds incapable of any rational thought, simply by looking at them.

The Abyss' costume appears at first glance to be a simple cloak and hood. But in reality it's a manifestation of his powers. Its shape and hue change in accordance with his whims, a great aura of shifting shadows with the inscrutable professor at their nexus. No matter how voluminous or encumbering it might seem, it never interferes when The Abyss -- a master of all forms of close combat -- decides to use violence to subdue his enemies in lieu of his gaze.

His students at the Phaeton Project are called the acolytes, a term that remains uncapitalized at his insistence. They live and train in Perdition, a curious place which seems to have no fixed location -- and fills the rare visitors there with a tremendous feeling of disorientation. There they take part in their professor's secretive curriculum, mastering the arts of physical combat and psychological warfare, learning to use both their bodies and their enemies' terror as weapons. It's said they also dabble in the occult, harnessing supernatural forces beyond the understanding of the school's other inhabitants.
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<tabber> "Genesis"=

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|-| </tabber>

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