LoH/cards/A Thousand Deaths: Difference between revisions

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|cardnum=122
|cardnum=122
|name=A Thousand Deaths
|name=A Thousand Deaths
|name_colored=<span style="font-weight: bold; color: #E0BEFE;">A Thousand Deaths</span>
|image=122_a_thousand_deaths.jpg
|image=122_a_thousand_deaths.jpg
|set=Genesis
|set=Genesis
|rarity=Rare
|rarity=Rare
|type={{Tactical}}
|rarity_colored=<span style="color: #E0BEFE;">Rare</span>
|badges={{LoH/Psych|30}}
|type=Tactical
|type_colored=<span style="color: #DC3223;">Tactical</span>
|subtype=
|subtype=
|costcredit=0
|costcredit=0
Line 14: Line 18:
|shieldbase=2
|shieldbase=2
|shieldperc=100
|shieldperc=100
|desc={{LoH/Psych|20}} Cards that would be {{LoH/Term|Deplete|depleted}} by {{LoH/CardLink|A Thousand Deaths}} are {{LoH/Term|Banish|banished}} instead.
|willpower=
|short_desc={{LoH/Psych|20}} Cards that would be depleted by {{LoH/CardLink|A Thousand Deaths}} are banished instead.
|desc={{LoH/Psych|20}} Banisher 4.
|short_desc={{LoH/Psych|20}} Banisher 4.
|lore=Being dead is easy. You just need to lie around and decompose. But dying... There are all sorts of ways that might be unpleasant -- and Emergents with the right psychic powers can make sure you experience each of them in turn.
|lore=Being dead is easy. You just need to lie around and decompose. But dying... There are all sorts of ways that might be unpleasant -- and Emergents with the right psychic powers can make sure you experience each of them in turn.
}}
}}

Latest revision as of 21:03, 6 October 2013

​A Thousand Deaths
3   ATTACK SHIELD   2
 Genesis #122   Banisher 4.
Being dead is easy. You just need to lie around and decompose. But dying... There are all sorts of ways that might be unpleasant -- and Emergents with the right psychic powers can make sure you experience each of them in turn.
Tactical Attack

<tabber> "Genesis"=

Genesis Cards
All Genesis
Common | Uncommon | Rare | Epic | Legendary
Martial | Tactical | Ally | Memento | Event
Power | Sculpting | Reflex | Psych | No Badge
Sub Types | Special | No Rarity

|-| "Tempus"=

Tempus Cards
All Tempus
Rare | Epic | Legendary
Martial | Tactical | Ally | Memento | Event
Power | Sculpting | Reflex | Psych | No Badge
Sub Types | Special

|-| "Vengeance"=

Vengeance Cards
All Vengeance
Uncommon | Rare | Epic | Legendary
Martial | Tactical | Ally | Memento | Event
Power | Sculpting | Reflex | Psych | No Badge
Sub Types | Special

|-| "Crisis"=

Crisis Cards
All Crisis
Common | Uncommon | Rare | Epic | Legendary
Martial | Tactical | Ally | Memento | Event
Power | Sculpting | Reflex | Psych | No Badge
Sub Types

|-| "Rift"=

Rift Cards
All Rift
Common | Uncommon | Rare | Epic | Legendary
Martial | Tactical | Ally | Memento | Event
Power | Sculpting | Reflex | Psych | No Badge
Sub Types | Special

|-| "Villain"=

Villain Cards
All Villain
Uncommon | Rare | Epic | Legendary
Martial | Tactical | Ally | Memento | Event
Power | Sculpting | Reflex | Psych | No Badge
Sub Types

|-| "Tribunal"=

Tribunal Cards
All Tribunal
Common | Uncommon | Rare | Epic | Legendary
Martial | Tactical | Ally | Memento | Event
Power | Sculpting | Reflex | Psych | No Badge
Sub Types

|-| "Promo"=

Promo
All Promo
Uncommon | Rare | Epic | Legendary
Martial | Tactical | Ally | Memento | Event
Power | Sculpting | Reflex | Psych | No Badge

|-| "Mastermind (Enemy)"=

Mastermind (Genesis)
All Mastermind (Genesis)
Mastermind (Tempus)
All Mastermind (Tempus)
Mastermind (Vengeance)
All Mastermind (Vengeance)
Mastermind (Crisis)
All Mastermind (Crisis)
Mastermind (Rift)
All Mastermind (Rift)
Mastermind (Tribunal)
All Mastermind (Tribunal)

|-| "Other"=

Other Lists
All Cards

|-| </tabber>

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