LoH/cards/Water Conjuring: Difference between revisions

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|name_colored=<span style="font-weight: bold; color: #FEB0B0;">Water Conjuring</span>
|name_colored=<span style="font-weight: bold; color: #FEB0B0;">Water Conjuring</span>
|image=621_water_conjuring.jpg
|image=621_water_conjuring.jpg
|set=Unknown 4
|set=Crisis
|rarity=Legendary
|rarity=Legendary
|rarity_colored=<span style="color: #FEB0B0;">Legendary</span>
|rarity_colored=<span style="color: #FEB0B0;">Legendary</span>

Latest revision as of 23:13, 2 May 2013

​Water Conjuring
4   ATTACK SHIELD   5
 Crisis #24   Remove all Willpower Counters from your opponent, you gain 1 Willpower Counter for each Willpower Counter removed in this way.

Recover 1 for each Willpower Counter you have.

If you have at least 100 Willpower Counters your opponent banishes 30.

Fighting fire with fire was all well and good... if you were an idiot. Bethany, however, was not. Thus she wove a different element into her spellcraft.
Tactical Attack

<tabber> "Genesis"=

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Sub Types | Special | No Rarity

|-| "Tempus"=

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|-| "Vengeance"=

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|-| "Crisis"=

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|-| "Rift"=

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|-| "Villain"=

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|-| "Tribunal"=

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Power | Sculpting | Reflex | Psych | No Badge
Sub Types

|-| "Promo"=

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|-| "Mastermind (Enemy)"=

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|-| "Other"=

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|-| </tabber>

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