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{{ | {{SubA|Level 1|Level 1}} | ||
{{SubA|Level 2|Level 2}} | |||
==WalkThrough== | |||
===Level 3=== | |||
* Encounter Zone | |||
** Min Lvl 20 | |||
Summary: This level is filled with undead enemies. Fire and silver weapons are effective. The safe room preceding this one has holy weapons, these have a chance of making your enemies flee | |||
====Stage 1==== | |||
* 4 Werewolves | |||
NOTE: The follower [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheChick The Chick] appears in this stage, but only during your second playthrough | |||
====Stage 2==== | |||
* 19 Draugr | |||
====Stage 3==== | |||
* 4 Necromancers | |||
** These Necro's will try to summon some of the corpses lying around the place | |||
* There will be 3 High-level necro's if you are above level 40 | |||
====Stage 4==== | |||
* 4 Ghosts | |||
NOTE: This stage features the 'warp zone'. Jump into the Dwarven Lift before killing all the enemies in this room, and you will find yourself in a room with 3 doors, these will take you to levels 6,7, and 8. | |||
====Stage 5==== | |||
* 5 Vampires | |||
NOTE: The Dwarven lever in this room will summon a fire warlock, use it to help you against the vampires if they are giving you trouble. | |||
===Level 4=== | |||
* Encounter Zone | |||
** Min Level: 25 | |||
Summary: | |||
# This level is not linear like the others. You start off in the safe room, and can tackle the 5 stages in any order you wish. | |||
# Each stage gives you a single key. | |||
# Only with all 5 keys can you unlock the doors to Level 5 | |||
# In the lower floor of the safe room you will find the follower [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheLancer The Lancer] | |||
====Stage 1==== | |||
* 2 Spriggans | |||
* 4 Spriggan Companions | |||
NOTES: | |||
# On your way back, the Sword of Plot Advancement will appear. This does +40 damage against dragons. | |||
# To go back to the safe room, stand on the wooden stump and jump. Followers may have disappear when you go back, in this case save your game and reload. | |||
====Stage 2==== | |||
# Go to the altar and pick up the Rabbit Hole Glass Claw | |||
# Kill the 3 Draugr that wake up | |||
# On your way out, kill the two Necromancers that appear | |||
====Stage 3==== | |||
# This is a wing of the safe room. Kill the 3 bandits at the top of the tower | |||
# Take the key from the chest that appears | |||
# On your way back to the safe room you will have to kill 6 Bandits | |||
====Stage 4==== | |||
* 3 spheres | |||
* 2 Dwarven Centurions | |||
====Stage 5==== | |||
# Kill the 3 frost trolls | |||
# Kill the 3 Ice Wraiths | |||
# Grab the key from the chest | |||
# Kill the Wisp mother on you way out | |||
===Level 5=== | |||
* Encounter Zone: | |||
** Min Level: 30 | |||
====Stage 1==== | |||
* 2 Giants | |||
* 1 Mammoth | |||
====Stage 2==== | |||
* 4 Spiders | |||
* 1 Hagraven | |||
* 2 Forsworn | |||
====Stage 3==== | |||
* 5 Atronachs | |||
NOTE: After finishing this stage, go backwards, you will encounter the Giant Switch, this unlocks switches all over the dungeon | |||
====Stage 4==== | |||
* 3 Falmer Bosses | |||
* 2 Falmer Companions | |||
====Stage 5==== | |||
* 1 Frost Dragon Priest | |||
* 1 Ghost Dragon with Frost Spells | |||
===Level 6=== | |||
====Stage 1==== | |||
====Stage 2==== | |||
====Stage 3==== | |||
====Stage 4==== | |||
====Stage 5==== | |||
===Level 7=== | |||
====Stage 1==== | |||
====Stage 2==== | |||
====Stage 3==== | |||
====Stage 4==== | |||
====Stage 5==== | |||
===Level 8=== | |||
====Stage 1==== | |||
====Stage 2==== | |||
====Stage 3==== | |||
====Stage 4==== | |||
====Stage 5==== | |||
===Level 9=== | |||
====Stage 1==== | |||
====Stage 2==== | |||
====Stage 3==== | |||
====Stage 4==== | |||
====Stage 5==== | |||
===Level 10=== | |||
====Stage 1==== | |||
====Stage 2==== | |||
====Stage 3==== | |||
====Stage 4==== | |||
====Stage 5==== |