LoH/cards/Divide and Conquer: Difference between revisions

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|name_colored=<span style="font-weight: bold; color: #FEFEFE;">Divide and Conquer</span>
|name_colored=<span style="font-weight: bold; color: #FEFEFE;">Divide and Conquer</span>
|image=510_divide_and_conquer.jpg
|image=510_divide_and_conquer.jpg
|set=Mastermind
|set=Mastermind (Vengeance)
|rarity=Common
|rarity=Common
|rarity_colored=<span style="color: #FEFEFE;">Common</span>
|rarity_colored=<span style="color: #FEFEFE;">Common</span>

Latest revision as of 18:26, 7 June 2013

​Divide and Conquer
6   ATTACK SHIELD   0
    Divide and Conquer deals +2 damage for each Ally in your opponent's depletion pile.

Divide and Conquer deals +3 damage for each Ally in your opponent's deck.

On Deplete banish Divide and Conquer, recover 4.

Force x velocity = beatdown.
Martial Attack

<tabber> "Genesis"=

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Common | Uncommon | Rare | Epic | Legendary
Martial | Tactical | Ally | Memento | Event
Power | Sculpting | Reflex | Psych | No Badge
Sub Types | Special | No Rarity

|-| "Tempus"=

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|-| "Vengeance"=

Vengeance Cards
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Power | Sculpting | Reflex | Psych | No Badge
Sub Types | Special

|-| "Crisis"=

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Power | Sculpting | Reflex | Psych | No Badge
Sub Types

|-| "Rift"=

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|-| "Villain"=

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Sub Types

|-| "Tribunal"=

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Power | Sculpting | Reflex | Psych | No Badge
Sub Types

|-| "Promo"=

Promo
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Power | Sculpting | Reflex | Psych | No Badge

|-| "Mastermind (Enemy)"=

Mastermind (Genesis)
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Mastermind (Tempus)
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Mastermind (Vengeance)
All Mastermind (Vengeance)
Mastermind (Crisis)
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Mastermind (Rift)
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Mastermind (Tribunal)
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|-| "Other"=

Other Lists
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|-| </tabber>

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