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{{LinkPath|{{#explode:{{PAGENAME}}|/|0}}|{{#explode:{{PAGENAME}}|/|1}}|{{#explode:{{PAGENAME}}|/|2}}}}
{{SubA|Level 1|Level 1}}
==Overview==
{{SubA|Level 2|Level 2}}
The entrance to the Rabbit Hole Dungeon can be found just north-east of Falkreath.


[[Image: TRHLocation.jpg|thumb|none|The Rabbit Hole Dungeon on the Skyrim Map]]
==WalkThrough==


===Level 3===
* Encounter Zone
** Min Lvl 20
Summary: This level is filled with undead enemies. Fire and silver weapons are effective. The safe room preceding this one has holy weapons, these have a chance of making your enemies flee
====Stage 1====
* 4 Werewolves
NOTE: The follower [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheChick The Chick] appears in this stage, but only during your second playthrough


<tabber>
====Stage 2====
"Level 1"=
* 19 Draugr
{{SubA|Level 1|Level 1}}
====Stage 3====
|-|
* 4 Necromancers
  "Level 2"=
** These Necro's will try to summon some of the corpses lying around the place
{{SubA|Level 2|Level 2}}
* There will be 3 High-level necro's if you are above level 40
|-|
====Stage 4====
"Level 3"=
* 4 Ghosts
{{SubA|Level 3|Level 3}}
NOTE: This stage features the 'warp zone'. Jump into the Dwarven Lift before killing all the enemies in this room, and you will find yourself in a room with 3 doors, these will take you to levels 6,7, and 8.
|-|
====Stage 5====
"Level 4"=
* 5 Vampires
{{SubA|Level 4|Level 4}}
NOTE: The Dwarven lever in this room will summon a fire warlock, use it to help you against the vampires if they are giving you trouble.
|-|
 
"Level 5"=
===Level 4===
{{SubA|Level 5|Level 5}}
* Encounter Zone
|-|
** Min Level: 25
"Level 6"=
Summary:
{{SubA|Level 6|Level 6}}
# This level is not linear like the others. You start off in the safe room, and can tackle the 5 stages in any order you wish.
|-|
# Each stage gives you a single key.
"Level 7"=
# Only with all 5 keys can you unlock the doors to Level 5
{{SubA|Level 7|Level 7}}
# In the lower floor of the safe room you will find the follower [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheLancer The Lancer]
|-|
====Stage 1====
"Level 8"=
* 2 Spriggans
{{SubA|Level 8|Level 8}}
* 4 Spriggan Companions
|-|
NOTES:
"Level 9"=
# On your way back, the Sword of Plot Advancement will appear. This does +40 damage against dragons.  
{{SubA|Level 9|Level 9}}
# To go back to the safe room, stand on the wooden stump and jump. Followers may have disappear when you go back, in this case save your game and reload.
|-|
 
"Level 10"=
====Stage 2====
{{SubA|Level 10|Level 10}}
# Go to the altar and pick up the Rabbit Hole Glass Claw
|-|
# Kill the 3 Draugr that wake up
</tabber>
# On your way out, kill the two Necromancers that appear
====Stage 3====
# This is a wing of the safe room. Kill the 3 bandits at the top of the tower
# Take the key from the chest that appears
# On your way back to the safe room you will have to kill 6 Bandits
====Stage 4====
* 3 spheres
* 2 Dwarven Centurions
====Stage 5====
# Kill the 3 frost trolls
# Kill the 3 Ice Wraiths
# Grab the key from the chest
# Kill the Wisp mother on you way out
 
===Level 5===
* Encounter Zone:
** Min Level: 30
====Stage 1====
* 2 Giants
* 1 Mammoth
====Stage 2====
* 4 Spiders
* 1 Hagraven
* 2 Forsworn
====Stage 3====
* 5 Atronachs
NOTE: After finishing this stage, go backwards, you will encounter the Giant Switch, this unlocks switches all over the dungeon
====Stage 4====
* 3 Falmer Bosses
* 2 Falmer Companions
====Stage 5====
* 1 Frost Dragon Priest
* 1 Ghost Dragon with Frost Spells
 
===Level 6===
====Stage 1====
====Stage 2====
====Stage 3====
====Stage 4====
====Stage 5====
===Level 7===
====Stage 1====
====Stage 2====
====Stage 3====
====Stage 4====
====Stage 5====
===Level 8===
====Stage 1====
====Stage 2====
====Stage 3====
====Stage 4====
====Stage 5====
===Level 9===
====Stage 1====
====Stage 2====
====Stage 3====
====Stage 4====
====Stage 5====
===Level 10===
====Stage 1====
====Stage 2====
====Stage 3====
====Stage 4====
====Stage 5====
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