LoH/cards/Boulder Dash: Difference between revisions
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{{LoH/Card | {{LoH/Card | ||
|id=789 | |id=789 | ||
|cardnum= | |cardnum=38 | ||
|name=Boulder Dash | |name=Boulder Dash | ||
|name_colored=<span style="font-weight: bold; color: #FEB0B0;">Boulder Dash</span> | |name_colored=<span style="font-weight: bold; color: #FEB0B0;">Boulder Dash</span> | ||
|image=i15_page3_panel4.jpg | |image=i15_page3_panel4.jpg | ||
|set= | |set=Tribunal | ||
|rarity=Legendary | |rarity=Legendary | ||
|rarity_colored=<span style="color: #FEB0B0;">Legendary</span> | |rarity_colored=<span style="color: #FEB0B0;">Legendary</span> | ||
Line 19: | Line 19: | ||
|shieldperc=100 | |shieldperc=100 | ||
|willpower= | |willpower= | ||
|desc=<span class="plainlinks">For the rest of the fight whenever you play a | |desc=<span class="plainlinks">For the rest of the fight, whenever you play a Reflex card your opponent [[LoH/terms/Deplete|<span style="font-weight: bold; color: #CAFD00">depletes</span>]] 1.<br /> | ||
<br /> | <br /> | ||
For the rest of the fight | For the rest of the fight, whenever you play a Reflex [[LoH/terms/Threat|<span style="font-weight: bold; color: #CAFD00">threat</span>]] you have an 8% chance to play an additional [[LoH/terms/Threat|<span style="font-weight: bold; color: #CAFD00">threat</span>]].<br /> | ||
<br /> | <br /> | ||
On [[LoH/terms/Deplete|<span style="font-weight: bold; color: #CAFD00">deplete</span>]], [[LoH/terms/Banish|<span style="font-weight: bold; color: #CAFD00">banish</span>]] [{{fullurl:LoH/cards/Boulder Dash}} <span style="font-weight: bold; color: #FEB0B0;">Boulder Dash</span>] | On [[LoH/terms/Deplete|<span style="font-weight: bold; color: #CAFD00">deplete</span>]], [[LoH/terms/Banish|<span style="font-weight: bold; color: #CAFD00">banish</span>]] [{{fullurl:LoH/cards/Boulder Dash}} <span style="font-weight: bold; color: #FEB0B0;">Boulder Dash</span>]. Your next Reflex [[LoH/terms/Threat|<span style="font-weight: bold; color: #CAFD00">threat</span>]] is [[LoH/terms/Unstoppable|<span style="font-weight: bold; color: #CAFD00">unstoppable</span>]].</span> | ||
|short_desc=<span class="plainlinks">For the rest of the fight whenever you play a | |short_desc=<span class="plainlinks">For the rest of the fight, whenever you play a Reflex card your opponent depletes 1.<br /> | ||
For the rest of the fight | For the rest of the fight, whenever you play a Reflex threat you have an 8% chance to play an additional threat.<br /> | ||
On deplete, banish [{{fullurl:LoH/cards/Boulder Dash}} <span style="font-weight: bold; color: #FEB0B0;">Boulder Dash</span>] | On deplete, banish [{{fullurl:LoH/cards/Boulder Dash}} <span style="font-weight: bold; color: #FEB0B0;">Boulder Dash</span>]. Your next Reflex threat is unstoppable.</span> | ||
|lore= | |lore=Afterimage laughed and wove between the missiles.<br /> | ||
<br /> | |||
"You're throwing rocks at The Phaeton Project's dodgeball champion!" | |||
}} | }} |
Latest revision as of 19:52, 27 August 2013
Boulder Dash
5 ATTACK
SHIELD 3
Tribunal #38
For the rest of the fight, whenever you play a Reflex card your opponent depletes 1.
For the rest of the fight, whenever you play a Reflex threat you have an 8% chance to play an additional threat.
On deplete, banish Boulder Dash. Your next Reflex threat is unstoppable.
Afterimage laughed and wove between the missiles.
"You're throwing rocks at The Phaeton Project's dodgeball champion!"
Tactical Attack
<tabber> "Genesis"=
Genesis Cards |
All Genesis |
Common | Uncommon | Rare | Epic | Legendary |
Martial | Tactical | Ally | Memento | Event |
Power | Sculpting | Reflex | Psych | No Badge |
Sub Types | Special | No Rarity |
|-| "Tempus"=
Tempus Cards |
All Tempus |
Rare | Epic | Legendary |
Martial | Tactical | Ally | Memento | Event |
Power | Sculpting | Reflex | Psych | No Badge |
Sub Types | Special |
|-| "Vengeance"=
Vengeance Cards |
All Vengeance |
Uncommon | Rare | Epic | Legendary |
Martial | Tactical | Ally | Memento | Event |
Power | Sculpting | Reflex | Psych | No Badge |
Sub Types | Special |
|-| "Crisis"=
Crisis Cards |
All Crisis |
Common | Uncommon | Rare | Epic | Legendary |
Martial | Tactical | Ally | Memento | Event |
Power | Sculpting | Reflex | Psych | No Badge |
Sub Types |
|-| "Rift"=
Rift Cards |
All Rift |
Common | Uncommon | Rare | Epic | Legendary |
Martial | Tactical | Ally | Memento | Event |
Power | Sculpting | Reflex | Psych | No Badge |
Sub Types | Special |
|-| "Villain"=
Villain Cards |
All Villain |
Uncommon | Rare | Epic | Legendary |
Martial | Tactical | Ally | Memento | Event |
Power | Sculpting | Reflex | Psych | No Badge |
Sub Types |
|-| "Tribunal"=
Tribunal Cards |
All Tribunal |
Common | Uncommon | Rare | Epic | Legendary |
Martial | Tactical | Ally | Memento | Event |
Power | Sculpting | Reflex | Psych | No Badge |
Sub Types |
|-| "Promo"=
Promo |
All Promo |
Uncommon | Rare | Epic | Legendary |
Martial | Tactical | Ally | Memento | Event |
Power | Sculpting | Reflex | Psych | No Badge |
|-| "Mastermind (Enemy)"=
Mastermind (Genesis) |
All Mastermind (Genesis) |
Mastermind (Tempus) |
All Mastermind (Tempus) |
Mastermind (Vengeance) |
All Mastermind (Vengeance) |
Mastermind (Crisis) |
All Mastermind (Crisis) |
Mastermind (Rift) |
All Mastermind (Rift) |
Mastermind (Tribunal) |
All Mastermind (Tribunal) |
|-| "Other"=
Other Lists |
All Cards |
|-| </tabber>
|