LoH/cards/Gummy Crawlers: Difference between revisions
No edit summary |
No edit summary |
||
Line 5: | Line 5: | ||
|name_colored=<span style="font-weight: bold; color: #FEFEFE;">Gummy Crawlers</span> | |name_colored=<span style="font-weight: bold; color: #FEFEFE;">Gummy Crawlers</span> | ||
|image=407_gummy_crawlers.jpg | |image=407_gummy_crawlers.jpg | ||
|set=Mastermind | |set=Mastermind (Tempus) | ||
|rarity=Common | |rarity=Common | ||
|rarity_colored=<span style="color: #FEFEFE;">Common</span> | |rarity_colored=<span style="color: #FEFEFE;">Common</span> |
Latest revision as of 18:25, 7 June 2013
Gummy Crawlers
4 ATTACK
SHIELD 3
Banish 3 cards from your opponent's deck.
Banish 4 cards from opponent's depletion pile.
The next threat you play deals +5 damage.
The cycle of capitalism is an interesting one. It's no wonder there are so many economists who devote their lives to studying it. For example:
Children spend money on costumes. The store owners take this money and place it in the bank. Meanwhile, adults buy candy -- handing over cash which store owners will likewise take to the bank. After these transactions are completed, the kids use their costumes to obtain the aforementioned candy from the adults.
Then The Mad Confectionist steals the candy from the children, and uses his sculpting powers to rob a bank with it -- thus acquiring all the money the store owners deposited there.
One can't help but feel that Adam Smith is somehow responsible for all this...
Martial Attack
<tabber> "Genesis"=
Genesis Cards |
All Genesis |
Common | Uncommon | Rare | Epic | Legendary |
Martial | Tactical | Ally | Memento | Event |
Power | Sculpting | Reflex | Psych | No Badge |
Sub Types | Special | No Rarity |
|-| "Tempus"=
Tempus Cards |
All Tempus |
Rare | Epic | Legendary |
Martial | Tactical | Ally | Memento | Event |
Power | Sculpting | Reflex | Psych | No Badge |
Sub Types | Special |
|-| "Vengeance"=
Vengeance Cards |
All Vengeance |
Uncommon | Rare | Epic | Legendary |
Martial | Tactical | Ally | Memento | Event |
Power | Sculpting | Reflex | Psych | No Badge |
Sub Types | Special |
|-| "Crisis"=
Crisis Cards |
All Crisis |
Common | Uncommon | Rare | Epic | Legendary |
Martial | Tactical | Ally | Memento | Event |
Power | Sculpting | Reflex | Psych | No Badge |
Sub Types |
|-| "Rift"=
Rift Cards |
All Rift |
Common | Uncommon | Rare | Epic | Legendary |
Martial | Tactical | Ally | Memento | Event |
Power | Sculpting | Reflex | Psych | No Badge |
Sub Types | Special |
|-| "Villain"=
Villain Cards |
All Villain |
Uncommon | Rare | Epic | Legendary |
Martial | Tactical | Ally | Memento | Event |
Power | Sculpting | Reflex | Psych | No Badge |
Sub Types |
|-| "Tribunal"=
Tribunal Cards |
All Tribunal |
Common | Uncommon | Rare | Epic | Legendary |
Martial | Tactical | Ally | Memento | Event |
Power | Sculpting | Reflex | Psych | No Badge |
Sub Types |
|-| "Promo"=
Promo |
All Promo |
Uncommon | Rare | Epic | Legendary |
Martial | Tactical | Ally | Memento | Event |
Power | Sculpting | Reflex | Psych | No Badge |
|-| "Mastermind (Enemy)"=
Mastermind (Genesis) |
All Mastermind (Genesis) |
Mastermind (Tempus) |
All Mastermind (Tempus) |
Mastermind (Vengeance) |
All Mastermind (Vengeance) |
Mastermind (Crisis) |
All Mastermind (Crisis) |
Mastermind (Rift) |
All Mastermind (Rift) |
Mastermind (Tribunal) |
All Mastermind (Tribunal) |
|-| "Other"=
Other Lists |
All Cards |
|-| </tabber>
|